X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=7be8da88ab8b35efe7e7478a9892f6013268a396;hp=8d522fa2bed9638b8375a859a18e9705ce1b45b6;hb=b8c5ea869ca80338f8b2fa6815fc92349b889750;hpb=5900ab76a05b96f902fd3fc2794670916a7cb0ea diff --git a/src/thread.cpp b/src/thread.cpp index 8d522fa2..7be8da88 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -17,6 +17,7 @@ along with this program. If not, see . */ +#include // For std::count #include #include @@ -32,26 +33,23 @@ ThreadPool Threads; // Global object namespace { extern "C" { // start_routine() is the C function which is called when a new thread - // is launched. It is a wrapper to member function pointed by start_fn. + // is launched. It is a wrapper to the virtual function idle_loop(). - long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; } + long start_routine(Thread* th) { th->idle_loop(); return 0; } } } // Thread c'tor starts a newly-created thread of execution that will call -// the idle loop function pointed by start_fn going immediately to sleep. +// the the virtual function idle_loop(), going immediately to sleep. -Thread::Thread(Fn fn) { +Thread::Thread() : splitPoints() { - is_searching = do_exit = false; - maxPly = splitPointsCnt = 0; - curSplitPoint = NULL; - start_fn = fn; + searching = exit = false; + maxPly = splitPointsSize = 0; + activeSplitPoint = NULL; idx = Threads.size(); - do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() - if (!thread_create(handle, start_routine, this)) { std::cerr << "Failed to create thread number " << idx << std::endl; @@ -60,47 +58,49 @@ Thread::Thread(Fn fn) { } -// Thread d'tor waits for thread termination before to return. +// Thread d'tor waits for thread termination before to return Thread::~Thread() { - assert(do_sleep); - - do_exit = true; // Search must be already finished - wake_up(); + exit = true; // Search must be already finished + notify_one(); thread_join(handle); // Wait for thread termination } -// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and -// then calls check_time(). If maxPly is 0 thread sleeps until is woken up. +// TimerThread::idle_loop() is where the timer thread waits msec milliseconds +// and then calls check_time(). If msec is 0 thread sleeps until is woken up. extern void check_time(); -void Thread::timer_loop() { +void TimerThread::idle_loop() { - while (!do_exit) + while (!exit) { mutex.lock(); - sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX); + + if (!exit) + sleepCondition.wait_for(mutex, msec ? msec : INT_MAX); + mutex.unlock(); - check_time(); + + if (msec) + check_time(); } } -// Thread::main_loop() is where the main thread is parked waiting to be started +// MainThread::idle_loop() is where the main thread is parked waiting to be started // when there is a new search. Main thread will launch all the slave threads. -void Thread::main_loop() { +void MainThread::idle_loop() { while (true) { mutex.lock(); - do_sleep = true; // Always return to sleep after a search - is_searching = false; + thinking = false; - while (do_sleep && !do_exit) + while (!thinking && !exit) { Threads.sleepCondition.notify_one(); // Wake up UI thread if needed sleepCondition.wait(mutex); @@ -108,22 +108,23 @@ void Thread::main_loop() { mutex.unlock(); - if (do_exit) + if (exit) return; - is_searching = true; + searching = true; Search::think(); - assert(is_searching); + assert(searching); + + searching = false; } } -// Thread::wake_up() wakes up the thread, normally at the beginning of the search -// or, if "sleeping threads" is used at split time. +// Thread::notify_one() wakes up the thread when there is some search to do -void Thread::wake_up() { +void Thread::notify_one() { mutex.lock(); sleepCondition.notify_one(); @@ -131,19 +132,12 @@ void Thread::wake_up() { } -// Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is -// reached while the program is pondering. The point is to work around a wrinkle -// in the UCI protocol: When pondering, the engine is not allowed to give a -// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply -// wait here until one of these commands (that raise StopRequest) is sent and -// then return, after which the bestmove and pondermove will be printed. +// Thread::wait_for() set the thread to sleep until condition 'b' turns true -void Thread::wait_for_stop_or_ponderhit() { - - Signals.stopOnPonderhit = true; +void Thread::wait_for(volatile const bool& b) { mutex.lock(); - while (!Signals.stop) sleepCondition.wait(mutex);; + while (!b) sleepCondition.wait(mutex); mutex.unlock(); } @@ -153,7 +147,7 @@ void Thread::wait_for_stop_or_ponderhit() { bool Thread::cutoff_occurred() const { - for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent) + for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint) if (sp->cutoff) return true; @@ -164,46 +158,47 @@ bool Thread::cutoff_occurred() const { // Thread::is_available_to() checks whether the thread is available to help the // thread 'master' at a split point. An obvious requirement is that thread must // be idle. With more than two threads, this is not sufficient: If the thread is -// the master of some active split point, it is only available as a slave to the -// slaves which are busy searching the split point at the top of slaves split -// point stack (the "helpful master concept" in YBWC terminology). +// the master of some split point, it is only available as a slave to the slaves +// which are busy searching the split point at the top of slaves split point +// stack (the "helpful master concept" in YBWC terminology). bool Thread::is_available_to(Thread* master) const { - if (is_searching) + if (searching) return false; // Make a local copy to be sure doesn't become zero under our feet while // testing next condition and so leading to an out of bound access. - int spCnt = splitPointsCnt; + int size = splitPointsSize; - // No active split points means that the thread is available as a slave for any + // No split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. - return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx)); + return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx)); } -// init() is called at startup. Initializes lock and condition variable and -// launches requested threads sending them immediately to sleep. We cannot use +// init() is called at startup to create and launch requested threads, that will +// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use // a c'tor becuase Threads is a static object and we need a fully initialized -// engine at this point due to allocation of endgames in Thread c'tor. +// engine at this point due to allocation of Endgames in Thread c'tor. void ThreadPool::init() { - timer = new Thread(&Thread::timer_loop); - threads.push_back(new Thread(&Thread::main_loop)); + sleepWhileIdle = true; + timer = new TimerThread(); + threads.push_back(new MainThread()); read_uci_options(); } -// exit() cleanly terminates the threads before the program exits. +// exit() cleanly terminates the threads before the program exits void ThreadPool::exit() { + delete timer; // As first because check_time() accesses threads data + for (size_t i = 0; i < threads.size(); i++) delete threads[i]; - - delete timer; } @@ -216,13 +211,12 @@ void ThreadPool::read_uci_options() { maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"]; size_t requested = Options["Threads"]; assert(requested > 0); while (threads.size() < requested) - threads.push_back(new Thread(&Thread::idle_loop)); + threads.push_back(new Thread()); while (threads.size() > requested) { @@ -232,38 +226,10 @@ void ThreadPool::read_uci_options() { } -// wake_up() is called before a new search to start the threads that are waiting -// on the sleep condition and to reset maxPly. When useSleepingThreads is set -// threads will be woken up at split time. - -void ThreadPool::wake_up() const { - - for (size_t i = 0; i < threads.size(); i++) - { - threads[i]->maxPly = 0; - threads[i]->do_sleep = false; - - if (!useSleepingThreads) - threads[i]->wake_up(); - } -} - - -// sleep() is called after the search finishes to ask all the threads but the -// main one to go waiting on a sleep condition. - -void ThreadPool::sleep() const { - - // Main thread will go to sleep by itself to avoid a race with start_searching() - for (size_t i = 1; i < threads.size(); i++) - threads[i]->do_sleep = true; -} - - -// available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread 'master'. +// slave_available() tries to find an idle thread which is available as a slave +// for the thread 'master'. -bool ThreadPool::available_slave_exists(Thread* master) const { +bool ThreadPool::slave_available(Thread* master) const { for (size_t i = 0; i < threads.size(); i++) if (threads[i]->is_available_to(master)) @@ -275,37 +241,34 @@ bool ThreadPool::available_slave_exists(Thread* master) const { // split() does the actual work of distributing the work at a node between // several available threads. If it does not succeed in splitting the node -// (because no idle threads are available, or because we have no unused split -// point objects), the function immediately returns. If splitting is possible, a -// SplitPoint object is initialized with all the data that must be copied to the -// helper threads and then helper threads are told that they have been assigned -// work. This will cause them to instantly leave their idle loops and call -// search(). When all threads have returned from search() then split() returns. +// (because no idle threads are available), the function immediately returns. +// If splitting is possible, a SplitPoint object is initialized with all the +// data that must be copied to the helper threads and then helper threads are +// told that they have been assigned work. This will cause them to instantly +// leave their idle loops and call search(). When all threads have returned from +// search() then split() returns. template Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, - Move threatMove, int moveCount, MovePicker* mp, int nodeType) { + Value bestValue, Move* bestMove, Depth depth, Move threatMove, + int moveCount, MovePicker& mp, int nodeType) { assert(pos.pos_is_ok()); + assert(bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE); assert(bestValue > -VALUE_INFINITE); - assert(bestValue <= alpha); - assert(alpha < beta); - assert(beta <= VALUE_INFINITE); - assert(depth > DEPTH_ZERO); + assert(depth >= Threads.minimumSplitDepth); - Thread* master = pos.this_thread(); + Thread* thisThread = pos.this_thread(); - if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) - return bestValue; + assert(thisThread->searching); + assert(thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD); // Pick the next available split point from the split point stack - SplitPoint& sp = master->splitPoints[master->splitPointsCnt]; + SplitPoint& sp = thisThread->splitPoints[thisThread->splitPointsSize]; - sp.parent = master->curSplitPoint; - sp.master = master; - sp.cutoff = false; - sp.slavesMask = 1ULL << master->idx; + sp.masterThread = thisThread; + sp.parentSplitPoint = thisThread->activeSplitPoint; + sp.slavesMask = 1ULL << thisThread->idx; sp.depth = depth; sp.bestMove = *bestMove; sp.threatMove = threatMove; @@ -313,124 +276,105 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, sp.beta = beta; sp.nodeType = nodeType; sp.bestValue = bestValue; - sp.mp = mp; + sp.movePicker = ∓ sp.moveCount = moveCount; sp.pos = &pos; sp.nodes = 0; + sp.cutoff = false; sp.ss = ss; - assert(master->is_searching); - - master->curSplitPoint = &sp; - int slavesCnt = 0; - // Try to allocate available threads and ask them to start searching setting - // is_searching flag. This must be done under lock protection to avoid concurrent + // 'searching' flag. This must be done under lock protection to avoid concurrent // allocation of the same slave by another master. - sp.mutex.lock(); mutex.lock(); + sp.mutex.lock(); - for (size_t i = 0; i < threads.size() && !Fake; ++i) - if (threads[i]->is_available_to(master)) - { - sp.slavesMask |= 1ULL << i; - threads[i]->curSplitPoint = &sp; - threads[i]->is_searching = true; // Slave leaves idle_loop() + thisThread->splitPointsSize++; + thisThread->activeSplitPoint = &sp; - if (useSleepingThreads) - threads[i]->wake_up(); + size_t slavesCnt = 1; // Master is always included - if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included - break; + for (size_t i = 0; i < threads.size() && !Fake; ++i) + if (threads[i]->is_available_to(thisThread) && ++slavesCnt <= maxThreadsPerSplitPoint) + { + sp.slavesMask |= 1ULL << threads[i]->idx; + threads[i]->activeSplitPoint = &sp; + threads[i]->searching = true; // Slave leaves idle_loop() + threads[i]->notify_one(); // Could be sleeping } - master->splitPointsCnt++; - - mutex.unlock(); sp.mutex.unlock(); + mutex.unlock(); // Everything is set up. The master thread enters the idle loop, from which - // it will instantly launch a search, because its is_searching flag is set. + // it will instantly launch a search, because its 'searching' flag is set. // The thread will return from the idle loop when all slaves have finished // their work at this split point. - if (slavesCnt || Fake) + if (slavesCnt > 1 || Fake) { - master->idle_loop(); + thisThread->Thread::idle_loop(); // Force a call to base class idle_loop() // In helpful master concept a master can help only a sub-tree of its split // point, and because here is all finished is not possible master is booked. - assert(!master->is_searching); + assert(!thisThread->searching); } // We have returned from the idle loop, which means that all threads are - // finished. Note that setting is_searching and decreasing splitPointsCnt is + // finished. Note that setting 'searching' and decreasing splitPointsSize is // done under lock protection to avoid a race with Thread::is_available_to(). - sp.mutex.lock(); // To protect sp.nodes mutex.lock(); + sp.mutex.lock(); - master->is_searching = true; - master->splitPointsCnt--; - master->curSplitPoint = sp.parent; + thisThread->searching = true; + thisThread->splitPointsSize--; + thisThread->activeSplitPoint = sp.parentSplitPoint; pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); *bestMove = sp.bestMove; - mutex.unlock(); sp.mutex.unlock(); + mutex.unlock(); return sp.bestValue; } // Explicit template instantiations -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); - - -// set_timer() is used to set the timer to trigger after msec milliseconds. -// If msec is 0 then timer is stopped. - -void ThreadPool::set_timer(int msec) { - - timer->mutex.lock(); - timer->maxPly = msec; - timer->sleepCondition.notify_one(); // Wake up and restart the timer - timer->mutex.unlock(); -} +template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); +template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); -// wait_for_search_finished() waits for main thread to go to sleep, this means -// search is finished. Then returns. +// wait_for_think_finished() waits for main thread to go to sleep then returns -void ThreadPool::wait_for_search_finished() { +void ThreadPool::wait_for_think_finished() { - Thread* t = main_thread(); + MainThread* t = main_thread(); t->mutex.lock(); - t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit - while (!t->do_sleep) sleepCondition.wait(t->mutex); + while (t->thinking) sleepCondition.wait(t->mutex); t->mutex.unlock(); } -// start_searching() wakes up the main thread sleeping in main_loop() so to start -// a new search, then returns immediately. +// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop() +// so to start a new search, then returns immediately. -void ThreadPool::start_searching(const Position& pos, const LimitsType& limits, - const std::vector& searchMoves, StateStackPtr& states) { - wait_for_search_finished(); +void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, + const std::vector& searchMoves, StateStackPtr& states) { + wait_for_think_finished(); SearchTime = Time::now(); // As early as possible Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; - RootPosition = pos; + RootPos = pos; Limits = limits; SetupStates = states; // Ownership transfer here RootMoves.clear(); for (MoveList ml(pos); !ml.end(); ++ml) - if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) + if ( searchMoves.empty() + || std::count(searchMoves.begin(), searchMoves.end(), ml.move())) RootMoves.push_back(RootMove(ml.move())); - main_thread()->do_sleep = false; - main_thread()->wake_up(); + main_thread()->thinking = true; + main_thread()->notify_one(); // Starts main thread }