X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fsearch.h;h=f60da4a514d1814192bc7b67d02679971f4e94f3;hp=c7abb9dcfd97a2b5b47b87f798fc4e5718cd2bb7;hb=8559c439148d0f183a5d67375c12abe92d63975e;hpb=ecc5ff6693f116f4a8ae5f5080252f29b279c0a1 diff --git a/src/search.h b/src/search.h index c7abb9dc..f60da4a5 100644 --- a/src/search.h +++ b/src/search.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,36 +19,40 @@ #ifndef SEARCH_H_INCLUDED #define SEARCH_H_INCLUDED -#include // For std::auto_ptr -#include #include #include "misc.h" -#include "position.h" +#include "movepick.h" #include "types.h" -struct SplitPoint; +class Position; namespace Search { +/// Threshold used for countermoves based pruning +constexpr int CounterMovePruneThreshold = 0; + + /// Stack struct keeps track of the information we need to remember from nodes /// shallower and deeper in the tree during the search. Each search thread has /// its own array of Stack objects, indexed by the current ply. struct Stack { - SplitPoint* splitPoint; Move* pv; + PieceToHistory* continuationHistory; int ply; Move currentMove; - Move ttMove; Move excludedMove; Move killers[2]; - Depth reduction; Value staticEval; - bool skipEarlyPruning; + int statScore; int moveCount; + bool inCheck; + bool ttPv; + bool ttHit; }; + /// RootMove struct is used for moves at the root of the tree. For each root move /// we store a score and a PV (really a refutation in the case of moves which /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. @@ -57,56 +60,50 @@ struct Stack { struct RootMove { explicit RootMove(Move m) : pv(1, m) {} - - bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort - bool operator==(const Move& m) const { return pv[0] == m; } - void insert_pv_in_tt(Position& pos); bool extract_ponder_from_tt(Position& pos); + bool operator==(const Move& m) const { return pv[0] == m; } + bool operator<(const RootMove& m) const { // Sort in descending order + return m.score != score ? m.score < score + : m.previousScore < previousScore; + } Value score = -VALUE_INFINITE; Value previousScore = -VALUE_INFINITE; + int selDepth = 0; + int tbRank = 0; + int bestMoveCount = 0; + Value tbScore; std::vector pv; }; -typedef std::vector RootMoveVector; +typedef std::vector RootMoves; + /// LimitsType struct stores information sent by GUI about available time to -/// search the current move, maximum depth/time, if we are in analysis mode or -/// if we have to ponder while it's our opponent's turn to move. +/// search the current move, maximum depth/time, or if we are in analysis mode. struct LimitsType { LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC - nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo = - depth = movetime = mate = infinite = ponder = 0; + time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); + movestogo = depth = mate = perft = infinite = 0; + nodes = 0; } bool use_time_management() const { - return !(mate | movetime | depth | nodes | infinite); + return time[WHITE] || time[BLACK]; } std::vector searchmoves; - int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; + TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; + int movestogo, depth, mate, perft, infinite; int64_t nodes; - TimePoint startTime; -}; - -/// The SignalsType struct stores volatile flags updated during the search -/// typically in an async fashion e.g. to stop the search by the GUI. - -struct SignalsType { - bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot; }; -typedef std::unique_ptr> StateStackPtr; - -extern volatile SignalsType Signals; extern LimitsType Limits; -extern StateStackPtr SetupStates; void init(); -void reset(); -template uint64_t perft(Position& pos, Depth depth); +void clear(); } // namespace Search