X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=86fce6aa0c20020b6c54666c874a5231793d6c9e;hp=dd8c398cecf2932abcfc73ef57d97e9160eb026a;hb=44236f4ed9844598e1cb065937c3770a938964b2;hpb=307a5a4f63169fd215860dc478dcf2a9db2c46e8 diff --git a/src/thread.cpp b/src/thread.cpp index dd8c398c..86fce6aa 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,238 +25,199 @@ #include "search.h" #include "thread.h" #include "uci.h" - -using namespace Search; +#include "syzygy/tbprobe.h" ThreadPool Threads; // Global object -extern void check_time(); - -namespace { - - // Helpers to launch a thread after creation and joining before delete. Must be - // outside Thread c'tor and d'tor because the object must be fully initialized - // when start_routine (and hence virtual idle_loop) is called and when joining. - - template T* new_thread() { - std::thread* th = new T; - *th = std::thread(&T::idle_loop, (T*)th); // Will go to sleep - return (T*)th; - } - - void delete_thread(ThreadBase* th) { +/// Thread constructor launches the thread and then waits until it goes to sleep +/// in idle_loop(). - th->mutex.lock(); - th->exit = true; // Search must be already finished - th->mutex.unlock(); +Thread::Thread() { - th->notify_one(); - th->join(); // Wait for thread termination - delete th; - } + exit = false; + selDepth = 0; + nodes = tbHits = 0; + idx = Threads.size(); // Start from 0 + std::unique_lock lk(mutex); + searching = true; + nativeThread = std::thread(&Thread::idle_loop, this); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// ThreadBase::notify_one() wakes up the thread when there is some work to do +/// Thread destructor waits for thread termination before returning -void ThreadBase::notify_one() { +Thread::~Thread() { - std::unique_lock lk(mutex); + mutex.lock(); + exit = true; sleepCondition.notify_one(); + mutex.unlock(); + nativeThread.join(); } -// ThreadBase::wait() set the thread to sleep until 'condition' turns true +/// Thread::wait_for_search_finished() waits on sleep condition +/// until not searching -void ThreadBase::wait(volatile const bool& condition) { +void Thread::wait_for_search_finished() { std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return condition; }); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// ThreadBase::wait_while() set the thread to sleep until 'condition' turns false +/// Thread::wait() waits on sleep condition until condition is true -void ThreadBase::wait_while(volatile const bool& condition) { +void Thread::wait(std::atomic_bool& condition) { std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return !condition; }); + sleepCondition.wait(lk, [&]{ return bool(condition); }); } -// Thread c'tor makes some init but does not launch any execution thread that -// will be started only when c'tor returns. +/// Thread::start_searching() wakes up the thread that will start the search -Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC - - searching = false; - maxPly = 0; - history.clear(); - counterMoves.clear(); - idx = Threads.size(); // Starts from 0 -} +void Thread::start_searching(bool resume) { + std::unique_lock lk(mutex); -// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds -// and then calls check_time(). When not searching, thread sleeps until it's woken up. - -void TimerThread::idle_loop() { - - while (!exit) - { - std::unique_lock lk(mutex); - - if (!exit) - sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX)); - - lk.unlock(); + if (!resume) + searching = true; - if (!exit && run) - check_time(); - } + sleepCondition.notify_one(); } -// Thread::idle_loop() is where the thread is parked when it has no work to do +/// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { - while (!exit) - { - std::unique_lock lk(mutex); - - while (!searching && !exit) - sleepCondition.wait(lk); - - lk.unlock(); - - if (!exit && searching) - search(); - } -} - - -// MainThread::idle_loop() is where the main thread is parked waiting to be started -// when there is a new search. The main thread will launch all the slave threads. - -void MainThread::idle_loop() { + WinProcGroup::bindThisThread(idx); while (!exit) { std::unique_lock lk(mutex); - thinking = false; + searching = false; - while (!thinking && !exit) + while (!searching && !exit) { - sleepCondition.notify_one(); // Wake up the UI thread if needed + sleepCondition.notify_one(); // Wake up any waiting thread sleepCondition.wait(lk); } lk.unlock(); if (!exit) - think(); + search(); } } -// MainThread::join() waits for main thread to finish thinking - -void MainThread::join() { - - std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return !thinking; }); -} - - -// ThreadPool::init() is called at startup to create and launch requested threads, -// that will go immediately to sleep. We cannot use a c'tor because Threads is a -// static object and we need a fully initialized engine at this point due to -// allocation of Endgames in Thread c'tor. +/// ThreadPool::init() creates and launches requested threads that will go +/// immediately to sleep. We cannot use a constructor because Threads is a +/// static object and we need a fully initialized engine at this point due to +/// allocation of Endgames in the Thread constructor. void ThreadPool::init() { - timer = new_thread(); - push_back(new_thread()); + push_back(new MainThread()); read_uci_options(); } -// ThreadPool::exit() terminates the threads before the program exits. Cannot be -// done in d'tor because threads must be terminated before freeing us. +/// ThreadPool::exit() terminates threads before the program exits. Cannot be +/// done in destructor because threads must be terminated before deleting any +/// static objects while still in main(). void ThreadPool::exit() { - delete_thread(timer); // As first because check_time() accesses threads data - timer = nullptr; - - for (Thread* th : *this) - delete_thread(th); - - clear(); // Get rid of stale pointers + while (size()) + delete back(), pop_back(); } -// ThreadPool::read_uci_options() updates internal threads parameters from the -// corresponding UCI options and creates/destroys threads to match the requested -// number. Thread objects are dynamically allocated to avoid creating all possible -// threads in advance (which include pawns and material tables), even if only a -// few are to be used. +/// ThreadPool::read_uci_options() updates internal threads parameters from the +/// corresponding UCI options and creates/destroys threads to match requested +/// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { - size_t requested = Options["Threads"]; + size_t requested = Options["Threads"]; assert(requested > 0); while (size() < requested) - push_back(new_thread()); + push_back(new Thread()); while (size() > requested) - { - delete_thread(back()); - pop_back(); - } + delete back(), pop_back(); } -// ThreadPool::nodes_searched() returns the number of nodes searched +/// ThreadPool::nodes_searched() returns the number of nodes searched -int64_t ThreadPool::nodes_searched() { +uint64_t ThreadPool::nodes_searched() const { - int64_t nodes = 0; - for (Thread *th : *this) - nodes += th->rootPos.nodes_searched(); + uint64_t nodes = 0; + for (Thread* th : *this) + nodes += th->nodes.load(std::memory_order_relaxed); return nodes; } -// ThreadPool::start_thinking() wakes up the main thread sleeping in -// MainThread::idle_loop() and starts a new search, then returns immediately. +/// ThreadPool::tb_hits() returns the number of TB hits -void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, - StateStackPtr& states) { - main()->join(); +uint64_t ThreadPool::tb_hits() const { - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; + uint64_t hits = 0; + for (Thread* th : *this) + hits += th->tbHits.load(std::memory_order_relaxed); + return hits; +} - main()->rootMoves.clear(); - main()->rootPos = pos; - Limits = limits; - if (states.get()) // If we don't set a new position, preserve current state - { - SetupStates = std::move(states); // Ownership transfer here - assert(!states.get()); - } + +/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() +/// and starts a new search, then returns immediately. + +void ThreadPool::start_thinking(Position& pos, StateListPtr& states, + const Search::LimitsType& limits) { + + main()->wait_for_search_finished(); + + stopOnPonderhit = stop = false; + Search::Limits = limits; + Search::RootMoves rootMoves; for (const auto& m : MoveList(pos)) if ( limits.searchmoves.empty() || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) - main()->rootMoves.push_back(RootMove(m)); + rootMoves.push_back(Search::RootMove(m)); + + if (!rootMoves.empty()) + Tablebases::filter_root_moves(pos, rootMoves); + + // After ownership transfer 'states' becomes empty, so if we stop the search + // and call 'go' again without setting a new position states.get() == NULL. + assert(states.get() || setupStates.get()); + + if (states.get()) + setupStates = std::move(states); // Ownership transfer, states is now empty + + StateInfo tmp = setupStates->back(); + + for (Thread* th : Threads) + { + th->nodes = 0; + th->tbHits = 0; + th->rootDepth = DEPTH_ZERO; + th->rootMoves = rootMoves; + th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); + } + + setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() - main()->thinking = true; - main()->notify_one(); // Wake up main thread: 'thinking' must be already set + main()->start_searching(); }