X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=440b8bf0e4f06b5ea6087aa76c2e9aec3ca02cc0;hp=c5c8bb0d90011f093cd578854a7878002799851c;hb=24dac5ccd309837c6767dcf6b145be385eea2e21;hpb=93195555ed230df1d29933de6236d6847ae88310 diff --git a/src/thread.cpp b/src/thread.cpp index c5c8bb0d..440b8bf0 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -29,7 +30,7 @@ using namespace Search; ThreadPool Threads; // Global object -/// Thread constructor launch the thread and then wait until it goes to sleep +/// Thread constructor launches the thread and then waits until it goes to sleep /// in idle_loop(). Thread::Thread() { @@ -47,7 +48,7 @@ Thread::Thread() { } -/// Thread destructor wait for thread termination before returning +/// Thread destructor waits for thread termination before returning Thread::~Thread() { @@ -59,7 +60,8 @@ Thread::~Thread() { } -/// Thread::wait_for_search_finished() wait on sleep condition until not searching +/// Thread::wait_for_search_finished() waits on sleep condition +/// until not searching void Thread::wait_for_search_finished() { @@ -68,7 +70,7 @@ void Thread::wait_for_search_finished() { } -/// Thread::wait() wait on sleep condition until condition is true +/// Thread::wait() waits on sleep condition until condition is true void Thread::wait(std::atomic_bool& condition) { @@ -77,7 +79,7 @@ void Thread::wait(std::atomic_bool& condition) { } -/// Thread::start_searching() wake up the thread that will start the search +/// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching(bool resume) { @@ -114,7 +116,7 @@ void Thread::idle_loop() { } -/// ThreadPool::init() create and launch requested threads, that will go +/// ThreadPool::init() creates and launches requested threads that will go /// immediately to sleep. We cannot use a constructor because Threads is a /// static object and we need a fully initialized engine at this point due to /// allocation of Endgames in the Thread constructor. @@ -126,9 +128,9 @@ void ThreadPool::init() { } -/// ThreadPool::exit() terminate threads before the program exits. Cannot be +/// ThreadPool::exit() terminates threads before the program exits. Cannot be /// done in destructor because threads must be terminated before deleting any -/// static objects, so while still in main(). +/// static objects while still in main(). void ThreadPool::exit() { @@ -155,7 +157,7 @@ void ThreadPool::read_uci_options() { } -/// ThreadPool::nodes_searched() return the number of nodes searched +/// ThreadPool::nodes_searched() returns the number of nodes searched int64_t ThreadPool::nodes_searched() { @@ -166,16 +168,15 @@ int64_t ThreadPool::nodes_searched() { } -/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop() -/// and start a new search, then return immediately. +/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() +/// and starts a new search, then returns immediately. void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, StateStackPtr& states) { main()->wait_for_search_finished(); - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; + Signals.stopOnPonderhit = Signals.stop = false; main()->rootMoves.clear(); main()->rootPos = pos;