X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=8b13f6e34907e1f0b98d75f13311f5b3a15f96ce;hp=6516192d3700cc4dea05ba26f396cc09a6e37594;hb=12e79be91039796299187ba1b2f1559552642ea4;hpb=4c57cf0ead29536504ca452b876d350a8e2edbdc diff --git a/src/thread.cpp b/src/thread.cpp index 6516192d..8b13f6e3 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -26,6 +26,7 @@ #include "thread.h" #include "uci.h" #include "syzygy/tbprobe.h" +#include "tt.h" ThreadPool Threads; // Global object @@ -60,11 +61,11 @@ void Thread::clear() { mainHistory.fill(0); captureHistory.fill(0); - for (auto& to : contHistory) + for (auto& to : continuationHistory) for (auto& h : to) - h.fill(0); + h.get()->fill(0); - contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1); + continuationHistory[NO_PIECE][0].get()->fill(Search::CounterMovePruneThreshold - 1); } /// Thread::start_searching() wakes up the thread that will start the search @@ -117,7 +118,7 @@ void Thread::idle_loop() { } /// ThreadPool::set() creates/destroys threads to match the requested number. -/// Created and launced threads wil go immediately to sleep in idle_loop. +/// Created and launched threads will go immediately to sleep in idle_loop. /// Upon resizing, threads are recreated to allow for binding if necessary. void ThreadPool::set(size_t requested) { @@ -136,6 +137,9 @@ void ThreadPool::set(size_t requested) { push_back(new Thread(size())); clear(); } + + // Reallocate the hash with the new threadpool size + TT.resize(Options["Hash"]); } /// ThreadPool::clear() sets threadPool data to initial values. @@ -169,7 +173,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, rootMoves.emplace_back(m); if (!rootMoves.empty()) - Tablebases::filter_root_moves(pos, rootMoves); + Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search // and call 'go' again without setting a new position states.get() == NULL. @@ -187,7 +191,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, for (Thread* th : *this) { - th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0; + th->nodes = th->tbHits = th->nmpMinPly = 0; th->rootDepth = th->completedDepth = DEPTH_ZERO; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);