X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=c77ca3ad8991dfea8568f2e70d054fe4c9b8ac96;hp=d722af1e63ab4e1c4dad848695e52230201d1520;hb=472de897cb7efb66cb3518f3f4924716bd8abaee;hpb=7eaea3848c9e8a388c0b79cee6fba6bf3cd32108 diff --git a/src/search.h b/src/search.h index d722af1e..c77ca3ad 100644 --- a/src/search.h +++ b/src/search.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,30 +21,37 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" +class Position; + namespace Search { +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; + + /// Stack struct keeps track of the information we need to remember from nodes /// shallower and deeper in the tree during the search. Each search thread has /// its own array of Stack objects, indexed by the current ply. struct Stack { Move* pv; + PieceToHistory* continuationHistory; int ply; Move currentMove; Move excludedMove; Move killers[2]; Value staticEval; - bool skipEarlyPruning; + int statScore; int moveCount; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -52,53 +59,50 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + int bestMoveCount = 0; + Value tbScore; std::vector pv; }; typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = - npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; } bool use_time_management() const { - return !(mate | movetime | depth | nodes | infinite); + return !(mate | movetime | depth | nodes | perft | infinite); } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; int64_t nodes; - TimePoint startTime; -}; - -/// The SignalsType struct stores atomic flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - std::atomic_bool stop, stopOnPonderhit; }; -extern SignalsType Signals; extern LimitsType Limits; void init(); void clear(); -template uint64_t perft(Position& pos, Depth depth); } // namespace Search