X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=3b98ac631985200d835796e9512751a17fdda641;hp=0ebf82f92daf8b46dbfc45a6c0fce363ef4c6808;hb=15e21911110f9d459c4fef2bb17903d97345d0b9;hpb=7e3dba4f4ca6166068946552ec5720a179175f62 diff --git a/src/thread.cpp b/src/thread.cpp index 0ebf82f9..3b98ac63 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -119,7 +119,7 @@ bool Thread::available_to(const Thread* master) const { // Make a local copy to be sure it doesn't become zero under our feet while // testing next condition and so leading to an out of bounds access. - int size = splitPointsSize; + const int size = splitPointsSize; // No split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. @@ -181,20 +181,20 @@ void MainThread::idle_loop() { // init() is called at startup to create and launch requested threads, that will -// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use -// a c'tor because Threads is a static object and we need a fully initialized -// engine at this point due to allocation of Endgames in Thread c'tor. +// go immediately to sleep. We cannot use a c'tor because Threads is a static +// object and we need a fully initialized engine at this point due to allocation +// of Endgames in Thread c'tor. void ThreadPool::init() { - sleepWhileIdle = true; timer = new_thread(); push_back(new_thread()); read_uci_options(); } -// exit() cleanly terminates the threads before the program exits +// exit() cleanly terminates the threads before the program exits. Cannot be done in +// d'tor because we have to terminate the threads before to free ThreadPool object. void ThreadPool::exit() { @@ -255,7 +255,6 @@ Thread* ThreadPool::available_slave(const Thread* master) const { // leave their idle loops and call search(). When all threads have returned from // search() then split() returns. -template void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode) { @@ -297,14 +296,13 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu activeSplitPoint = &sp; activePosition = NULL; - if (!Fake) - for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; ) - { - sp.slavesMask.set(slave->idx); - slave->activeSplitPoint = &sp; - slave->searching = true; // Slave leaves idle_loop() - slave->notify_one(); // Could be sleeping - } + for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; ) + { + sp.slavesMask.set(slave->idx); + slave->activeSplitPoint = &sp; + slave->searching = true; // Slave leaves idle_loop() + slave->notify_one(); // Could be sleeping + } // Everything is set up. The master thread enters the idle loop, from which // it will instantly launch a search, because its 'searching' flag is set. @@ -339,11 +337,6 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu Threads.mutex.unlock(); } -// Explicit template instantiations -template void Thread::split(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool); -template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool); - - // wait_for_think_finished() waits for main thread to go to sleep then returns void ThreadPool::wait_for_think_finished() {