X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=65e170a0628b51dd4a1a3f0e20fc5c94d6628241;hp=3b6074acf0f84a0e5b397254afc0da14535f6068;hb=8765f9ce168b129b3283fc1e458eae2f8871b1d4;hpb=69240a982d8c3a2d01fab04c284be43853ab2bc9 diff --git a/src/thread.cpp b/src/thread.cpp index 3b6074ac..65e170a0 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,18 +25,18 @@ #include "search.h" #include "thread.h" #include "uci.h" - -using namespace Search; +#include "syzygy/tbprobe.h" ThreadPool Threads; // Global object -/// Thread constructor launch the thread and then wait until it goes to sleep +/// Thread constructor launches the thread and then waits until it goes to sleep /// in idle_loop(). Thread::Thread() { resetCalls = exit = false; maxPly = callsCnt = 0; + tbHits = 0; history.clear(); counterMoves.clear(); idx = Threads.size(); // Start from 0 @@ -47,7 +48,7 @@ Thread::Thread() { } -/// Thread destructor wait for thread termination before returning +/// Thread destructor waits for thread termination before returning Thread::~Thread() { @@ -59,7 +60,8 @@ Thread::~Thread() { } -/// Thread::wait_for_search_finished() wait on sleep condition until not searching +/// Thread::wait_for_search_finished() waits on sleep condition +/// until not searching void Thread::wait_for_search_finished() { @@ -68,7 +70,7 @@ void Thread::wait_for_search_finished() { } -/// Thread::wait() wait on sleep condition until condition is true +/// Thread::wait() waits on sleep condition until condition is true void Thread::wait(std::atomic_bool& condition) { @@ -77,7 +79,7 @@ void Thread::wait(std::atomic_bool& condition) { } -/// Thread::start_searching() wake up the thread that will start the search +/// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching(bool resume) { @@ -94,6 +96,8 @@ void Thread::start_searching(bool resume) { void Thread::idle_loop() { + WinProcGroup::bindThisThread(idx); + while (!exit) { std::unique_lock lk(mutex); @@ -114,7 +118,7 @@ void Thread::idle_loop() { } -/// ThreadPool::init() create and launch requested threads, that will go +/// ThreadPool::init() creates and launches requested threads that will go /// immediately to sleep. We cannot use a constructor because Threads is a /// static object and we need a fully initialized engine at this point due to /// allocation of Endgames in the Thread constructor. @@ -126,9 +130,9 @@ void ThreadPool::init() { } -/// ThreadPool::exit() terminate threads before the program exits. Cannot be +/// ThreadPool::exit() terminates threads before the program exits. Cannot be /// done in destructor because threads must be terminated before deleting any -/// static objects, so while still in main(). +/// static objects while still in main(). void ThreadPool::exit() { @@ -155,40 +159,67 @@ void ThreadPool::read_uci_options() { } -/// ThreadPool::nodes_searched() return the number of nodes searched +/// ThreadPool::nodes_searched() returns the number of nodes searched -int64_t ThreadPool::nodes_searched() { +uint64_t ThreadPool::nodes_searched() const { - int64_t nodes = 0; + uint64_t nodes = 0; for (Thread* th : *this) nodes += th->rootPos.nodes_searched(); return nodes; } -/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop() -/// and start a new search, then return immediately. +/// ThreadPool::tb_hits() returns the number of TB hits -void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, - StateStackPtr& states) { +uint64_t ThreadPool::tb_hits() const { - main()->wait_for_search_finished(); + uint64_t hits = 0; + for (Thread* th : *this) + hits += th->tbHits; + return hits; +} - Signals.stopOnPonderhit = Signals.stop = false; - main()->rootMoves.clear(); - main()->rootPos = pos; - Limits = limits; - if (states.get()) // If we don't set a new position, preserve current state - { - SetupStates = std::move(states); // Ownership transfer here - assert(!states.get()); - } +/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() +/// and starts a new search, then returns immediately. + +void ThreadPool::start_thinking(Position& pos, StateListPtr& states, + const Search::LimitsType& limits) { + + main()->wait_for_search_finished(); + + Search::Signals.stopOnPonderhit = Search::Signals.stop = false; + Search::Limits = limits; + Search::RootMoves rootMoves; for (const auto& m : MoveList(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) - main()->rootMoves.push_back(RootMove(m)); + rootMoves.push_back(Search::RootMove(m)); + + if (!rootMoves.empty()) + Tablebases::filter_root_moves(pos, rootMoves); + + // After ownership transfer 'states' becomes empty, so if we stop the search + // and call 'go' again without setting a new position states.get() == NULL. + assert(states.get() || setupStates.get()); + + if (states.get()) + setupStates = std::move(states); // Ownership transfer, states is now empty + + StateInfo tmp = setupStates->back(); + + for (Thread* th : Threads) + { + th->maxPly = 0; + th->tbHits = 0; + th->rootDepth = DEPTH_ZERO; + th->rootMoves = rootMoves; + th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); + } + + setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() main()->start_searching(); }