X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=bc841923f5f95c26fbdddf9a0f8e019db09b184d;hp=61a33242124f3f68515d4d87a9907af9a5c49a64;hb=ecd07e51d0f03ccd3e41e5634518b299989254dd;hpb=b6ab610e2f3d9148e2a75984800cebc0757b7f01 diff --git a/src/search.h b/src/search.h index 61a33242..bc841923 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,64 +17,95 @@ along with this program. If not, see . */ - -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "move.h" -#include "value.h" - +#include +#include +#include +#include -//// -//// Constants -//// +#include "misc.h" +#include "position.h" +#include "types.h" -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; -const int KILLER_MAX = 2; +struct SplitPoint; +namespace Search { -//// -//// Types -//// +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. -struct EvalInfo; - -struct SearchStack { +struct Stack { + SplitPoint* splitPoint; + int ply; Move currentMove; - Move mateKiller; - Move threatMove; Move excludedMove; - Move bestMove; - Move killers[KILLER_MAX]; + Move killers[2]; Depth reduction; - Value eval; - bool skipNullMove; + Value staticEval; + int skipNullMove; + int futilityMoveCount; +}; + - void init(); - void initKillers(); +/// RootMove struct is used for moves at the root of the tree. For each root +/// move we store a score, a node count, and a PV (really a refutation in the +/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for +/// all non-pv moves. +struct RootMove { + + RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { + pv.push_back(m); pv.push_back(MOVE_NONE); + } + + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator==(const Move& m) const { return pv[0] == m; } + + void extract_pv_from_tt(Position& pos); + void insert_pv_in_tt(Position& pos); + + Value score; + Value prevScore; + std::vector pv; }; -//// -//// Prototypes -//// +/// The LimitsType struct stores information sent by GUI about available time +/// to search the current move, maximum depth/time, if we are in analysis mode +/// or if we have to ponder while is our opponent's side to move. + +struct LimitsType { + + LimitsType() { std::memset(this, 0, sizeof(LimitsType)); } + bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } + + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder; +}; + + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; +}; + +typedef std::auto_ptr > StateStackPtr; + +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector RootMoves; +extern Position RootPos; +extern Color RootColor; +extern Time::point SearchTime; +extern StateStackPtr SetupStates; + +extern void init(); +extern size_t perft(Position& pos, Depth depth); +extern void think(); -extern void init_search(); -extern void init_threads(); -extern void exit_threads(); -extern int perft(Position& pos, Depth depth); -extern int64_t nodes_searched(); -extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[], - int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED