X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=6c1d729987d90bb237f0b0c9034d78d19aa2d7f0;hp=d095aefeb6a6f875746a67ab68d782e32d031e28;hb=9050eac59564fe96b3f24d2889bbef7336b28100;hpb=e385f194e970f0675bd4c3509bca4a6c81b6df5e diff --git a/src/thread.cpp b/src/thread.cpp index d095aefe..6c1d7299 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,7 +24,9 @@ #include "movegen.h" #include "search.h" #include "thread.h" +#include "uci.h" #include "syzygy/tbprobe.h" +#include "tt.h" ThreadPool Threads; // Global object @@ -35,7 +37,6 @@ ThreadPool Threads; // Global object Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { wait_for_search_finished(); - clear(); // Zero-init histories (based on std::array) } @@ -58,12 +59,13 @@ void Thread::clear() { counterMoves.fill(MOVE_NONE); mainHistory.fill(0); + captureHistory.fill(0); - for (auto& to : contHistory) + for (auto& to : continuationHistory) for (auto& h : to) - h.fill(0); + h->fill(0); - contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1); + continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); } /// Thread::start_searching() wakes up the thread that will start the search @@ -91,7 +93,13 @@ void Thread::wait_for_search_finished() { void Thread::idle_loop() { - WinProcGroup::bindThisThread(idx); + // If OS already scheduled us on a different group than 0 then don't overwrite + // the choice, eventually we are one of many one-threaded processes running on + // some Windows NUMA hardware, for instance in fishtest. To make it simple, + // just check if running threads are below a threshold, in this case all this + // NUMA machinery is not needed. + if (Options["Threads"] > 8) + WinProcGroup::bindThisThread(idx); while (true) { @@ -109,42 +117,43 @@ void Thread::idle_loop() { } } +/// ThreadPool::set() creates/destroys threads to match the requested number. +/// Created and launched threads will immediately go to sleep in idle_loop. +/// Upon resizing, threads are recreated to allow for binding if necessary. -/// ThreadPool::init() creates and launches the threads that will go -/// immediately to sleep in idle_loop. We cannot use the c'tor because -/// Threads is a static object and we need a fully initialized engine at -/// this point due to allocation of Endgames in the Thread constructor. - -void ThreadPool::init(size_t requested) { +void ThreadPool::set(size_t requested) { - push_back(new MainThread(0)); - set(requested); -} + if (size() > 0) { // destroy any existing thread(s) + main()->wait_for_search_finished(); + while (size() > 0) + delete back(), pop_back(); + } -/// ThreadPool::exit() terminates threads before the program exits. Cannot be -/// done in the destructor because threads must be terminated before deleting -/// any static object, so before main() returns. + if (requested > 0) { // create new thread(s) + push_back(new MainThread(0)); -void ThreadPool::exit() { + while (size() < requested) + push_back(new Thread(size())); + clear(); - main()->wait_for_search_finished(); - set(0); + // Reallocate the hash with the new threadpool size + TT.resize(Options["Hash"]); + } } +/// ThreadPool::clear() sets threadPool data to initial values. -/// ThreadPool::set() creates/destroys threads to match the requested number - -void ThreadPool::set(size_t requested) { +void ThreadPool::clear() { - while (size() < requested) - push_back(new Thread(size())); + for (Thread* th : *this) + th->clear(); - while (size() > requested) - delete back(), pop_back(); + main()->callsCnt = 0; + main()->previousScore = VALUE_INFINITE; + main()->previousTimeReduction = 1.0; } - /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and /// returns immediately. Main thread will wake up other threads and start the search. @@ -153,8 +162,8 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, main()->wait_for_search_finished(); - stopOnPonderhit = stop = false; - ponder = ponderMode; + main()->stopOnPonderhit = stop = false; + main()->ponder = ponderMode; Search::Limits = limits; Search::RootMoves rootMoves; @@ -164,7 +173,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, rootMoves.emplace_back(m); if (!rootMoves.empty()) - Tablebases::filter_root_moves(pos, rootMoves); + Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. @@ -180,9 +189,9 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, // is shared by threads but is accessed in read-only mode. StateInfo tmp = setupStates->back(); - for (Thread* th : Threads) + for (Thread* th : *this) { - th->nodes = th->tbHits = 0; + th->nodes = th->tbHits = th->nmpMinPly = 0; th->rootDepth = th->completedDepth = DEPTH_ZERO; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);