X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=a0ee2b252fe8b69ad68ca27d24ba998345decf53;hp=615d482cafa811a4046eaacf7f21676b28f46ed6;hb=7225d254f90c7b9d64d4adf85ec2d319c6cf75a0;hpb=69204f0720bba198952fb7a848ed4377430ef433 diff --git a/src/thread.cpp b/src/thread.cpp index 615d482c..a0ee2b25 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -52,9 +52,10 @@ Thread::~Thread() { stdThread.join(); } + /// Thread::bestMoveCount(Move move) return best move counter for the given root move -int Thread::best_move_count(Move move) { +int Thread::best_move_count(Move move) const { auto rm = std::find(rootMoves.begin() + pvIdx, rootMoves.begin() + pvLast, move); @@ -62,25 +63,27 @@ int Thread::best_move_count(Move move) { return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0; } + /// Thread::clear() reset histories, usually before a new game void Thread::clear() { counterMoves.fill(MOVE_NONE); mainHistory.fill(0); + lowPlyHistory.fill(0); captureHistory.fill(0); for (bool inCheck : { false, true }) - for (StatsType c : { NoCaptures, Captures }) - for (auto& to : continuationHistory[inCheck][c]) - for (auto& h : to) - h->fill(0); - - for (bool inCheck : { false, true }) - for (StatsType c : { NoCaptures, Captures }) - continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); + for (StatsType c : { NoCaptures, Captures }) + { + for (auto& to : continuationHistory[inCheck][c]) + for (auto& h : to) + h->fill(0); + continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); + } } + /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching() { @@ -151,14 +154,15 @@ void ThreadPool::set(size_t requested) { clear(); // Reallocate the hash with the new threadpool size - TT.resize(Options["Hash"]); + TT.resize(size_t(Options["Hash"])); // Init thread number dependent search params. Search::init(); } } -/// ThreadPool::clear() sets threadPool data to initial values. + +/// ThreadPool::clear() sets threadPool data to initial values void ThreadPool::clear() { @@ -166,10 +170,11 @@ void ThreadPool::clear() { th->clear(); main()->callsCnt = 0; - main()->previousScore = VALUE_INFINITE; + main()->bestPreviousScore = VALUE_INFINITE; main()->previousTimeReduction = 1.0; } + /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and /// returns immediately. Main thread will wake up other threads and start the search. @@ -208,7 +213,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, for (Thread* th : *this) { - th->nodes = th->tbHits = th->nmpMinPly = 0; + th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0; th->rootDepth = th->completedDepth = 0; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); @@ -218,3 +223,54 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, main()->start_searching(); } + +Thread* ThreadPool::get_best_thread() const { + + Thread* bestThread = front(); + std::map votes; + Value minScore = VALUE_NONE; + + // Find minimum score of all threads + for (Thread* th: *this) + minScore = std::min(minScore, th->rootMoves[0].score); + + // Vote according to score and depth, and select the best thread + for (Thread* th : *this) + { + votes[th->rootMoves[0].pv[0]] += + (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth); + + if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY) + { + // Make sure we pick the shortest mate / TB conversion or stave off mate the longest + if (th->rootMoves[0].score > bestThread->rootMoves[0].score) + bestThread = th; + } + else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY + || ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY + && votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])) + bestThread = th; + } + + return bestThread; +} + + +/// Start non-main threads + +void ThreadPool::start_searching() { + + for (Thread* th : *this) + if (th != front()) + th->start_searching(); +} + + +/// Wait for non-main threads + +void ThreadPool::wait_for_search_finished() const { + + for (Thread* th : *this) + if (th != front()) + th->wait_for_search_finished(); +}