X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=e4592e27cca2197512b60af3a11d10c3f4da894e;hp=84704b0dc5d5a29ef177cdbbc8ae65951bd6cab0;hb=6b909b2343190f2989d21c8f69f40e9f09c530c0;hpb=e870afa5d5a45925c3f2b5677cb15f5ffe2b4e0e diff --git a/src/search.h b/src/search.h index 84704b0d..e4592e27 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,25 +21,27 @@ #define SEARCH_H_INCLUDED #include +#include +#include #include -#include "move.h" +#include "misc.h" +#include "position.h" #include "types.h" -class Position; struct SplitPoint; -/// The SearchStack struct keeps track of the information we need to remember -/// from nodes shallower and deeper in the tree during the search. Each -/// search thread has its own array of SearchStack objects, indexed by the -/// current ply. +namespace Search { + +/// The Stack struct keeps track of the information we need to remember from +/// nodes shallower and deeper in the tree during the search. Each search thread +/// has its own array of Stack objects, indexed by the current ply. -struct SearchStack { +struct Stack { SplitPoint* sp; int ply; Move currentMove; Move excludedMove; - Move bestMove; Move killers[2]; Depth reduction; Value eval; @@ -47,35 +49,64 @@ struct SearchStack { int skipNullMove; }; -namespace Search { -/// The SearchLimits struct stores information sent by GUI about available time +/// RootMove struct is used for moves at the root of the tree. For each root +/// move we store a score, a node count, and a PV (really a refutation in the +/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for +/// all non-pv moves. +struct RootMove { + + RootMove(){} // Needed by sort() + RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) { + pv.push_back(m); pv.push_back(MOVE_NONE); + } + + bool operator<(const RootMove& m) const { return score < m.score; } + bool operator==(const Move& m) const { return pv[0] == m; } + + void extract_pv_from_tt(Position& pos); + void insert_pv_in_tt(Position& pos); + + Value score; + Value prevScore; + std::vector pv; +}; + + +/// The LimitsType struct stores information sent by GUI about available time /// to search the current move, maximum depth/time, if we are in analysis mode /// or if we have to ponder while is our opponent's side to move. struct LimitsType { - LimitsType() { memset(this, 0, sizeof(LimitsType)); } - bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool use_time_management() const { return !(movetime | depth | nodes | infinite); } - int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; + int time[2], inc[2], movestogo, depth, nodes, movetime, infinite, ponder; }; + +/// The SignalsType struct stores volatile flags updated during the search +/// typically in an async fashion, for instance to stop the search by the GUI. + struct SignalsType { bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; }; +typedef std::auto_ptr > StateStackPtr; + extern volatile SignalsType Signals; extern LimitsType Limits; -extern std::vector RootMoves; +extern std::vector RootMoves; extern Position RootPosition; +extern Color RootColor; +extern Time::point SearchTime; +extern StateStackPtr SetupStates; extern void init(); -extern int64_t perft(Position& pos, Depth depth); +extern size_t perft(Position& pos, Depth depth); extern void think(); -} - -extern void do_timer_event(); +} // namespace Search #endif // !defined(SEARCH_H_INCLUDED)