X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=16bda2809147f9d299d9b425ae8d00d9997ff071;hp=ac0be89fdcaee7766bbe8a3ede5765f90d7c691f;hb=ac7339877b3e083b5dd93f34ec79779d43f784ae;hpb=b69d9ee3f720ba04bbc22eb24203123f4b79707f diff --git a/src/thread.cpp b/src/thread.cpp index ac0be89f..16bda280 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -84,7 +84,7 @@ bool Thread::cutoff_occurred() const { bool Thread::is_available_to(int master) const { - if (state != AVAILABLE) + if (is_searching) return false; // Make a local copy to be sure doesn't become zero under our feet while @@ -161,7 +161,7 @@ void ThreadsManager::init() { } // Initialize main thread's associated data - threads[0].state = Thread::SEARCHING; + threads[0].is_searching = true; threads[0].threadID = 0; set_size(1); // This makes all the threads but the main to go to sleep @@ -169,7 +169,7 @@ void ThreadsManager::init() { // threads will go immediately to sleep. for (int i = 1; i < MAX_THREADS; i++) { - threads[i].state = Thread::AVAILABLE; + threads[i].is_searching = false; threads[i].threadID = i; #if defined(_MSC_VER) @@ -192,14 +192,19 @@ void ThreadsManager::init() { void ThreadsManager::exit() { + // Wake up all the slave threads at once. This is faster than "wake and wait" + // for each thread and avoids a rare crash once every 10K games under Linux. + for (int i = 1; i < MAX_THREADS; i++) + { + threads[i].do_terminate = true; + threads[i].wake_up(); + } + for (int i = 0; i < MAX_THREADS; i++) { - // Wake up all the slave threads and wait for termination if (i != 0) { - threads[i].do_terminate = true; - threads[i].wake_up(); - + // Wait for slave termination #if defined(_MSC_VER) WaitForSingleObject(threads[i].handle, 0); CloseHandle(threads[i].handle); @@ -248,7 +253,7 @@ template Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType) { - assert(pos.is_ok()); + assert(pos.pos_is_ok()); assert(bestValue >= -VALUE_INFINITE); assert(bestValue <= alpha); assert(alpha < beta); @@ -286,7 +291,7 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b sp->is_slave[i] = false; // If we are here it means we are not available - assert(masterThread.state == Thread::SEARCHING); + assert(masterThread.is_searching); int workersCnt = 1; // At least the master is included @@ -303,7 +308,7 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b threads[i].splitPoint = sp; // This makes the slave to exit from idle_loop() - threads[i].state = Thread::WORKISWAITING; + threads[i].is_searching = true; if (useSleepingThreads) threads[i].wake_up(); @@ -317,25 +322,24 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b masterThread.splitPoint = sp; masterThread.activeSplitPoints++; - masterThread.state = Thread::WORKISWAITING; - // Everything is set up. The master thread enters the idle loop, from - // which it will instantly launch a search, because its state is - // Thread::WORKISWAITING. We send the split point as a second parameter to - // the idle loop, which means that the main thread will return from the idle - // loop when all threads have finished their work at this split point. + // Everything is set up. The master thread enters the idle loop, from which + // it will instantly launch a search, because its is_searching flag is set. + // We pass the split point as a parameter to the idle loop, which means that + // the thread will return from the idle loop when all slaves have finished + // their work at this split point. masterThread.idle_loop(sp); // In helpful master concept a master can help only a sub-tree, and // because here is all finished is not possible master is booked. - assert(masterThread.state == Thread::AVAILABLE); + assert(!masterThread.is_searching); // We have returned from the idle loop, which means that all threads are // finished. Note that changing state and decreasing activeSplitPoints is done // under lock protection to avoid a race with Thread::is_available_to(). lock_grab(&threadsLock); - masterThread.state = Thread::SEARCHING; + masterThread.is_searching = true; masterThread.activeSplitPoints--; lock_release(&threadsLock);