X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=66f74b997342c0db87304f29ab5eb1c58983119c;hp=858a09d9c011bbe57a5b80feef21fe1c1d2eb670;hb=36a93d90f76d32e16a5f2acb09b7de2d67225021;hpb=76ed0ab5015f41715453a7efcedd57a7a5c962da diff --git a/src/thread.cpp b/src/thread.cpp index 858a09d9..66f74b99 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,69 +25,77 @@ #include "search.h" #include "thread.h" #include "uci.h" - -using namespace Search; +#include "syzygy/tbprobe.h" ThreadPool Threads; // Global object -// Thread constructor makes some init and launches the thread that will go to -// sleep in idle_loop(). +/// Thread constructor launches the thread and then waits until it goes to sleep +/// in idle_loop(). Thread::Thread() { - searching = true; // Avoid a race with start_thinking() - exit = resetCalls = false; - maxPly = callsCnt = 0; - history.clear(); - counterMoves.clear(); - idx = Threads.size(); // Starts from 0 - std::thread::operator=(std::thread(&Thread::idle_loop, this)); + exit = false; + maxPly = 0; + nodes = tbHits = 0; + idx = Threads.size(); // Start from 0 + + std::unique_lock lk(mutex); + searching = true; + nativeThread = std::thread(&Thread::idle_loop, this); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// Thread destructor waits for thread termination before deleting +/// Thread destructor waits for thread termination before returning Thread::~Thread() { mutex.lock(); - exit = true; // Search must be already finished + exit = true; + sleepCondition.notify_one(); mutex.unlock(); - - notify_one(); - std::thread::join(); // Wait for thread termination + nativeThread.join(); } -// Thread::join() waits for the thread to finish searching -void Thread::join() { +/// Thread::wait_for_search_finished() waits on sleep condition +/// until not searching + +void Thread::wait_for_search_finished() { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return !searching; }); } -// Thread::notify_one() wakes up the thread when there is some work to do +/// Thread::wait() waits on sleep condition until condition is true -void Thread::notify_one() { +void Thread::wait(std::atomic_bool& condition) { std::unique_lock lk(mutex); - sleepCondition.notify_one(); + sleepCondition.wait(lk, [&]{ return bool(condition); }); } -// Thread::wait() set the thread to sleep until 'condition' turns true +/// Thread::start_searching() wakes up the thread that will start the search -void Thread::wait(std::atomic_bool& condition) { +void Thread::start_searching(bool resume) { std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return bool(condition); }); + + if (!resume) + searching = true; + + sleepCondition.notify_one(); } -// Thread::idle_loop() is where the thread is parked when it has no work to do +/// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { + WinProcGroup::bindThisThread(idx); + while (!exit) { std::unique_lock lk(mutex); @@ -95,101 +104,121 @@ void Thread::idle_loop() { while (!searching && !exit) { - sleepCondition.notify_one(); // Wake up main thread if needed + sleepCondition.notify_one(); // Wake up any waiting thread sleepCondition.wait(lk); } lk.unlock(); - if (!exit && searching) + if (!exit) search(); } } -// ThreadPool::init() is called at startup to create and launch requested threads, -// that will go immediately to sleep. We cannot use a constructor because Threads -// is a static object and we need a fully initialized engine at this point due to -// allocation of Endgames in the Thread constructor. +/// ThreadPool::init() creates and launches requested threads that will go +/// immediately to sleep. We cannot use a constructor because Threads is a +/// static object and we need a fully initialized engine at this point due to +/// allocation of Endgames in the Thread constructor. void ThreadPool::init() { - push_back(new MainThread); + push_back(new MainThread()); read_uci_options(); } -// ThreadPool::exit() terminates the threads before the program exits. Cannot be -// done in destructor because threads must be terminated before freeing us. +/// ThreadPool::exit() terminates threads before the program exits. Cannot be +/// done in destructor because threads must be terminated before deleting any +/// static objects while still in main(). void ThreadPool::exit() { - for (Thread* th : *this) - delete th; - - clear(); // Get rid of stale pointers + while (size()) + delete back(), pop_back(); } -// ThreadPool::read_uci_options() updates internal threads parameters from the -// corresponding UCI options and creates/destroys threads to match the requested -// number. Thread objects are dynamically allocated to avoid creating all possible -// threads in advance (which include pawns and material tables), even if only a -// few are to be used. +/// ThreadPool::read_uci_options() updates internal threads parameters from the +/// corresponding UCI options and creates/destroys threads to match requested +/// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { - size_t requested = Options["Threads"]; + size_t requested = Options["Threads"]; assert(requested > 0); while (size() < requested) - push_back(new Thread); + push_back(new Thread()); while (size() > requested) - { - delete back(); - pop_back(); - } + delete back(), pop_back(); } -// ThreadPool::nodes_searched() returns the number of nodes searched +/// ThreadPool::nodes_searched() returns the number of nodes searched -int64_t ThreadPool::nodes_searched() { +uint64_t ThreadPool::nodes_searched() const { - int64_t nodes = 0; - for (Thread *th : *this) - nodes += th->rootPos.nodes_searched(); + uint64_t nodes = 0; + for (Thread* th : *this) + nodes += th->nodes.load(std::memory_order_relaxed); return nodes; } -// ThreadPool::start_thinking() wakes up the main thread sleeping in -// MainThread::idle_loop() and starts a new search, then returns immediately. +/// ThreadPool::tb_hits() returns the number of TB hits -void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, - StateStackPtr& states) { - for (Thread* th : Threads) - th->join(); +uint64_t ThreadPool::tb_hits() const { - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; + uint64_t hits = 0; + for (Thread* th : *this) + hits += th->tbHits.load(std::memory_order_relaxed); + return hits; +} - main()->rootMoves.clear(); - main()->rootPos = pos; - Limits = limits; - if (states.get()) // If we don't set a new position, preserve current state - { - SetupStates = std::move(states); // Ownership transfer here - assert(!states.get()); - } + +/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() +/// and starts a new search, then returns immediately. + +void ThreadPool::start_thinking(Position& pos, StateListPtr& states, + const Search::LimitsType& limits) { + + main()->wait_for_search_finished(); + + stopOnPonderhit = stop = false; + Search::Limits = limits; + Search::RootMoves rootMoves; for (const auto& m : MoveList(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) - main()->rootMoves.push_back(RootMove(m)); + rootMoves.push_back(Search::RootMove(m)); + + if (!rootMoves.empty()) + Tablebases::filter_root_moves(pos, rootMoves); + + // After ownership transfer 'states' becomes empty, so if we stop the search + // and call 'go' again without setting a new position states.get() == NULL. + assert(states.get() || setupStates.get()); + + if (states.get()) + setupStates = std::move(states); // Ownership transfer, states is now empty + + StateInfo tmp = setupStates->back(); + + for (Thread* th : Threads) + { + th->maxPly = 0; + th->nodes = 0; + th->tbHits = 0; + th->rootDepth = DEPTH_ZERO; + th->rootMoves = rootMoves; + th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); + } + + setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() - main()->searching = true; - main()->notify_one(); // Wake up main thread: 'searching' must be already set + main()->start_searching(); }