X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=e233c1c8577059dd4e416a46d829eb4621793592;hp=900d51fbb3b6d99a8e001a754312d951f2d04c96;hb=6fa6da3ee13d2b7bdbec3cd24ff8ca43233c74fb;hpb=927f1b0bd30a5b2cfdcdf163f26f528738509064 diff --git a/src/search.h b/src/search.h index 900d51fb..e233c1c8 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,39 +17,98 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include "move.h" -#include "types.h" +#include // For std::auto_ptr +#include +#include +#include "misc.h" +#include "position.h" +#include "types.h" -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. -struct EvalInfo; struct SplitPoint; -struct SearchStack { +namespace Search { + +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. + +struct Stack { + SplitPoint* splitPoint; + Move* pv; + int ply; Move currentMove; - Move mateKiller; + Move ttMove; Move excludedMove; - Move bestMove; Move killers[2]; Depth reduction; - Value eval; - Value evalMargin; - bool skipNullMove; - SplitPoint* sp; + Value staticEval; + bool skipEarlyPruning; +}; + +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. + +struct RootMove { + + explicit RootMove(Move m) : pv(1, m) {} + + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort + bool operator==(const Move& m) const { return pv[0] == m; } + void insert_pv_in_tt(Position& pos); + bool extract_ponder_from_tt(Position& pos); + + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; + std::vector pv; +}; + +typedef std::vector RootMoveVector; + +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. + +struct LimitsType { + + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } + + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } + + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; }; -class Position; +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion e.g. to stop the search by the GUI. + +struct SignalsType { + bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; +}; + +typedef std::unique_ptr> StateStackPtr; + +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern RootMoveVector RootMoves; +extern Position RootPos; +extern TimePoint SearchTime; +extern StateStackPtr SetupStates; + +void init(); +void think(); +template uint64_t perft(Position& pos, Depth depth); -extern void init_threads(); -extern void exit_threads(); -extern int64_t perft(Position& pos, Depth depth); -extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[], - int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]); +} // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED