X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=2b09a69fad957307932a7ed427ea66d285e95c52;hp=80765cdeba0a981e2bbe21120e1694f355c5040c;hb=3b8f66f8accefe86db9296fa276e4b33cdc450e2;hpb=50a7200b18e96a6f0e2c2ee7fda017ea6f2f1c1f diff --git a/src/thread.cpp b/src/thread.cpp index 80765cde..2b09a69f 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,7 +19,6 @@ #include // For std::count #include -#include // For memset #include #include "movegen.h" @@ -49,6 +48,7 @@ Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC searching = exit = false; maxPly = splitPointsSize = 0; activeSplitPoint = NULL; + activePosition = NULL; idx = Threads.size(); if (!thread_create(handle, start_routine, this)) @@ -252,7 +252,7 @@ Thread* ThreadPool::available_slave(Thread* master) const { template void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, - MovePicker* movePicker, int nodeType) { + MovePicker* movePicker, int nodeType, bool cutNode) { assert(pos.pos_is_ok()); assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE); @@ -274,6 +274,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes sp.alpha = alpha; sp.beta = beta; sp.nodeType = nodeType; + sp.cutNode = cutNode; sp.movePicker = movePicker; sp.moveCount = moveCount; sp.pos = &pos; @@ -281,8 +282,6 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes sp.cutoff = false; sp.ss = ss; - memset(sp.slavesPositions, 0, sizeof(sp.slavesPositions)); - // Try to allocate available threads and ask them to start searching setting // 'searching' flag. This must be done under lock protection to avoid concurrent // allocation of the same slave by another master. @@ -291,6 +290,7 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes splitPointsSize++; activeSplitPoint = &sp; + activePosition = NULL; size_t slavesCnt = 1; // This thread is always included Thread* slave; @@ -304,31 +304,33 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes slave->notify_one(); // Could be sleeping } - sp.mutex.unlock(); - Threads.mutex.unlock(); - // Everything is set up. The master thread enters the idle loop, from which // it will instantly launch a search, because its 'searching' flag is set. // The thread will return from the idle loop when all slaves have finished // their work at this split point. if (slavesCnt > 1 || Fake) { + sp.mutex.unlock(); + Threads.mutex.unlock(); + Thread::idle_loop(); // Force a call to base class idle_loop() // In helpful master concept a master can help only a sub-tree of its split // point, and because here is all finished is not possible master is booked. assert(!searching); - } + assert(!activePosition); - // We have returned from the idle loop, which means that all threads are - // finished. Note that setting 'searching' and decreasing splitPointsSize is - // done under lock protection to avoid a race with Thread::is_available_to(). - Threads.mutex.lock(); - sp.mutex.lock(); + // We have returned from the idle loop, which means that all threads are + // finished. Note that setting 'searching' and decreasing splitPointsSize is + // done under lock protection to avoid a race with Thread::is_available_to(). + Threads.mutex.lock(); + sp.mutex.lock(); + } searching = true; splitPointsSize--; activeSplitPoint = sp.parentSplitPoint; + activePosition = &pos; pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); *bestMove = sp.bestMove; *bestValue = sp.bestValue; @@ -338,8 +340,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes } // Explicit template instantiations -template void Thread::split(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int); -template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int); +template void Thread::split(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); +template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); // wait_for_think_finished() waits for main thread to go to sleep then returns @@ -365,15 +367,19 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; + RootMoves.clear(); RootPos = pos; Limits = limits; - SetupStates = states; // Ownership transfer here - RootMoves.clear(); + if (states.get()) // If we don't set a new position, preserve current state + { + SetupStates = states; // Ownership transfer here + assert(!states.get()); + } - for (MoveList ml(pos); !ml.end(); ++ml) + for (MoveList it(pos); *it; ++it) if ( searchMoves.empty() - || std::count(searchMoves.begin(), searchMoves.end(), ml.move())) - RootMoves.push_back(RootMove(ml.move())); + || std::count(searchMoves.begin(), searchMoves.end(), *it)) + RootMoves.push_back(RootMove(*it)); main_thread()->thinking = true; main_thread()->notify_one(); // Starts main thread