X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=b2c876455c7c0c4afcbacdd9d75a43b8bd1c5911;hp=831248bacc8ee05cb197bd5841d45b3ebe89c660;hb=b01e5fc612b401c83580cc6c1ecd0c62c9592179;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/search.h b/src/search.h index 831248ba..b2c87645 100644 --- a/src/search.h +++ b/src/search.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -24,13 +25,8 @@ //// Includes //// -#include "types.h" #include "depth.h" -#include "history.h" -#include "lock.h" -#include "movegen.h" -#include "position.h" -#include "tt.h" +#include "move.h" #include "value.h" @@ -39,7 +35,7 @@ //// const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; +const int PLY_MAX_PLUS_2 = PLY_MAX + 2; //// @@ -50,41 +46,32 @@ const int PLY_MAX_PLUS_2 = 102; /// from nodes shallower and deeper in the tree during the search. Each /// search thread has its own array of SearchStack objects, indexed by the /// current ply. +struct EvalInfo; +struct SplitPoint; struct SearchStack { - Move pv[PLY_MAX]; Move currentMove; - Value currentMoveCaptureValue; - Move mateKiller, killer1, killer2; - Move threatMove; + Move mateKiller; + Move excludedMove; + Move bestMove; + Move killers[2]; Depth reduction; + Value eval; + Value evalMargin; + bool skipNullMove; + SplitPoint* sp; }; -//// -//// Global variables -//// - -extern TranspositionTable TT; - -extern int ActiveThreads; - -extern Lock SMPLock; - -// Perhaps better to make H local, and pass as parameter to MovePicker? -extern History H; - - //// //// Prototypes //// +extern void init_search(); extern void init_threads(); -extern void stop_threads(); -extern void think(const Position &pos, bool infinite, bool ponder, int time, - int increment, int movesToGo, int maxDepth, int maxNodes, - int maxTime, Move searchMoves[]); -extern int64_t nodes_searched(); - +extern void exit_threads(); +extern int perft(Position& pos, Depth depth); +extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[], + int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); #endif // !defined(SEARCH_H_INCLUDED)