X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=901a20b2bed1d67d1301aa8646d46fd2bdf50c80;hp=4ae268eb77b9ae885554bf4e60c78ef1e2ebf032;hb=55df3fa2d7631ed67e46f9433aa7f3a71c18e5e7;hpb=0439a79566d03065317b2025b9b479b9ae9f2d65 diff --git a/src/thread.cpp b/src/thread.cpp index 4ae268eb..901a20b2 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -27,7 +27,7 @@ using namespace Search; -ThreadsManager Threads; // Global object +ThreadPool Threads; // Global object namespace { extern "C" { @@ -42,25 +42,19 @@ namespace { extern "C" { // Thread c'tor starts a newly-created thread of execution that will call // the idle loop function pointed by start_fn going immediately to sleep. -Thread::Thread(Fn fn) { +Thread::Thread(Fn fn) : splitPoints() { is_searching = do_exit = false; maxPly = splitPointsCnt = 0; curSplitPoint = NULL; start_fn = fn; - threadID = Threads.size(); + idx = Threads.size(); do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() - lock_init(sleepLock); - cond_init(sleepCond); - - for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++) - lock_init(splitPoints[j].lock); - if (!thread_create(handle, start_routine, this)) { - std::cerr << "Failed to create thread number " << threadID << std::endl; + std::cerr << "Failed to create thread number " << idx << std::endl; ::exit(EXIT_FAILURE); } } @@ -74,14 +68,7 @@ Thread::~Thread() { do_exit = true; // Search must be already finished wake_up(); - thread_join(handle); // Wait for thread termination - - lock_destroy(sleepLock); - cond_destroy(sleepCond); - - for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++) - lock_destroy(splitPoints[j].lock); } @@ -93,9 +80,9 @@ void Thread::timer_loop() { while (!do_exit) { - lock_grab(sleepLock); - timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX); - lock_release(sleepLock); + mutex.lock(); + sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX); + mutex.unlock(); check_time(); } } @@ -108,18 +95,18 @@ void Thread::main_loop() { while (true) { - lock_grab(sleepLock); + mutex.lock(); do_sleep = true; // Always return to sleep after a search is_searching = false; while (do_sleep && !do_exit) { - cond_signal(Threads.sleepCond); // Wake up UI thread if needed - cond_wait(sleepCond, sleepLock); + Threads.sleepCondition.notify_one(); // Wake up UI thread if needed + sleepCondition.wait(mutex); } - lock_release(sleepLock); + mutex.unlock(); if (do_exit) return; @@ -127,6 +114,8 @@ void Thread::main_loop() { is_searching = true; Search::think(); + + assert(is_searching); } } @@ -136,9 +125,9 @@ void Thread::main_loop() { void Thread::wake_up() { - lock_grab(sleepLock); - cond_signal(sleepCond); - lock_release(sleepLock); + mutex.lock(); + sleepCondition.notify_one(); + mutex.unlock(); } @@ -153,9 +142,9 @@ void Thread::wait_for_stop_or_ponderhit() { Signals.stopOnPonderhit = true; - lock_grab(sleepLock); - while (!Signals.stop) cond_wait(sleepCond, sleepLock); - lock_release(sleepLock); + mutex.lock(); + while (!Signals.stop) sleepCondition.wait(mutex);; + mutex.unlock(); } @@ -173,13 +162,13 @@ bool Thread::cutoff_occurred() const { // Thread::is_available_to() checks whether the thread is available to help the -// thread with threadID "master" at a split point. An obvious requirement is that -// thread must be idle. With more than two threads, this is not sufficient: If -// the thread is the master of some active split point, it is only available as a -// slave to the threads which are busy searching the split point at the top of -// "slave"'s split point stack (the "helpful master concept" in YBWC terminology). +// thread 'master' at a split point. An obvious requirement is that thread must +// be idle. With more than two threads, this is not sufficient: If the thread is +// the master of some active split point, it is only available as a slave to the +// slaves which are busy searching the split point at the top of slaves split +// point stack (the "helpful master concept" in YBWC terminology). -bool Thread::is_available_to(int master) const { +bool Thread::is_available_to(Thread* master) const { if (is_searching) return false; @@ -190,7 +179,7 @@ bool Thread::is_available_to(int master) const { // No active split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. - return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master)); + return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx)); } @@ -199,26 +188,22 @@ bool Thread::is_available_to(int master) const { // a c'tor becuase Threads is a static object and we need a fully initialized // engine at this point due to allocation of endgames in Thread c'tor. -void ThreadsManager::init() { +void ThreadPool::init() { - cond_init(sleepCond); - lock_init(splitLock); timer = new Thread(&Thread::timer_loop); threads.push_back(new Thread(&Thread::main_loop)); read_uci_options(); } -// d'tor cleanly terminates the threads when the program exits. +// exit() cleanly terminates the threads before the program exits. -ThreadsManager::~ThreadsManager() { +void ThreadPool::exit() { - for (int i = 0; i < size(); i++) - delete threads[i]; + delete timer; // As first becuase check_time() accesses threads data - delete timer; - lock_destroy(splitLock); - cond_destroy(sleepCond); + for (size_t i = 0; i < threads.size(); i++) + delete threads[i]; } @@ -227,19 +212,19 @@ ThreadsManager::~ThreadsManager() { // objects are dynamically allocated to avoid creating in advance all possible // threads, with included pawns and material tables, if only few are used. -void ThreadsManager::read_uci_options() { +void ThreadPool::read_uci_options() { maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; useSleepingThreads = Options["Use Sleeping Threads"]; - int requested = Options["Threads"]; + size_t requested = Options["Threads"]; assert(requested > 0); - while (size() < requested) + while (threads.size() < requested) threads.push_back(new Thread(&Thread::idle_loop)); - while (size() > requested) + while (threads.size() > requested) { delete threads.back(); threads.pop_back(); @@ -251,9 +236,9 @@ void ThreadsManager::read_uci_options() { // on the sleep condition and to reset maxPly. When useSleepingThreads is set // threads will be woken up at split time. -void ThreadsManager::wake_up() const { +void ThreadPool::wake_up() const { - for (int i = 0; i < size(); i++) + for (size_t i = 0; i < threads.size(); i++) { threads[i]->maxPly = 0; threads[i]->do_sleep = false; @@ -267,21 +252,20 @@ void ThreadsManager::wake_up() const { // sleep() is called after the search finishes to ask all the threads but the // main one to go waiting on a sleep condition. -void ThreadsManager::sleep() const { +void ThreadPool::sleep() const { - for (int i = 1; i < size(); i++) // Main thread will go to sleep by itself - threads[i]->do_sleep = true; // to avoid a race with start_searching() + // Main thread will go to sleep by itself to avoid a race with start_searching() + for (size_t i = 1; i < threads.size(); i++) + threads[i]->do_sleep = true; } // available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread with threadID 'master'. - -bool ThreadsManager::available_slave_exists(int master) const { +// a slave for the thread 'master'. - assert(master >= 0 && master < size()); +bool ThreadPool::available_slave_exists(Thread* master) const { - for (int i = 0; i < size(); i++) + for (size_t i = 0; i < threads.size(); i++) if (threads[i]->is_available_to(master)) return true; @@ -299,9 +283,10 @@ bool ThreadsManager::available_slave_exists(int master) const { // search(). When all threads have returned from search() then split() returns. template -Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, - Move threatMove, int moveCount, MovePicker* mp, int nodeType) { +Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, + Value bestValue, Move* bestMove, Depth depth, Move threatMove, + int moveCount, MovePicker& mp, int nodeType) { + assert(pos.pos_is_ok()); assert(bestValue > -VALUE_INFINITE); assert(bestValue <= alpha); @@ -309,48 +294,47 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, assert(beta <= VALUE_INFINITE); assert(depth > DEPTH_ZERO); - int master = pos.this_thread(); - Thread& masterThread = *threads[master]; + Thread* master = pos.this_thread(); - if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) + if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) return bestValue; // Pick the next available split point from the split point stack - SplitPoint* sp = &masterThread.splitPoints[masterThread.splitPointsCnt++]; - - sp->parent = masterThread.curSplitPoint; - sp->master = master; - sp->cutoff = false; - sp->slavesMask = 1ULL << master; - sp->depth = depth; - sp->bestMove = *bestMove; - sp->threatMove = threatMove; - sp->alpha = alpha; - sp->beta = beta; - sp->nodeType = nodeType; - sp->bestValue = bestValue; - sp->mp = mp; - sp->moveCount = moveCount; - sp->pos = &pos; - sp->nodes = 0; - sp->ss = ss; - - assert(masterThread.is_searching); - - masterThread.curSplitPoint = sp; + SplitPoint& sp = master->splitPoints[master->splitPointsCnt]; + + sp.parent = master->curSplitPoint; + sp.master = master; + sp.cutoff = false; + sp.slavesMask = 1ULL << master->idx; + sp.depth = depth; + sp.bestMove = *bestMove; + sp.threatMove = threatMove; + sp.alpha = alpha; + sp.beta = beta; + sp.nodeType = nodeType; + sp.bestValue = bestValue; + sp.mp = ∓ + sp.moveCount = moveCount; + sp.pos = &pos; + sp.nodes = 0; + sp.ss = ss; + + assert(master->is_searching); + + master->curSplitPoint = &sp; int slavesCnt = 0; // Try to allocate available threads and ask them to start searching setting // is_searching flag. This must be done under lock protection to avoid concurrent // allocation of the same slave by another master. - lock_grab(sp->lock); - lock_grab(splitLock); + mutex.lock(); + sp.mutex.lock(); - for (int i = 0; i < size() && !Fake; ++i) + for (size_t i = 0; i < threads.size() && !Fake; ++i) if (threads[i]->is_available_to(master)) { - sp->slavesMask |= 1ULL << i; - threads[i]->curSplitPoint = sp; + sp.slavesMask |= 1ULL << i; + threads[i]->curSplitPoint = &sp; threads[i]->is_searching = true; // Slave leaves idle_loop() if (useSleepingThreads) @@ -360,91 +344,93 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, break; } - lock_release(splitLock); - lock_release(sp->lock); + master->splitPointsCnt++; + + sp.mutex.unlock(); + mutex.unlock(); // Everything is set up. The master thread enters the idle loop, from which // it will instantly launch a search, because its is_searching flag is set. - // We pass the split point as a parameter to the idle loop, which means that - // the thread will return from the idle loop when all slaves have finished + // The thread will return from the idle loop when all slaves have finished // their work at this split point. if (slavesCnt || Fake) { - masterThread.idle_loop(sp); + master->idle_loop(); // In helpful master concept a master can help only a sub-tree of its split // point, and because here is all finished is not possible master is booked. - assert(!masterThread.is_searching); + assert(!master->is_searching); } // We have returned from the idle loop, which means that all threads are // finished. Note that setting is_searching and decreasing splitPointsCnt is // done under lock protection to avoid a race with Thread::is_available_to(). - lock_grab(sp->lock); // To protect sp->nodes - lock_grab(splitLock); + mutex.lock(); + sp.mutex.lock(); - masterThread.is_searching = true; - masterThread.splitPointsCnt--; - masterThread.curSplitPoint = sp->parent; - pos.set_nodes_searched(pos.nodes_searched() + sp->nodes); - *bestMove = sp->bestMove; + master->is_searching = true; + master->splitPointsCnt--; + master->curSplitPoint = sp.parent; + pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); + *bestMove = sp.bestMove; - lock_release(splitLock); - lock_release(sp->lock); + sp.mutex.unlock(); + mutex.unlock(); - return sp->bestValue; + return sp.bestValue; } // Explicit template instantiations -template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); -template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); +template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); +template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); -// ThreadsManager::set_timer() is used to set the timer to trigger after msec -// milliseconds. If msec is 0 then timer is stopped. +// set_timer() is used to set the timer to trigger after msec milliseconds. +// If msec is 0 then timer is stopped. -void ThreadsManager::set_timer(int msec) { +void ThreadPool::set_timer(int msec) { - lock_grab(timer->sleepLock); + timer->mutex.lock(); timer->maxPly = msec; - cond_signal(timer->sleepCond); // Wake up and restart the timer - lock_release(timer->sleepLock); + timer->sleepCondition.notify_one(); // Wake up and restart the timer + timer->mutex.unlock(); } -// ThreadsManager::wait_for_search_finished() waits for main thread to go to -// sleep, this means search is finished. Then returns. +// wait_for_search_finished() waits for main thread to go to sleep, this means +// search is finished. Then returns. -void ThreadsManager::wait_for_search_finished() { +void ThreadPool::wait_for_search_finished() { - Thread* main = threads[0]; - lock_grab(main->sleepLock); - cond_signal(main->sleepCond); // In case is waiting for stop or ponderhit - while (!main->do_sleep) cond_wait(sleepCond, main->sleepLock); - lock_release(main->sleepLock); + Thread* t = main_thread(); + t->mutex.lock(); + t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit + while (!t->do_sleep) sleepCondition.wait(t->mutex); + t->mutex.unlock(); } -// ThreadsManager::start_searching() wakes up the main thread sleeping in -// main_loop() so to start a new search, then returns immediately. +// start_searching() wakes up the main thread sleeping in main_loop() so to start +// a new search, then returns immediately. -void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits, - const std::vector& searchMoves) { +void ThreadPool::start_searching(const Position& pos, const LimitsType& limits, + const std::vector& searchMoves, StateStackPtr& states) { wait_for_search_finished(); - SearchTime.restart(); // As early as possible + SearchTime = Time::now(); // As early as possible Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; - RootPosition.copy(pos, 0); + RootPos = pos; Limits = limits; + SetupStates = states; // Ownership transfer here RootMoves.clear(); - for (MoveList ml(pos); !ml.end(); ++ml) + for (MoveList ml(pos); !ml.end(); ++ml) if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) RootMoves.push_back(RootMove(ml.move())); - threads[0]->do_sleep = false; - threads[0]->wake_up(); + main_thread()->do_sleep = false; + main_thread()->wake_up(); }