X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=b04b8adbb1719e586e818e366b2077fdc01053ab;hp=1c5c67bacfc2b587a5bac6f6f56fd84316aaa1bf;hb=bf706c4a4ff06e91edf8c24685d24130146f88d4;hpb=1a414cd9cb274d9572c60fe4067671cd993ffb36 diff --git a/src/thread.cpp b/src/thread.cpp index 1c5c67ba..b04b8adb 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -249,15 +249,14 @@ bool ThreadPool::slave_available(Thread* master) const { // search() then split() returns. template -Value Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, Move threatMove, - int moveCount, MovePicker& mp, int nodeType) { +void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue, + Move* bestMove, Depth depth, Move threatMove, int moveCount, + MovePicker* movePicker, int nodeType) { assert(pos.pos_is_ok()); - assert(bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE); - assert(bestValue > -VALUE_INFINITE); + assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE); + assert(*bestValue > -VALUE_INFINITE); assert(depth >= Threads.minimumSplitDepth); - assert(searching); assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD); @@ -268,13 +267,13 @@ Value Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, sp.parentSplitPoint = activeSplitPoint; sp.slavesMask = 1ULL << idx; sp.depth = depth; + sp.bestValue = *bestValue; sp.bestMove = *bestMove; sp.threatMove = threatMove; sp.alpha = alpha; sp.beta = beta; sp.nodeType = nodeType; - sp.bestValue = bestValue; - sp.movePicker = ∓ + sp.movePicker = movePicker; sp.moveCount = moveCount; sp.pos = &pos; sp.nodes = 0; @@ -332,16 +331,15 @@ Value Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, activeSplitPoint = sp.parentSplitPoint; pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); *bestMove = sp.bestMove; + *bestValue = sp.bestValue; sp.mutex.unlock(); Threads.mutex.unlock(); - - return sp.bestValue; } // Explicit template instantiations -template Value Thread::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); -template Value Thread::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); +template void Thread::split(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int); +template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int); // wait_for_think_finished() waits for main thread to go to sleep then returns