X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=afa12b3a4ee6b56104918178aeee4bdd50e6845a;hp=b6f28a73aa945d8091106f7d21a324e0c1d083e3;hb=4739037f967ac3c818907e89cc88c7b97021d027;hpb=cc6c745b543e0cd94dea82deeed25572227f98ab diff --git a/src/search.h b/src/search.h index b6f28a73..afa12b3a 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,34 +17,49 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include +#include +#include #include #include "misc.h" +#include "position.h" #include "types.h" -class Position; struct SplitPoint; namespace Search { +struct PVEntry { + Move pv[MAX_PLY+1]; + + void update(Move move, PVEntry* child) { + pv[0] = move; + + int i = 1; + for (; child && i < MAX_PLY && child->pv[i - 1] != MOVE_NONE; ++i) + pv[i] = child->pv[i - 1]; + pv[i] = MOVE_NONE; + } +}; + /// The Stack struct keeps track of the information we need to remember from /// nodes shallower and deeper in the tree during the search. Each search thread /// has its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* sp; + SplitPoint* splitPoint; + PVEntry* pv; int ply; Move currentMove; + Move ttMove; Move excludedMove; Move killers[2]; Depth reduction; - Value eval; - Value evalMargin; - int skipNullMove; + Value staticEval; + bool skipNullMove; }; @@ -54,15 +69,13 @@ struct Stack { /// all non-pv moves. struct RootMove { - RootMove(){} // Needed by sort() RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { pv.push_back(m); pv.push_back(MOVE_NONE); } - bool operator<(const RootMove& m) const { return score < m.score; } + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort bool operator==(const Move& m) const { return pv[0] == m; } - void extract_pv_from_tt(Position& pos); void insert_pv_in_tt(Position& pos); Value score; @@ -73,34 +86,42 @@ struct RootMove { /// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +/// or if we have to ponder while it's our opponent's turn to move. struct LimitsType { - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool use_time_management() const { return !(movetime | depth | nodes | infinite); } + LimitsType() { // Using memset on a std::vector is undefined behavior + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } + bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } - int times[2], incs[2], movestogo, depth, nodes, movetime, infinite, ponder; + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; }; /// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion, for instance to stop the search by the GUI. +/// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; + bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; +typedef std::auto_ptr > StateStackPtr; + extern volatile SignalsType Signals; extern LimitsType Limits; extern std::vector RootMoves; -extern Position RootPosition; -extern Time SearchTime; +extern Position RootPos; +extern Time::point SearchTime; +extern StateStackPtr SetupStates; -extern void init(); -extern int64_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void think(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED