X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=90ec274d82052827dda6bd891534bd69e523b4f5;hp=5e990fdc680c0549a58f6412256d61ddf4642ac2;hb=005ad170c1dccdcd4ce73074302828ea22628b70;hpb=cf5d683408a2ef8a1c80be9bf7d6790a38b16277
diff --git a/src/thread.cpp b/src/thread.cpp
index 5e990fdc..90ec274d 100644
--- a/src/thread.cpp
+++ b/src/thread.cpp
@@ -18,9 +18,9 @@
along with this program. If not, see .
*/
-#include // For std::count
#include
+#include // For std::count
#include "movegen.h"
#include "search.h"
#include "thread.h"
@@ -32,7 +32,7 @@ ThreadPool Threads; // Global object
/// Thread constructor launches the thread and waits until it goes to sleep
-/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set.
+/// in idle_loop(). Note that 'searching' and 'exit' should be already set.
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
@@ -52,6 +52,15 @@ Thread::~Thread() {
stdThread.join();
}
+/// Thread::bestMoveCount(Move move) return best move counter for the given root move
+
+int Thread::best_move_count(Move move) {
+
+ auto rm = std::find(rootMoves.begin() + pvIdx,
+ rootMoves.begin() + pvLast, move);
+
+ return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
+}
/// Thread::clear() reset histories, usually before a new game
@@ -72,7 +81,7 @@ void Thread::clear() {
void Thread::start_searching() {
- std::lock_guard lk(mutex);
+ std::lock_guard lk(mutex);
searching = true;
cv.notify_one(); // Wake up the thread in idle_loop()
}
@@ -83,7 +92,7 @@ void Thread::start_searching() {
void Thread::wait_for_search_finished() {
- std::unique_lock lk(mutex);
+ std::unique_lock lk(mutex);
cv.wait(lk, [&]{ return !searching; });
}
@@ -103,7 +112,7 @@ void Thread::idle_loop() {
while (true)
{
- std::unique_lock lk(mutex);
+ std::unique_lock lk(mutex);
searching = false;
cv.notify_one(); // Wake up anyone waiting for search finished
cv.wait(lk, [&]{ return searching; });
@@ -118,7 +127,7 @@ void Thread::idle_loop() {
}
/// ThreadPool::set() creates/destroys threads to match the requested number.
-/// Created and launched threads will go immediately to sleep in idle_loop.
+/// Created and launched threads will immediately go to sleep in idle_loop.
/// Upon resizing, threads are recreated to allow for binding if necessary.
void ThreadPool::set(size_t requested) {
@@ -136,10 +145,13 @@ void ThreadPool::set(size_t requested) {
while (size() < requested)
push_back(new Thread(size()));
clear();
- }
- // Reallocate the hash with the new threadpool size
- TT.resize(Options["Hash"]);
+ // Reallocate the hash with the new threadpool size
+ TT.resize(Options["Hash"]);
+
+ // Init thread number dependent search params.
+ Search::init();
+ }
}
/// ThreadPool::clear() sets threadPool data to initial values.
@@ -162,8 +174,8 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
main()->wait_for_search_finished();
- stopOnPonderhit = stop = false;
- ponder = ponderMode;
+ main()->stopOnPonderhit = stop = false;
+ main()->ponder = ponderMode;
Search::Limits = limits;
Search::RootMoves rootMoves;
@@ -191,7 +203,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
for (Thread* th : *this)
{
- th->nodes = th->tbHits = th->nmpMinPly = 0;
+ th->shuffleExts = th->nodes = th->tbHits = th->nmpMinPly = 0;
th->rootDepth = th->completedDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);