X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=3b7a10eeed31a2dc33415d2f5cbd6fe7037cc7c8;hp=2978f188b6878be190a4c2b366e509489ac27a99;hb=7fb6fd2f558c9e2967fb393238d1dbe063f2d277;hpb=c4517c013cf8cf1a388c94d90727dbe08938cc5a diff --git a/src/thread.cpp b/src/thread.cpp index 2978f188..3b7a10ee 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,34 +17,41 @@ along with this program. If not, see . */ +#include #include +#include "movegen.h" #include "search.h" #include "thread.h" #include "ucioption.h" -ThreadsManager Threads; // Global object definition +using namespace Search; + +ThreadsManager Threads; // Global object namespace { extern "C" { // start_routine() is the C function which is called when a new thread - // is launched. It simply calls idle_loop() of the supplied thread. The - // last two threads are dedicated to read input from GUI and to mimic a - // timer, so they run in listener_loop() and timer_loop() respectively. + // is launched. It simply calls idle_loop() of the supplied thread. The first + // and last thread are special. First one is the main search thread while the + // last one mimics a timer, they run in main_loop() and timer_loop(). -#if defined(_MSC_VER) +#if defined(_WIN32) || defined(_WIN64) DWORD WINAPI start_routine(LPVOID thread) { #else void* start_routine(void* thread) { #endif - if (((Thread*)thread)->threadID == 0) - ((Thread*)thread)->main_loop(); + Thread* th = (Thread*)thread; + + if (th->threadID == 0) + th->main_loop(); + + else if (th->threadID == MAX_THREADS) + th->timer_loop(); - else if (((Thread*)thread)->threadID == MAX_THREADS) - ((Thread*)thread)->timer_loop(); else - ((Thread*)thread)->idle_loop(NULL); + th->idle_loop(NULL); return 0; } @@ -57,9 +64,9 @@ namespace { extern "C" { void Thread::wake_up() { - lock_grab(&sleepLock); - cond_signal(&sleepCond); - lock_release(&sleepLock); + lock_grab(sleepLock); + cond_signal(sleepCond); + lock_release(sleepLock); } @@ -71,6 +78,7 @@ bool Thread::cutoff_occurred() const { for (SplitPoint* sp = splitPoint; sp; sp = sp->parent) if (sp->is_betaCutoff) return true; + return false; } @@ -89,29 +97,27 @@ bool Thread::is_available_to(int master) const { // Make a local copy to be sure doesn't become zero under our feet while // testing next condition and so leading to an out of bound access. - int localActiveSplitPoints = activeSplitPoints; + int sp_count = activeSplitPoints; // No active split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. - if ( !localActiveSplitPoints - || splitPoints[localActiveSplitPoints - 1].is_slave[master]) + if (!sp_count || (splitPoints[sp_count - 1].slavesMask & (1ULL << master))) return true; return false; } -// read_uci_options() updates number of active threads and other internal -// parameters according to the UCI options values. It is called before -// to start a new search. +// read_uci_options() updates number of active threads and other parameters +// according to the UCI options values. It is called before to start a new search. void ThreadsManager::read_uci_options() { - maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value(); - minimumSplitDepth = Options["Minimum Split Depth"].value() * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"].value(); + maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; + minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; + useSleepingThreads = Options["Use Sleeping Threads"]; - set_size(Options["Threads"].value()); + set_size(Options["Threads"]); } @@ -129,9 +135,7 @@ void ThreadsManager::set_size(int cnt) { { // Dynamically allocate pawn and material hash tables according to the // number of active threads. This avoids preallocating memory for all - // possible threads if only few are used as, for instance, on mobile - // devices where memory is scarce and allocating for MAX_THREADS could - // even result in a crash. + // possible threads if only few are used. threads[i].pawnTable.init(); threads[i].materialTable.init(); @@ -147,23 +151,21 @@ void ThreadsManager::set_size(int cnt) { void ThreadsManager::init() { - // Initialize sleep condition used to block waiting for end of searching - cond_init(&sleepCond); - - // Initialize threads lock, used when allocating slaves during splitting - lock_init(&threadsLock); + // Initialize sleep condition and lock used by thread manager + cond_init(sleepCond); + lock_init(threadsLock); - // Initialize sleep and split point locks + // Initialize thread's sleep conditions and split point locks for (int i = 0; i <= MAX_THREADS; i++) { - lock_init(&threads[i].sleepLock); - cond_init(&threads[i].sleepCond); + lock_init(threads[i].sleepLock); + cond_init(threads[i].sleepCond); for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) - lock_init(&(threads[i].splitPoints[j].lock)); + lock_init(threads[i].splitPoints[j].lock); } - // Initialize main thread's associated data + // Allocate main thread tables to call evaluate() also when not searching threads[0].pawnTable.init(); threads[0].materialTable.init(); @@ -171,17 +173,10 @@ void ThreadsManager::init() { for (int i = 0; i <= MAX_THREADS; i++) { threads[i].is_searching = false; - threads[i].do_sleep = true; + threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking() threads[i].threadID = i; -#if defined(_MSC_VER) - threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i], 0, NULL); - bool ok = (threads[i].handle != NULL); -#else - bool ok = (pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i]) == 0); -#endif - - if (!ok) + if (!thread_create(threads[i].handle, start_routine, threads[i])) { std::cerr << "Failed to create thread number " << i << std::endl; ::exit(EXIT_FAILURE); @@ -194,75 +189,58 @@ void ThreadsManager::init() { void ThreadsManager::exit() { + assert(threads[0].is_searching == false); + for (int i = 0; i <= MAX_THREADS; i++) { - threads[i].do_terminate = true; + threads[i].do_exit = true; // Search must be already finished threads[i].wake_up(); - // Wait for slave termination -#if defined(_MSC_VER) - WaitForSingleObject(threads[i].handle, 0); - CloseHandle(threads[i].handle); -#else - pthread_join(threads[i].handle, NULL); -#endif + thread_join(threads[i].handle); // Wait for thread termination - // Now we can safely destroy locks and wait conditions - lock_destroy(&threads[i].sleepLock); - cond_destroy(&threads[i].sleepCond); + // Now we can safely destroy associated locks and wait conditions + lock_destroy(threads[i].sleepLock); + cond_destroy(threads[i].sleepCond); for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++) - lock_destroy(&(threads[i].splitPoints[j].lock)); + lock_destroy(threads[i].splitPoints[j].lock); } - lock_destroy(&threadsLock); - cond_destroy(&sleepCond); + lock_destroy(threadsLock); + cond_destroy(sleepCond); } // available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread with threadID "master". +// a slave for the thread with threadID 'master'. bool ThreadsManager::available_slave_exists(int master) const { assert(master >= 0 && master < activeThreads); for (int i = 0; i < activeThreads; i++) - if (i != master && threads[i].is_available_to(master)) + if (threads[i].is_available_to(master)) return true; return false; } -// split_point_finished() checks if all the slave threads of a given split -// point have finished searching. - -bool ThreadsManager::split_point_finished(SplitPoint* sp) const { - - for (int i = 0; i < activeThreads; i++) - if (sp->is_slave[i]) - return false; - - return true; -} - - // split() does the actual work of distributing the work at a node between -// several available threads. If it does not succeed in splitting the -// node (because no idle threads are available, or because we have no unused -// split point objects), the function immediately returns. If splitting is -// possible, a SplitPoint object is initialized with all the data that must be -// copied to the helper threads and we tell our helper threads that they have -// been assigned work. This will cause them to instantly leave their idle loops and -// call search().When all threads have returned from search() then split() returns. +// several available threads. If it does not succeed in splitting the node +// (because no idle threads are available, or because we have no unused split +// point objects), the function immediately returns. If splitting is possible, a +// SplitPoint object is initialized with all the data that must be copied to the +// helper threads and then helper threads are told that they have been assigned +// work. This will cause them to instantly leave their idle loops and call +// search(). When all threads have returned from search() then split() returns. template -Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta, +Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType) { assert(pos.pos_is_ok()); - assert(bestValue >= -VALUE_INFINITE); + assert(bestValue > -VALUE_INFINITE); assert(bestValue <= alpha); assert(alpha < beta); assert(beta <= VALUE_INFINITE); @@ -277,13 +255,14 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS) return bestValue; - // Pick the next available split point object from the split point stack - SplitPoint* sp = masterThread.splitPoints + masterThread.activeSplitPoints; + // Pick the next available split point from the split point stack + SplitPoint* sp = &masterThread.splitPoints[masterThread.activeSplitPoints]; - // Initialize the split point object + // Initialize the split point sp->parent = masterThread.splitPoint; sp->master = master; sp->is_betaCutoff = false; + sp->slavesMask = (1ULL << master); sp->depth = depth; sp->threatMove = threatMove; sp->alpha = alpha; @@ -295,8 +274,6 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b sp->pos = &pos; sp->nodes = 0; sp->ss = ss; - for (i = 0; i < activeThreads; i++) - sp->is_slave[i] = false; // If we are here it means we are not available assert(masterThread.is_searching); @@ -304,25 +281,29 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b int workersCnt = 1; // At least the master is included // Try to allocate available threads and ask them to start searching setting - // the state to Thread::WORKISWAITING, this must be done under lock protection - // to avoid concurrent allocation of the same slave by another master. - lock_grab(&threadsLock); + // is_searching flag. This must be done under lock protection to avoid concurrent + // allocation of the same slave by another master. + lock_grab(threadsLock); + lock_grab(sp->lock); // To protect sp->slaves_mask - for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++) - if (i != master && threads[i].is_available_to(master)) + for (i = 0; !Fake && i < activeThreads; i++) + if (threads[i].is_available_to(master)) { - workersCnt++; - sp->is_slave[i] = true; + sp->slavesMask |= (1ULL << i); threads[i].splitPoint = sp; - // This makes the slave to exit from idle_loop() + // Allocate the slave and make it exit from idle_loop() threads[i].is_searching = true; if (useSleepingThreads) threads[i].wake_up(); + + if (++workersCnt >= maxThreadsPerSplitPoint) + break; } - lock_release(&threadsLock); + lock_release(sp->lock); + lock_release(threadsLock); // We failed to allocate even one slave, return if (!Fake && workersCnt == 1) @@ -338,42 +319,45 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b // their work at this split point. masterThread.idle_loop(sp); - // In helpful master concept a master can help only a sub-tree, and - // because here is all finished is not possible master is booked. + // In helpful master concept a master can help only a sub-tree of its split + // point, and because here is all finished is not possible master is booked. assert(!masterThread.is_searching); // We have returned from the idle loop, which means that all threads are // finished. Note that changing state and decreasing activeSplitPoints is done // under lock protection to avoid a race with Thread::is_available_to(). - lock_grab(&threadsLock); + lock_grab(threadsLock); + lock_grab(sp->lock); // To protect sp->nodes + masterThread.is_searching = true; masterThread.activeSplitPoints--; - - lock_release(&threadsLock); - masterThread.splitPoint = sp->parent; pos.set_nodes_searched(pos.nodes_searched() + sp->nodes); + lock_release(sp->lock); + lock_release(threadsLock); + return sp->bestValue; } // Explicit template instantiations -template Value ThreadsManager::split(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); -template Value ThreadsManager::split(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); +template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); +template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Depth, Move, int, MovePicker*, int); -// Thread::timer_loop() is where the timer thread waits maxPly milliseconds -// and then calls do_timer_event(). +// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and +// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up. +extern void check_time(); void Thread::timer_loop() { - while (!do_terminate) + while (!do_exit) { - lock_grab(&sleepLock); - timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX); - lock_release(&sleepLock); - do_timer_event(); + lock_grab(sleepLock); + timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX); + lock_release(sleepLock); + check_time(); } } @@ -385,10 +369,10 @@ void ThreadsManager::set_timer(int msec) { Thread& timer = threads[MAX_THREADS]; - lock_grab(&timer.sleepLock); + lock_grab(timer.sleepLock); timer.maxPly = msec; - cond_signal(&timer.sleepCond); // Wake up and restart the timer - lock_release(&timer.sleepLock); + cond_signal(timer.sleepCond); // Wake up and restart the timer + lock_release(timer.sleepLock); } @@ -399,23 +383,22 @@ void Thread::main_loop() { while (true) { - lock_grab(&sleepLock); + lock_grab(sleepLock); do_sleep = true; // Always return to sleep after a search - is_searching = false; - while (do_sleep && !do_terminate) + while (do_sleep && !do_exit) { - cond_signal(&Threads.sleepCond); // Wake up UI thread if needed - cond_wait(&sleepCond, &sleepLock); + cond_signal(Threads.sleepCond); // Wake up UI thread if needed + cond_wait(sleepCond, sleepLock); } is_searching = true; - lock_release(&sleepLock); + lock_release(sleepLock); - if (do_terminate) + if (do_exit) return; Search::think(); @@ -428,43 +411,80 @@ void Thread::main_loop() { // then function returns immediately, otherwise caller is blocked waiting for // the search to finish. -void ThreadsManager::start_thinking(bool asyncMode) { - +void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits, + const std::set& searchMoves, bool async) { Thread& main = threads[0]; - lock_grab(&main.sleepLock); + lock_grab(main.sleepLock); // Wait main thread has finished before to launch a new search while (!main.do_sleep) - cond_wait(&sleepCond, &main.sleepLock); + cond_wait(sleepCond, main.sleepLock); + + // Copy input arguments to initialize the search + RootPosition.copy(pos, 0); + Limits = limits; + RootMoves.clear(); + + // Populate RootMoves with all the legal moves (default) or, if a searchMoves + // set is given, with the subset of legal moves to search. + for (MoveList ml(pos); !ml.end(); ++ml) + if (searchMoves.empty() || searchMoves.count(ml.move())) + RootMoves.push_back(RootMove(ml.move())); + + // Reset signals before to start the new search + Signals.stopOnPonderhit = Signals.firstRootMove = false; + Signals.stop = Signals.failedLowAtRoot = false; main.do_sleep = false; - cond_signal(&main.sleepCond); // Wake up main thread + cond_signal(main.sleepCond); // Wake up main thread and start searching + + if (!async) + while (!main.do_sleep) + cond_wait(sleepCond, main.sleepLock); + + lock_release(main.sleepLock); +} + + +// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request +// and to wait for the main thread finishing the search. Needed to wait exiting +// and terminate the threads after a 'quit' command. + +void ThreadsManager::stop_thinking() { + + Thread& main = threads[0]; + + Search::Signals.stop = true; + + lock_grab(main.sleepLock); - if (!asyncMode) - cond_wait(&sleepCond, &main.sleepLock); + cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit + + while (!main.do_sleep) + cond_wait(sleepCond, main.sleepLock); - lock_release(&main.sleepLock); + lock_release(main.sleepLock); } // ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth // is reached while the program is pondering. The point is to work around a wrinkle // in the UCI protocol: When pondering, the engine is not allowed to give a -// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. -// We simply wait here until one of these commands (that raise StopRequest) is -// sent, and return, after which the bestmove and pondermove will be printed. +// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply +// wait here until one of these commands (that raise StopRequest) is sent and +// then return, after which the bestmove and pondermove will be printed. void ThreadsManager::wait_for_stop_or_ponderhit() { - Search::Signals.stopOnPonderhit = true; + Signals.stopOnPonderhit = true; Thread& main = threads[0]; - lock_grab(&main.sleepLock); + lock_grab(main.sleepLock); - while (!Search::Signals.stop) - cond_wait(&main.sleepCond, &main.sleepLock); + while (!Signals.stop) + cond_wait(main.sleepCond, main.sleepLock); - lock_release(&main.sleepLock); + lock_release(main.sleepLock); }