X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=394e06980c7f83f1b9b30e810b016bd726e4ce81;hp=8af9dc414f1c35c1a53f1640cb3bf2a3e5f50cec;hb=30418a3cfcdcdd4195e8f87c656dd0106f8ff9e5;hpb=0f7cbaca75124d88136d356cf7b082207b572b3c diff --git a/src/thread.cpp b/src/thread.cpp index 8af9dc41..394e0698 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,6 +23,8 @@ #include "thread.h" #include "ucioption.h" +using namespace Search; + ThreadsManager Threads; // Global object namespace { extern "C" { @@ -110,11 +112,11 @@ bool Thread::is_available_to(int master) const { void ThreadsManager::read_uci_options() { - maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value(); - minimumSplitDepth = Options["Minimum Split Depth"].value() * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"].value(); + maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; + minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; + useSleepingThreads = Options["Use Sleeping Threads"]; - set_size(Options["Threads"].value()); + set_size(Options["Threads"]); } @@ -174,10 +176,10 @@ void ThreadsManager::init() { threads[i].threadID = i; #if defined(_MSC_VER) - threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i], 0, NULL); + threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL); bool ok = (threads[i].handle != NULL); #else - bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i]); + bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]); #endif if (!ok) @@ -195,12 +197,12 @@ void ThreadsManager::exit() { for (int i = 0; i <= MAX_THREADS; i++) { - threads[i].do_terminate = true; + threads[i].do_terminate = true; // Search must be already finished threads[i].wake_up(); // Wait for thread termination #if defined(_MSC_VER) - WaitForSingleObject(threads[i].handle, 0); + WaitForSingleObject(threads[i].handle, INFINITE); CloseHandle(threads[i].handle); #else pthread_join(threads[i].handle, NULL); @@ -257,11 +259,11 @@ bool ThreadsManager::split_point_finished(SplitPoint* sp) const { // search(). When all threads have returned from search() then split() returns. template -Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta, +Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType) { assert(pos.pos_is_ok()); - assert(bestValue >= -VALUE_INFINITE); + assert(bestValue > -VALUE_INFINITE); assert(bestValue <= alpha); assert(alpha < beta); assert(beta <= VALUE_INFINITE); @@ -359,12 +361,13 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b } // Explicit template instantiations -template Value ThreadsManager::split(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); -template Value ThreadsManager::split(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); +template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); +template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); // Thread::timer_loop() is where the timer thread waits maxPly milliseconds and // then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up. +extern void do_timer_event(); void Thread::timer_loop() { @@ -417,7 +420,7 @@ void Thread::main_loop() { if (do_terminate) return; - Search::think(); // This is the search entry point + think(); // This is the search entry point } } @@ -427,7 +430,7 @@ void Thread::main_loop() { // then function returns immediately, otherwise caller is blocked waiting for // the search to finish. -void ThreadsManager::start_thinking(const Position& pos, const Search::LimitsType& limits, +void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits, const std::vector& searchMoves, bool asyncMode) { Thread& main = threads[0]; @@ -438,17 +441,39 @@ void ThreadsManager::start_thinking(const Position& pos, const Search::LimitsTyp cond_wait(&sleepCond, &main.sleepLock); // Copy input arguments to initialize the search - Search::RootPosition.copy(pos, 0); - Search::Limits = limits; - Search::RootMoves = searchMoves; + RootPosition.copy(pos, 0); + Limits = limits; + SearchMoves = searchMoves; // Reset signals before to start the new search - memset((void*)&Search::Signals, 0, sizeof(Search::Signals)); + memset((void*)&Signals, 0, sizeof(Signals)); main.do_sleep = false; cond_signal(&main.sleepCond); // Wake up main thread and start searching if (!asyncMode) + while (!main.do_sleep) + cond_wait(&sleepCond, &main.sleepLock); + + lock_release(&main.sleepLock); +} + + +// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request +// and to wait for the main thread finishing the search. Needed to wait exiting +// and terminate the threads after a 'quit' command. + +void ThreadsManager::stop_thinking() { + + Thread& main = threads[0]; + + Search::Signals.stop = true; + + lock_grab(&main.sleepLock); + + cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit + + while (!main.do_sleep) cond_wait(&sleepCond, &main.sleepLock); lock_release(&main.sleepLock); @@ -464,13 +489,13 @@ void ThreadsManager::start_thinking(const Position& pos, const Search::LimitsTyp void ThreadsManager::wait_for_stop_or_ponderhit() { - Search::Signals.stopOnPonderhit = true; + Signals.stopOnPonderhit = true; Thread& main = threads[0]; lock_grab(&main.sleepLock); - while (!Search::Signals.stop) + while (!Signals.stop) cond_wait(&main.sleepCond, &main.sleepLock); lock_release(&main.sleepLock);