X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=e233c1c8577059dd4e416a46d829eb4621793592;hp=b6f28a73aa945d8091106f7d21a324e0c1d083e3;hb=6fa6da3ee13d2b7bdbec3cd24ff8ca43233c74fb;hpb=cc6c745b543e0cd94dea82deeed25572227f98ab diff --git a/src/search.h b/src/search.h index b6f28a73..e233c1c8 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,90 +17,98 @@ along with this program. If not, see . */ -#if !defined(SEARCH_H_INCLUDED) +#ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include +#include // For std::auto_ptr +#include #include #include "misc.h" +#include "position.h" #include "types.h" -class Position; struct SplitPoint; namespace Search { -/// The Stack struct keeps track of the information we need to remember from -/// nodes shallower and deeper in the tree during the search. Each search thread -/// has its own array of Stack objects, indexed by the current ply. +/// Stack struct keeps track of the information we need to remember from nodes +/// shallower and deeper in the tree during the search. Each search thread has +/// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* sp; + SplitPoint* splitPoint; + Move* pv; int ply; Move currentMove; + Move ttMove; Move excludedMove; Move killers[2]; Depth reduction; - Value eval; - Value evalMargin; - int skipNullMove; + Value staticEval; + bool skipEarlyPruning; }; +/// RootMove struct is used for moves at the root of the tree. For each root move +/// we store a score and a PV (really a refutation in the case of moves which +/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. -/// RootMove struct is used for moves at the root of the tree. For each root -/// move we store a score, a node count, and a PV (really a refutation in the -/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for -/// all non-pv moves. struct RootMove { - RootMove(){} // Needed by sort() - RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { - pv.push_back(m); pv.push_back(MOVE_NONE); - } + explicit RootMove(Move m) : pv(1, m) {} - bool operator<(const RootMove& m) const { return score < m.score; } + bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort bool operator==(const Move& m) const { return pv[0] == m; } - - void extract_pv_from_tt(Position& pos); void insert_pv_in_tt(Position& pos); + bool extract_ponder_from_tt(Position& pos); - Value score; - Value prevScore; + Value score = -VALUE_INFINITE; + Value previousScore = -VALUE_INFINITE; std::vector pv; }; +typedef std::vector RootMoveVector; -/// The LimitsType struct stores information sent by GUI about available time -/// to search the current move, maximum depth/time, if we are in analysis mode -/// or if we have to ponder while is our opponent's side to move. +/// LimitsType struct stores information sent by GUI about available time to +/// search the current move, maximum depth/time, if we are in analysis mode or +/// if we have to ponder while it's our opponent's turn to move. struct LimitsType { - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool use_time_management() const { return !(movetime | depth | nodes | infinite); } + LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC + nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo = + depth = movetime = mate = infinite = ponder = 0; + } - int times[2], incs[2], movestogo, depth, nodes, movetime, infinite, ponder; -}; + bool use_time_management() const { + return !(mate | movetime | depth | nodes | infinite); + } + std::vector searchmoves; + int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder; + int64_t nodes; +}; /// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion, for instance to stop the search by the GUI. +/// typically in an async fashion e.g. to stop the search by the GUI. struct SignalsType { - bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; + bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; +typedef std::unique_ptr> StateStackPtr; + extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; -extern Position RootPosition; -extern Time SearchTime; +extern RootMoveVector RootMoves; +extern Position RootPos; +extern TimePoint SearchTime; +extern StateStackPtr SetupStates; -extern void init(); -extern int64_t perft(Position& pos, Depth depth); -extern void think(); +void init(); +void think(); +template uint64_t perft(Position& pos, Depth depth); } // namespace Search -#endif // !defined(SEARCH_H_INCLUDED) +#endif // #ifndef SEARCH_H_INCLUDED