X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=d805d4629424cf9a991ee1b06d8eb979d0dbdcc3;hp=a2e783b110895a6fb92fa71665c4f9edc0cc9820;hb=9da3b44ddc7bc9ea7094b91663cbc0f8319c46be;hpb=1d368bbbdc50bbb4e10933c4986abc07a08010fd diff --git a/src/search.h b/src/search.h index a2e783b1..ba8a9053 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,55 +18,93 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include "move.h" +#include +#include + +#include "misc.h" +#include "movepick.h" #include "types.h" class Position; -struct SplitPoint; -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +namespace Search { + +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. -struct SearchStack { +struct Stack { + Move* pv; + CounterMoveStats* counterMoves; int ply; Move currentMove; - Move mateKiller; Move excludedMove; - Move bestMove; Move killers[2]; - Depth reduction; - Value eval; - Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + Value staticEval; + int history; + int moveCount; +}; + + +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. + +struct RootMove { + + explicit RootMove(Move m) : pv(1, m) {} + + bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort + bool operator==(const Move& m) const { return pv[0] == m; } + bool extract_ponder_from_tt(Position& pos); + + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + std::vector pv; }; +typedef std::vector RootMoves; + + +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. + +struct LimitsType { -/// The SearchLimits struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = + npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; + } -struct SearchLimits { + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } + + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; + TimePoint startTime; +}; - SearchLimits() {} - SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon) - : time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md), - maxNodes(mn), infinite(inf), ponder(pon) {} - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); } +/// SignalsType struct stores atomic flags updated during the search, typically +/// in an async fashion e.g. to stop the search by the GUI. - int time, increment, movesToGo, maxTime, maxDepth, maxNodes; - bool infinite, ponder; +struct SignalsType { + std::atomic_bool stop, stopOnPonderhit; }; -extern void init_threads(); -extern void exit_threads(); -extern int64_t perft(Position& pos, Depth depth); -extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]); +extern SignalsType Signals; +extern LimitsType Limits; + +void init(); +void clear(); +template uint64_t perft(Position& pos, Depth depth); + +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED