X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=900d51fbb3b6d99a8e001a754312d951f2d04c96;hp=03179190cb7419fce0a8246607c77e08b789e7de;hb=00d9e9fd283b31e63389af091b158dbc3fedfc0e;hpb=49d52b82667bdbcdefc5868d7adcaeb4483dc7c1 diff --git a/src/search.h b/src/search.h index 03179190..740063b9 100644 --- a/src/search.h +++ b/src/search.h @@ -1,92 +1,114 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -//// -//// Includes -//// +#include +#include // For std::unique_ptr +#include +#include -#include "types.h" -#include "depth.h" -#include "history.h" -#include "lock.h" -#include "movegen.h" +#include "misc.h" #include "position.h" -#include "tt.h" -#include "value.h" +#include "types.h" +struct SplitPoint; -//// -//// Constants -//// +namespace Search { -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; -const int KILLER_MAX = 2; +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. +struct Stack { + SplitPoint* splitPoint; + Move* pv; + int ply; + Move currentMove; + Move ttMove; + Move excludedMove; + Move killers[2]; + Depth reduction; + Value staticEval; + bool skipEarlyPruning; + int moveCount; +}; -//// -//// Types -//// +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +struct RootMove { -struct SearchStack { - Move pv[PLY_MAX]; - Move currentMove; - Value currentMoveCaptureValue; - Move mateKiller; - Move threatMove; - Move killers[KILLER_MAX]; - Depth reduction; + explicit RootMove(Move m) : pv(1, m) {} + + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator==(const Move& m) const { return pv[0] == m; } + void insert_pv_in_tt(Position& pos); + bool extract_ponder_from_tt(Position& pos); + + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + std::vector pv; }; +typedef std::vector RootMoveVector; + +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. + +struct LimitsType { -//// -//// Global variables -//// + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } -extern SearchStack EmptySearchStack; -extern TranspositionTable TT; -extern int ActiveThreads; -extern Lock SMPLock; + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } -// Perhaps better to make H local, and pass as parameter to MovePicker? -extern History H; + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; + TimePoint startTime; +}; + +/// The SignalsType struct stores atomic flags updated during the search +/// typically in an async fashion e.g. to stop the search by the GUI. + +struct SignalsType { + std::atomic stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; +}; +typedef std::unique_ptr> StateStackPtr; -//// -//// Prototypes -//// +extern SignalsType Signals; +extern LimitsType Limits; +extern StateStackPtr SetupStates; -extern void init_threads(); -extern void stop_threads(); -extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move, - int time[], int increment[], int movesToGo, int maxDepth, - int maxNodes, int maxTime, Move searchMoves[]); -extern int64_t nodes_searched(); +void init(); +void reset(); +template uint64_t perft(Position& pos, Depth depth); +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED