X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=d805d4629424cf9a991ee1b06d8eb979d0dbdcc3;hp=955056e1e9d9686d4d6aeccf2cda12fb5436f656;hb=a29dd88f7563c5af871d9adc137218c39586b09c;hpb=cff8877a1ae270d6f176d16dbcfd72a270e0600f diff --git a/src/search.h b/src/search.h index 955056e1..d805d462 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,19 +21,21 @@ #define SEARCH_H_INCLUDED #include +#include -#include "move.h" #include "types.h" class Position; struct SplitPoint; -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +namespace Search { -struct SearchStack { +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. + +struct Stack { + SplitPoint* sp; int ply; Move currentMove; Move excludedMove; @@ -42,31 +44,39 @@ struct SearchStack { Depth reduction; Value eval; Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + int skipNullMove; }; -/// The SearchLimits struct stores information sent by GUI about available time +/// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode /// or if we have to ponder while is our opponent's side to move. -struct SearchLimits { +struct LimitsType { - SearchLimits() { memset(this, 0, sizeof(SearchLimits)); } + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool use_time_management() const { return !(maxTime | maxDepth | maxNodes | infinite); } - SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon) - : time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md), - maxNodes(mn), infinite(inf), ponder(pon) {} + int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +}; - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); } - int time, increment, movesToGo, maxTime, maxDepth, maxNodes; - bool infinite, ponder; +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; -extern void init_search(); +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::set SearchMoves; +extern Position RootPosition; + +extern void init(); extern int64_t perft(Position& pos, Depth depth); -extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]); +extern void think(); + +} // namespace #endif // !defined(SEARCH_H_INCLUDED)