X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=615d482cafa811a4046eaacf7f21676b28f46ed6;hp=ec62c3ff760d21f90dddfcedb8882856733bc0c5;hb=69204f0720bba198952fb7a848ed4377430ef433;hpb=f35e52f030af837ed8a89eecd67a6f746ee2e897 diff --git a/src/thread.cpp b/src/thread.cpp index ec62c3ff..615d482c 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,20 +18,21 @@ along with this program. If not, see . */ -#include // For std::count #include +#include // For std::count #include "movegen.h" #include "search.h" #include "thread.h" #include "uci.h" #include "syzygy/tbprobe.h" +#include "tt.h" ThreadPool Threads; // Global object /// Thread constructor launches the thread and waits until it goes to sleep -/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set. +/// in idle_loop(). Note that 'searching' and 'exit' should be already set. Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { @@ -51,6 +52,15 @@ Thread::~Thread() { stdThread.join(); } +/// Thread::bestMoveCount(Move move) return best move counter for the given root move + +int Thread::best_move_count(Move move) { + + auto rm = std::find(rootMoves.begin() + pvIdx, + rootMoves.begin() + pvLast, move); + + return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0; +} /// Thread::clear() reset histories, usually before a new game @@ -60,18 +70,22 @@ void Thread::clear() { mainHistory.fill(0); captureHistory.fill(0); - for (auto& to : contHistory) - for (auto& h : to) - h.get()->fill(0); + for (bool inCheck : { false, true }) + for (StatsType c : { NoCaptures, Captures }) + for (auto& to : continuationHistory[inCheck][c]) + for (auto& h : to) + h->fill(0); - contHistory[NO_PIECE][0].get()->fill(Search::CounterMovePruneThreshold - 1); + for (bool inCheck : { false, true }) + for (StatsType c : { NoCaptures, Captures }) + continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); } /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching() { - std::lock_guard lk(mutex); + std::lock_guard lk(mutex); searching = true; cv.notify_one(); // Wake up the thread in idle_loop() } @@ -82,7 +96,7 @@ void Thread::start_searching() { void Thread::wait_for_search_finished() { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); cv.wait(lk, [&]{ return !searching; }); } @@ -97,12 +111,12 @@ void Thread::idle_loop() { // some Windows NUMA hardware, for instance in fishtest. To make it simple, // just check if running threads are below a threshold, in this case all this // NUMA machinery is not needed. - if (Options["Threads"] >= 8) + if (Options["Threads"] > 8) WinProcGroup::bindThisThread(idx); while (true) { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); searching = false; cv.notify_one(); // Wake up anyone waiting for search finished cv.wait(lk, [&]{ return searching; }); @@ -117,7 +131,7 @@ void Thread::idle_loop() { } /// ThreadPool::set() creates/destroys threads to match the requested number. -/// Created and launced threads wil go immediately to sleep in idle_loop. +/// Created and launched threads will immediately go to sleep in idle_loop. /// Upon resizing, threads are recreated to allow for binding if necessary. void ThreadPool::set(size_t requested) { @@ -135,6 +149,12 @@ void ThreadPool::set(size_t requested) { while (size() < requested) push_back(new Thread(size())); clear(); + + // Reallocate the hash with the new threadpool size + TT.resize(Options["Hash"]); + + // Init thread number dependent search params. + Search::init(); } } @@ -158,8 +178,9 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, main()->wait_for_search_finished(); - stopOnPonderhit = stop = false; - ponder = ponderMode; + main()->stopOnPonderhit = stop = false; + increaseDepth = true; + main()->ponder = ponderMode; Search::Limits = limits; Search::RootMoves rootMoves; @@ -169,7 +190,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, rootMoves.emplace_back(m); if (!rootMoves.empty()) - Tablebases::filter_root_moves(pos, rootMoves); + Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. @@ -187,8 +208,8 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, for (Thread* th : *this) { - th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0; - th->rootDepth = th->completedDepth = DEPTH_ZERO; + th->nodes = th->tbHits = th->nmpMinPly = 0; + th->rootDepth = th->completedDepth = 0; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); }