X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=3f3f26cd63f4e6e6f354a1d26ff4fc25febc4640;hp=d358dec3f5b2da4f2644e4759b8269dd0855eeab;hb=8cfcca12d1f31e69a1e00ef657743841a7ef18b9;hpb=df6cb446eaf21c5d07bbd15496da0471aff6ab3f diff --git a/src/thread.cpp b/src/thread.cpp index d358dec3..3f3f26cd 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -35,6 +35,7 @@ ThreadPool Threads; // Global object Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { wait_for_search_finished(); + clear(); // Zero-init histories (based on std::array) } @@ -51,6 +52,21 @@ Thread::~Thread() { } +/// Thread::clear() reset histories, usually before a new game + +void Thread::clear() { + + counterMoves.fill(MOVE_NONE); + mainHistory.fill(0); + captureHistory.fill(0); + + for (auto& to : contHistory) + for (auto& h : to) + h.fill(0); + + contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1); +} + /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching() { @@ -96,7 +112,7 @@ void Thread::idle_loop() { /// ThreadPool::init() creates and launches the threads that will go -/// immediately to sleep in idle_loop. We cannot use the c'tor because +/// immediately to sleep in idle_loop. We cannot use the constructor because /// Threads is a static object and we need a fully initialized engine at /// this point due to allocation of Endgames in the Thread constructor. @@ -158,10 +174,12 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, if (states.get()) setupStates = std::move(states); // Ownership transfer, states is now empty - // We use Position::set() to set root position across threads. So we - // need to save and later to restore st->previous, cleared by set(). - // Note that setupStates is shared by threads but is accessed in read-only mode. - StateInfo* previous = setupStates->back().previous; + // We use Position::set() to set root position across threads. But there are + // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot + // be deduced from a fen string, so set() clears them and to not lose the info + // we need to backup and later restore setupStates->back(). Note that setupStates + // is shared by threads but is accessed in read-only mode. + StateInfo tmp = setupStates->back(); for (Thread* th : Threads) { @@ -171,7 +189,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); } - setupStates->back().previous = previous; + setupStates->back() = tmp; main()->start_searching(); }