X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=440b8bf0e4f06b5ea6087aa76c2e9aec3ca02cc0;hp=34424d3791c7b30fdabab421b93c506c93f285a0;hb=8de29390f2d2bd31585b93ff46eae3051126f666;hpb=86f04dbcc08e52864c1136d713996e3a0c8d2610 diff --git a/src/thread.cpp b/src/thread.cpp index 34424d37..440b8bf0 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -29,92 +30,69 @@ using namespace Search; ThreadPool Threads; // Global object -namespace { +/// Thread constructor launches the thread and then waits until it goes to sleep +/// in idle_loop(). - // Helpers to launch a thread after creation and joining before delete. Outside the - // Thread constructor and destructor because the object must be fully initialized - // when start_routine (and hence virtual idle_loop) is called and when joining. - - template T* new_thread() { - std::thread* th = new T; - *th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep - return (T*)th; - } - - void delete_thread(ThreadBase* th) { - - th->mutex.lock(); - th->exit = true; // Search must be already finished - th->mutex.unlock(); +Thread::Thread() { - th->notify_one(); - th->join(); // Wait for thread termination - delete th; - } + resetCalls = exit = false; + maxPly = callsCnt = 0; + history.clear(); + counterMoves.clear(); + idx = Threads.size(); // Start from 0 + std::unique_lock lk(mutex); + searching = true; + nativeThread = std::thread(&Thread::idle_loop, this); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// ThreadBase::notify_one() wakes up the thread when there is some work to do +/// Thread destructor waits for thread termination before returning -void ThreadBase::notify_one() { +Thread::~Thread() { - std::unique_lock lk(mutex); + mutex.lock(); + exit = true; sleepCondition.notify_one(); + mutex.unlock(); + nativeThread.join(); } -// ThreadBase::wait() set the thread to sleep until 'condition' turns true +/// Thread::wait_for_search_finished() waits on sleep condition +/// until not searching -void ThreadBase::wait(std::atomic& condition) { +void Thread::wait_for_search_finished() { std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return bool(condition); }); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// ThreadBase::wait_while() set the thread to sleep until 'condition' turns false -void ThreadBase::wait_while(std::atomic& condition) { - - std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return !condition; }); -} +/// Thread::wait() waits on sleep condition until condition is true +void Thread::wait(std::atomic_bool& condition) { -// Thread constructor makes some init but does not launch any execution thread, -// which will be started only when the constructor returns. - -Thread::Thread() { - - searching = false; - maxPly = 0; - history.clear(); - counterMoves.clear(); - idx = Threads.size(); // Starts from 0 + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return bool(condition); }); } -// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds -// and then calls check_time(). When not searching, thread sleeps until it's woken up. +/// Thread::start_searching() wakes up the thread that will start the search -void TimerThread::idle_loop() { - - while (!exit) - { - std::unique_lock lk(mutex); +void Thread::start_searching(bool resume) { - if (!exit) - sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX)); + std::unique_lock lk(mutex); - lk.unlock(); + if (!resume) + searching = true; - if (!exit && run) - check_time(); - } + sleepCondition.notify_one(); } -// Thread::idle_loop() is where the thread is parked when it has no work to do +/// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { @@ -122,122 +100,83 @@ void Thread::idle_loop() { { std::unique_lock lk(mutex); - while (!searching && !exit) - sleepCondition.wait(lk); + searching = false; - lk.unlock(); - - if (!exit && searching) - search(); - } -} - - -// MainThread::idle_loop() is where the main thread is parked waiting to be started -// when there is a new search. The main thread will launch all the slave threads. - -void MainThread::idle_loop() { - - while (!exit) - { - std::unique_lock lk(mutex); - - thinking = false; - - while (!thinking && !exit) + while (!searching && !exit) { - sleepCondition.notify_one(); // Wake up the UI thread if needed + sleepCondition.notify_one(); // Wake up any waiting thread sleepCondition.wait(lk); } lk.unlock(); if (!exit) - think(); + search(); } } -// MainThread::join() waits for main thread to finish thinking - -void MainThread::join() { - - std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return !thinking; }); -} - - -// ThreadPool::init() is called at startup to create and launch requested threads, -// that will go immediately to sleep. We cannot use a constructor because Threads -// is a static object and we need a fully initialized engine at this point due to -// allocation of Endgames in the Thread constructor. +/// ThreadPool::init() creates and launches requested threads that will go +/// immediately to sleep. We cannot use a constructor because Threads is a +/// static object and we need a fully initialized engine at this point due to +/// allocation of Endgames in the Thread constructor. void ThreadPool::init() { - timer = new_thread(); - push_back(new_thread()); + push_back(new MainThread); read_uci_options(); } -// ThreadPool::exit() terminates the threads before the program exits. Cannot be -// done in destructor because threads must be terminated before freeing us. +/// ThreadPool::exit() terminates threads before the program exits. Cannot be +/// done in destructor because threads must be terminated before deleting any +/// static objects while still in main(). void ThreadPool::exit() { - delete_thread(timer); // As first because check_time() accesses threads data - timer = nullptr; - - for (Thread* th : *this) - delete_thread(th); - - clear(); // Get rid of stale pointers + while (size()) + delete back(), pop_back(); } -// ThreadPool::read_uci_options() updates internal threads parameters from the -// corresponding UCI options and creates/destroys threads to match the requested -// number. Thread objects are dynamically allocated to avoid creating all possible -// threads in advance (which include pawns and material tables), even if only a -// few are to be used. +/// ThreadPool::read_uci_options() updates internal threads parameters from the +/// corresponding UCI options and creates/destroys threads to match requested +/// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { - size_t requested = Options["Threads"]; + size_t requested = Options["Threads"]; assert(requested > 0); while (size() < requested) - push_back(new_thread()); + push_back(new Thread); while (size() > requested) - { - delete_thread(back()); - pop_back(); - } + delete back(), pop_back(); } -// ThreadPool::nodes_searched() returns the number of nodes searched +/// ThreadPool::nodes_searched() returns the number of nodes searched int64_t ThreadPool::nodes_searched() { int64_t nodes = 0; - for (Thread *th : *this) + for (Thread* th : *this) nodes += th->rootPos.nodes_searched(); return nodes; } -// ThreadPool::start_thinking() wakes up the main thread sleeping in -// MainThread::idle_loop() and starts a new search, then returns immediately. +/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() +/// and starts a new search, then returns immediately. void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, StateStackPtr& states) { - main()->join(); - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; + main()->wait_for_search_finished(); + + Signals.stopOnPonderhit = Signals.stop = false; main()->rootMoves.clear(); main()->rootPos = pos; @@ -253,6 +192,5 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) main()->rootMoves.push_back(RootMove(m)); - main()->thinking = true; - main()->notify_one(); // Wake up main thread: 'thinking' must be already set + main()->start_searching(); }