X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=a900d094b0c88fdaf03172a5d550716b5518b042;hp=f73799b3db557a4640367cb69973f59a63427f33;hb=0aee1ec4ab3f7891c6a59d9d9e0113655300ce64;hpb=93bc05cf693064b80bf70cb97c6d110ab8f0a015 diff --git a/src/search.h b/src/search.h index f73799b3..a900d094 100644 --- a/src/search.h +++ b/src/search.h @@ -1,92 +1,109 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -//// -//// Includes -//// +#include +#include "misc.h" +#include "movepick.h" #include "types.h" -#include "depth.h" -#include "history.h" -#include "lock.h" -#include "movegen.h" -#include "position.h" -#include "tt.h" -#include "value.h" - -//// -//// Constants -//// +class Position; -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; -const int KILLER_MAX = 4; +namespace Search { +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; -//// -//// Types -//// -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. -struct SearchStack { - Move pv[PLY_MAX]; +struct Stack { + Move* pv; + PieceToHistory* continuationHistory; + int ply; Move currentMove; - Value currentMoveCaptureValue; - Move mateKiller; - Move threatMove; - Move killers[KILLER_MAX]; - Depth reduction; + Move excludedMove; + Move killers[2]; + Value staticEval; + int statScore; + int moveCount; }; -//// -//// Global variables -//// +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -extern SearchStack EmptySearchStack; -extern TranspositionTable TT; -extern int ActiveThreads; -extern Lock SMPLock; +struct RootMove { + + explicit RootMove(Move m) : pv(1, m) {} + bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } + + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + int bestMoveCount = 0; + Value tbScore; + std::vector pv; +}; -// Perhaps better to make H local, and pass as parameter to MovePicker? -extern History H; +typedef std::vector RootMoves; -//// -//// Prototypes -//// +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, or if we are in analysis mode. + +struct LimitsType { + + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; + } + + bool use_time_management() const { + return !(mate | movetime | depth | nodes | perft | infinite); + } + + std::vector searchmoves; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; + int64_t nodes; +}; + +extern LimitsType Limits; -extern void init_threads(); -extern void stop_threads(); -extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move, - int time[], int increment[], int movesToGo, int maxDepth, - int maxNodes, int maxTime, Move searchMoves[]); -extern int64_t nodes_searched(); +void init(); +void clear(); +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED