X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=c1b370d63070018c0d64feb99a6d48714945d306;hp=3262c757cbe05aa4ff50e07ad3711ac3ec453aab;hb=808a312e1ce8cf20bd2ee668a05a246bf0e0f3b2;hpb=ed04c010eb4a569532f322f5030d468380b3ab57 diff --git a/src/search.h b/src/search.h index 3262c757..c1b370d6 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,20 +20,21 @@ #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -#include "move.h" -#include "types.h" - +#include #include +#include "types.h" + class Position; struct SplitPoint; -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +namespace Search { + +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -struct SearchStack { +struct Stack { SplitPoint* sp; int ply; Move currentMove; @@ -47,25 +48,35 @@ struct SearchStack { }; -/// The SearchLimits struct stores information sent by GUI about available time +/// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode /// or if we have to ponder while is our opponent's side to move. -struct SearchLimits { +struct LimitsType { + LimitsType() { memset(this, 0, sizeof(LimitsType)); } bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; }; -extern SearchLimits Limits; + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; +}; + +extern volatile SignalsType Signals; +extern LimitsType Limits; extern std::vector SearchMoves; -extern Position* RootPosition; +extern Position RootPosition; -extern void init_search(); +extern void init(); extern int64_t perft(Position& pos, Depth depth); extern void think(); -extern void uci_async_command(const std::string& cmd); -extern void do_timer_event(); + +} // namespace #endif // !defined(SEARCH_H_INCLUDED)