X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=1aa66a816619549c60f76f38cf8b030e0828a48d;hp=d095aefeb6a6f875746a67ab68d782e32d031e28;hb=27b593a94477a821f80a041320683f805114d4a3;hpb=e385f194e970f0675bd4c3509bca4a6c81b6df5e diff --git a/src/thread.cpp b/src/thread.cpp index d095aefe..1aa66a81 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,24 +16,25 @@ along with this program. If not, see . */ -#include // For std::count #include +#include // For std::count #include "movegen.h" #include "search.h" #include "thread.h" +#include "uci.h" #include "syzygy/tbprobe.h" +#include "tt.h" ThreadPool Threads; // Global object /// Thread constructor launches the thread and waits until it goes to sleep -/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set. +/// in idle_loop(). Note that 'searching' and 'exit' should be already set. Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { wait_for_search_finished(); - clear(); // Zero-init histories (based on std::array) } @@ -52,25 +51,42 @@ Thread::~Thread() { } +/// Thread::bestMoveCount(Move move) return best move counter for the given root move + +int Thread::best_move_count(Move move) const { + + auto rm = std::find(rootMoves.begin() + pvIdx, + rootMoves.begin() + pvLast, move); + + return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0; +} + + /// Thread::clear() reset histories, usually before a new game void Thread::clear() { counterMoves.fill(MOVE_NONE); mainHistory.fill(0); - - for (auto& to : contHistory) - for (auto& h : to) - h.fill(0); - - contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1); + lowPlyHistory.fill(0); + captureHistory.fill(0); + + for (bool inCheck : { false, true }) + for (StatsType c : { NoCaptures, Captures }) + { + for (auto& to : continuationHistory[inCheck][c]) + for (auto& h : to) + h->fill(0); + continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); + } } + /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching() { - std::lock_guard lk(mutex); + std::lock_guard lk(mutex); searching = true; cv.notify_one(); // Wake up the thread in idle_loop() } @@ -81,7 +97,7 @@ void Thread::start_searching() { void Thread::wait_for_search_finished() { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); cv.wait(lk, [&]{ return !searching; }); } @@ -91,11 +107,17 @@ void Thread::wait_for_search_finished() { void Thread::idle_loop() { - WinProcGroup::bindThisThread(idx); + // If OS already scheduled us on a different group than 0 then don't overwrite + // the choice, eventually we are one of many one-threaded processes running on + // some Windows NUMA hardware, for instance in fishtest. To make it simple, + // just check if running threads are below a threshold, in this case all this + // NUMA machinery is not needed. + if (Options["Threads"] > 8) + WinProcGroup::bindThisThread(idx); while (true) { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); searching = false; cv.notify_one(); // Wake up anyone waiting for search finished cv.wait(lk, [&]{ return searching; }); @@ -109,39 +131,45 @@ void Thread::idle_loop() { } } +/// ThreadPool::set() creates/destroys threads to match the requested number. +/// Created and launched threads will immediately go to sleep in idle_loop. +/// Upon resizing, threads are recreated to allow for binding if necessary. -/// ThreadPool::init() creates and launches the threads that will go -/// immediately to sleep in idle_loop. We cannot use the c'tor because -/// Threads is a static object and we need a fully initialized engine at -/// this point due to allocation of Endgames in the Thread constructor. +void ThreadPool::set(size_t requested) { -void ThreadPool::init(size_t requested) { + if (size() > 0) { // destroy any existing thread(s) + main()->wait_for_search_finished(); - push_back(new MainThread(0)); - set(requested); -} + while (size() > 0) + delete back(), pop_back(); + } + if (requested > 0) { // create new thread(s) + push_back(new MainThread(0)); -/// ThreadPool::exit() terminates threads before the program exits. Cannot be -/// done in the destructor because threads must be terminated before deleting -/// any static object, so before main() returns. + while (size() < requested) + push_back(new Thread(size())); + clear(); -void ThreadPool::exit() { + // Reallocate the hash with the new threadpool size + TT.resize(size_t(Options["Hash"])); - main()->wait_for_search_finished(); - set(0); + // Init thread number dependent search params. + Search::init(); + } } -/// ThreadPool::set() creates/destroys threads to match the requested number +/// ThreadPool::clear() sets threadPool data to initial values -void ThreadPool::set(size_t requested) { +void ThreadPool::clear() { - while (size() < requested) - push_back(new Thread(size())); + for (Thread* th : *this) + th->clear(); - while (size() > requested) - delete back(), pop_back(); + main()->callsCnt = 0; + main()->bestPreviousScore = VALUE_INFINITE; + main()->previousTimeReduction = 1.0; } @@ -153,8 +181,9 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, main()->wait_for_search_finished(); - stopOnPonderhit = stop = false; - ponder = ponderMode; + main()->stopOnPonderhit = stop = false; + increaseDepth = true; + main()->ponder = ponderMode; Search::Limits = limits; Search::RootMoves rootMoves; @@ -164,7 +193,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, rootMoves.emplace_back(m); if (!rootMoves.empty()) - Tablebases::filter_root_moves(pos, rootMoves); + Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. @@ -175,20 +204,68 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, // We use Position::set() to set root position across threads. But there are // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot - // be deduced from a fen string, so set() clears them and to not lose the info - // we need to backup and later restore setupStates->back(). Note that setupStates - // is shared by threads but is accessed in read-only mode. - StateInfo tmp = setupStates->back(); - - for (Thread* th : Threads) + // be deduced from a fen string, so set() clears them and they are set from + // setupStates->back() later. The rootState is per thread, earlier states are shared + // since they are read-only. + for (Thread* th : *this) { - th->nodes = th->tbHits = 0; - th->rootDepth = th->completedDepth = DEPTH_ZERO; + th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0; + th->rootDepth = th->completedDepth = 0; th->rootMoves = rootMoves; - th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); + th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th); + th->rootState = setupStates->back(); } - setupStates->back() = tmp; - main()->start_searching(); } + +Thread* ThreadPool::get_best_thread() const { + + Thread* bestThread = front(); + std::map votes; + Value minScore = VALUE_NONE; + + // Find minimum score of all threads + for (Thread* th: *this) + minScore = std::min(minScore, th->rootMoves[0].score); + + // Vote according to score and depth, and select the best thread + for (Thread* th : *this) + { + votes[th->rootMoves[0].pv[0]] += + (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth); + + if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY) + { + // Make sure we pick the shortest mate / TB conversion or stave off mate the longest + if (th->rootMoves[0].score > bestThread->rootMoves[0].score) + bestThread = th; + } + else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY + || ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY + && votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])) + bestThread = th; + } + + return bestThread; +} + + +/// Start non-main threads + +void ThreadPool::start_searching() { + + for (Thread* th : *this) + if (th != front()) + th->start_searching(); +} + + +/// Wait for non-main threads + +void ThreadPool::wait_for_search_finished() const { + + for (Thread* th : *this) + if (th != front()) + th->wait_for_search_finished(); +}