X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=c77ca3ad8991dfea8568f2e70d054fe4c9b8ac96;hp=5c2dfc8ac422b47777dca33164ea6ad6e7887d41;hb=3ef0c3c34a00e6b13d6c96d8c2f0d8d7a6cc25a6;hpb=ad1167c482bdda850a83c28d3938553d813e46b9 diff --git a/src/search.h b/src/search.h index 5c2dfc8a..c77ca3ad 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,93 +21,88 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" -struct SplitPoint; +class Position; namespace Search { -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; + + +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; + Move* pv; + PieceToHistory* continuationHistory; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - bool skipNullMove; + int statScore; + int moveCount; }; -/// RootMove struct is used for moves at the root of the tree. For each root -/// move we store a score, a node count, and a PV (really a refutation in the -/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for -/// all non-pv moves. -struct RootMove { +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. - RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { - pv.push_back(m); pv.push_back(MOVE_NONE); - } +struct RootMove { - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + explicit RootMove(Move m) : pv(1, m) {} + bool extract_ponder_from_tt(Position& pos); bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } - void extract_pv_from_tt(Position& pos); - void insert_pv_in_tt(Position& pos); - - Value score; - Value prevScore; + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + int bestMoveCount = 0; + Value tbScore; std::vector pv; }; +typedef std::vector RootMoves; + -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while it's our opponent's turn to move. +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { - LimitsType() { // Using memset on a std::vector is undefined behavior - time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = - depth = nodes = movetime = mate = infinite = ponder = 0; + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; } - bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); } - std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder; -}; - - -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. + bool use_time_management() const { + return !(mate | movetime | depth | nodes | perft | infinite); + } -struct SignalsType { - bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; + std::vector searchmoves; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; + int64_t nodes; }; -typedef std::auto_ptr > StateStackPtr; - -extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; -extern Position RootPos; -extern Time::point SearchTime; -extern StateStackPtr SetupStates; - -extern void init(); -extern uint64_t perft(Position& pos, Depth depth); -extern void think(); + +void init(); +void clear(); } // namespace Search