X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=bbdbdfd950e9409483ccdbf0056162f741d7c54c;hp=e233c1c8577059dd4e416a46d829eb4621793592;hb=5410424e3d036b43715c7989aa99e449cdcde18e;hpb=e53774bc49dd0aaa1c129ee98c09e1a56ef974fb diff --git a/src/search.h b/src/search.h index e233c1c8..bbdbdfd9 100644 --- a/src/search.h +++ b/src/search.h @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,15 +21,13 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include // For std::auto_ptr -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" -struct SplitPoint; +class Position; namespace Search { @@ -37,18 +36,18 @@ namespace Search { /// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; Move* pv; + PieceToHistory* contHistory; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - bool skipEarlyPruning; + int statScore; + int moveCount; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -56,28 +55,30 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; std::vector pv; }; -typedef std::vector RootMoveVector; +typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = - depth = movetime = mate = infinite = ponder = 0; + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = + npmsec = movestogo = depth = movetime = mate = infinite = 0; } bool use_time_management() const { @@ -85,29 +86,16 @@ struct LimitsType { } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite; int64_t nodes; + TimePoint startTime; }; -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; -}; - -typedef std::unique_ptr> StateStackPtr; - -extern volatile SignalsType Signals; extern LimitsType Limits; -extern RootMoveVector RootMoves; -extern Position RootPos; -extern TimePoint SearchTime; -extern StateStackPtr SetupStates; void init(); -void think(); -template uint64_t perft(Position& pos, Depth depth); +void clear(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search