X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=19687aad7c439469aecd06b90dd1b26bddc4cbfd;hp=f216c3218ca68ac5b5e3e5effa77c991a42df81b;hb=ca7d4e9ac7b5ca74be8aa807fbdf139b2a0860ab;hpb=82ad9ce9cfb0eff33f1d781f329f7c5dc0b277eb diff --git a/src/thread.cpp b/src/thread.cpp index f216c321..19687aad 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -20,6 +20,7 @@ #include +#include // For std::count #include "movegen.h" #include "search.h" #include "thread.h" @@ -51,6 +52,15 @@ Thread::~Thread() { stdThread.join(); } +/// Thread::bestMoveCount(Move move) return best move counter for the given root move + +int Thread::best_move_count(Move move) { + + auto rm = std::find(rootMoves.begin() + pvIdx, + rootMoves.begin() + pvLast, move); + + return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0; +} /// Thread::clear() reset histories, usually before a new game @@ -71,7 +81,7 @@ void Thread::clear() { void Thread::start_searching() { - std::lock_guard lk(mutex); + std::lock_guard lk(mutex); searching = true; cv.notify_one(); // Wake up the thread in idle_loop() } @@ -82,7 +92,7 @@ void Thread::start_searching() { void Thread::wait_for_search_finished() { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); cv.wait(lk, [&]{ return !searching; }); } @@ -102,7 +112,7 @@ void Thread::idle_loop() { while (true) { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); searching = false; cv.notify_one(); // Wake up anyone waiting for search finished cv.wait(lk, [&]{ return searching; }); @@ -138,6 +148,9 @@ void ThreadPool::set(size_t requested) { // Reallocate the hash with the new threadpool size TT.resize(Options["Hash"]); + + // Init thread number dependent search params. + Search::init(); } } @@ -190,8 +203,8 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, for (Thread* th : *this) { - th->nodes = th->tbHits = th->nmpMinPly = 0; - th->rootDepth = th->completedDepth = DEPTH_ZERO; + th->shuffleExts = th->nodes = th->tbHits = th->nmpMinPly = 0; + th->rootDepth = th->completedDepth = 0; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); }