X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=b11447dfc175f41180fc3d2a265c215ad79b8372;hp=0d11a2d5330d1b3a720bd67faf56e58689e46130;hb=81cd7d787ef2b9d914c9c09ddbed59dffb78ec77;hpb=553655eb073cdd59c726dd77fcf368d499029467 diff --git a/src/thread.cpp b/src/thread.cpp index 0d11a2d5..b11447df 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -27,82 +27,62 @@ using namespace Search; -ThreadsManager Threads; // Global object +ThreadPool Threads; // Global object namespace { extern "C" { // start_routine() is the C function which is called when a new thread - // is launched. It simply calls idle_loop() of the supplied thread. The first - // and last thread are special. First one is the main search thread while the - // last one mimics a timer, they run in main_loop() and timer_loop(). + // is launched. It is a wrapper to member function pointed by start_fn. - long start_routine(Thread* th) { - - if (th->threadID == 0) - th->main_loop(); - - else if (th->threadID == MAX_THREADS) - th->timer_loop(); - - else - th->idle_loop(NULL); - - return 0; - } + long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; } } } -Thread::Thread(int id) { +// Thread c'tor starts a newly-created thread of execution that will call +// the idle loop function pointed by start_fn going immediately to sleep. + +Thread::Thread(Fn fn) : splitPoints() { - threadID = id; - do_sleep = (id != 0); // Avoid a race with start_thinking() is_searching = do_exit = false; maxPly = splitPointsCnt = 0; curSplitPoint = NULL; + start_fn = fn; + idx = Threads.size(); - lock_init(sleepLock); - cond_init(sleepCond); - - for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++) - lock_init(splitPoints[j].lock); + do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() if (!thread_create(handle, start_routine, this)) { - std::cerr << "Failed to create thread number " << id << std::endl; + std::cerr << "Failed to create thread number " << idx << std::endl; ::exit(EXIT_FAILURE); } } +// Thread d'tor waits for thread termination before to return. + Thread::~Thread() { assert(do_sleep); do_exit = true; // Search must be already finished - wake_up(); - + notify_one(); thread_join(handle); // Wait for thread termination - - lock_destroy(sleepLock); - cond_destroy(sleepCond); - - for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++) - lock_destroy(splitPoints[j].lock); } // Thread::timer_loop() is where the timer thread waits maxPly milliseconds and -// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up. +// then calls check_time(). If maxPly is 0 thread sleeps until is woken up. extern void check_time(); void Thread::timer_loop() { while (!do_exit) { - lock_grab(sleepLock); - timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX); - lock_release(sleepLock); + mutex.lock(); + sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX); + mutex.unlock(); check_time(); } } @@ -115,18 +95,18 @@ void Thread::main_loop() { while (true) { - lock_grab(sleepLock); + mutex.lock(); do_sleep = true; // Always return to sleep after a search is_searching = false; while (do_sleep && !do_exit) { - cond_signal(Threads.sleepCond); // Wake up UI thread if needed - cond_wait(sleepCond, sleepLock); + Threads.sleepCondition.notify_one(); // Wake up UI thread if needed + sleepCondition.wait(mutex); } - lock_release(sleepLock); + mutex.unlock(); if (do_exit) return; @@ -134,43 +114,40 @@ void Thread::main_loop() { is_searching = true; Search::think(); + + assert(is_searching); } } -// Thread::wake_up() wakes up the thread, normally at the beginning of the search -// or, if "sleeping threads" is used, when there is some work to do. +// Thread::notify_one() wakes up the thread, normally at the beginning of the +// search or, if "sleeping threads" is used at split time. -void Thread::wake_up() { +void Thread::notify_one() { - lock_grab(sleepLock); - cond_signal(sleepCond); - lock_release(sleepLock); + mutex.lock(); + sleepCondition.notify_one(); + mutex.unlock(); } -// Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is -// reached while the program is pondering. The point is to work around a wrinkle -// in the UCI protocol: When pondering, the engine is not allowed to give a -// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply -// wait here until one of these commands (that raise StopRequest) is sent and +// Thread::wait_for_stop() is called when the maximum depth is reached while +// the program is pondering. The point is to work around a wrinkle in the UCI +// protocol: When pondering, the engine is not allowed to give a "bestmove" +// before the GUI sends it a "stop" or "ponderhit" command. We simply wait here +// until one of these commands (that raise Signals.stop) is sent and // then return, after which the bestmove and pondermove will be printed. -void Thread::wait_for_stop_or_ponderhit() { - - Signals.stopOnPonderhit = true; +void Thread::wait_for_stop() { - lock_grab(sleepLock); - - while (!Signals.stop) - cond_wait(sleepCond, sleepLock); - - lock_release(sleepLock); + mutex.lock(); + while (!Signals.stop) sleepCondition.wait(mutex); + mutex.unlock(); } -// cutoff_occurred() checks whether a beta cutoff has occurred in the current -// active split point, or in some ancestor of the split point. +// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the +// current active split point, or in some ancestor of the split point. bool Thread::cutoff_occurred() const { @@ -182,14 +159,14 @@ bool Thread::cutoff_occurred() const { } -// is_available_to() checks whether the thread is available to help the thread with -// threadID "master" at a split point. An obvious requirement is that thread must be -// idle. With more than two threads, this is not by itself sufficient: If the thread -// is the master of some active split point, it is only available as a slave to the -// threads which are busy searching the split point at the top of "slave"'s split +// Thread::is_available_to() checks whether the thread is available to help the +// thread 'master' at a split point. An obvious requirement is that thread must +// be idle. With more than two threads, this is not sufficient: If the thread is +// the master of some active split point, it is only available as a slave to the +// slaves which are busy searching the split point at the top of slaves split // point stack (the "helpful master concept" in YBWC terminology). -bool Thread::is_available_to(int master) const { +bool Thread::is_available_to(Thread* master) const { if (is_searching) return false; @@ -200,85 +177,93 @@ bool Thread::is_available_to(int master) const { // No active split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. - return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master)); + return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx)); +} + + +// init() is called at startup. Initializes lock and condition variable and +// launches requested threads sending them immediately to sleep. We cannot use +// a c'tor becuase Threads is a static object and we need a fully initialized +// engine at this point due to allocation of endgames in Thread c'tor. + +void ThreadPool::init() { + + timer = new Thread(&Thread::timer_loop); + threads.push_back(new Thread(&Thread::main_loop)); + read_uci_options(); +} + + +// exit() cleanly terminates the threads before the program exits. + +void ThreadPool::exit() { + + delete timer; // As first becuase check_time() accesses threads data + + for (size_t i = 0; i < threads.size(); i++) + delete threads[i]; } // read_uci_options() updates internal threads parameters from the corresponding -// UCI options. It is called before to start a new search. +// UCI options and creates/destroys threads to match the requested number. Thread +// objects are dynamically allocated to avoid creating in advance all possible +// threads, with included pawns and material tables, if only few are used. -void ThreadsManager::read_uci_options() { +void ThreadPool::read_uci_options() { maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; useSleepingThreads = Options["Use Sleeping Threads"]; - activeThreads = Options["Threads"]; - - // Dynamically allocate Thread object according to the number of - // active threads. This avoids preallocating memory for all possible - // threads if only few are used. - for (int i = 0; i < MAX_THREADS; i++) - if (i < activeThreads && !threads[i]) - threads[i] = new Thread(i); - else if (i >= activeThreads && threads[i]) - { - delete threads[i]; - threads[i] = NULL; - } -} + size_t requested = Options["Threads"]; + assert(requested > 0); -void ThreadsManager::wake_up() { + while (threads.size() < requested) + threads.push_back(new Thread(&Thread::idle_loop)); - for (int i = 0; i < activeThreads; i++) + while (threads.size() > requested) { - threads[i]->do_sleep = false; - threads[i]->wake_up(); + delete threads.back(); + threads.pop_back(); } } -void ThreadsManager::sleep() { - - for (int i = 0; i < activeThreads; i++) - threads[i]->do_sleep = true; -} - +// wake_up() is called before a new search to start the threads that are waiting +// on the sleep condition and to reset maxPly. When useSleepingThreads is set +// threads will be woken up at split time. -// init() is called during startup. Initializes locks and condition variables -// and launches all threads sending them immediately to sleep. +void ThreadPool::wake_up() const { -void ThreadsManager::init() { + for (size_t i = 0; i < threads.size(); i++) + { + threads[i]->maxPly = 0; + threads[i]->do_sleep = false; - cond_init(sleepCond); - lock_init(splitLock); - timer = new Thread(MAX_THREADS); - read_uci_options(); // Creates at least main thread + if (!useSleepingThreads) + threads[i]->notify_one(); + } } -// exit() is called to cleanly terminate the threads when the program finishes - -void ThreadsManager::exit() { +// sleep() is called after the search finishes to ask all the threads but the +// main one to go waiting on a sleep condition. - for (int i = 0; i < MAX_THREADS; i++) - if (threads[i]) - delete threads[i]; +void ThreadPool::sleep() const { - delete timer; - lock_destroy(splitLock); - cond_destroy(sleepCond); + // Main thread will go to sleep by itself to avoid a race with start_searching() + for (size_t i = 1; i < threads.size(); i++) + threads[i]->do_sleep = true; } // available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread with threadID 'master'. - -bool ThreadsManager::available_slave_exists(int master) const { +// a slave for the thread 'master'. - assert(master >= 0 && master < activeThreads); +bool ThreadPool::available_slave_exists(Thread* master) const { - for (int i = 0; i < activeThreads; i++) + for (size_t i = 0; i < threads.size(); i++) if (threads[i]->is_available_to(master)) return true; @@ -286,6 +271,16 @@ bool ThreadsManager::available_slave_exists(int master) const { } +// set_timer() is used to set the timer to trigger after msec milliseconds. +// If msec is 0 then timer is stopped. + +void ThreadPool::set_timer(int msec) { + + timer->maxPly = msec; + timer->notify_one(); // Wake up and restart the timer +} + + // split() does the actual work of distributing the work at a node between // several available threads. If it does not succeed in splitting the node // (because no idle threads are available, or because we have no unused split @@ -296,178 +291,141 @@ bool ThreadsManager::available_slave_exists(int master) const { // search(). When all threads have returned from search() then split() returns. template -Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, - Move threatMove, int moveCount, MovePicker* mp, int nodeType) { +Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, + Value bestValue, Move* bestMove, Depth depth, Move threatMove, + int moveCount, MovePicker& mp, int nodeType) { + assert(pos.pos_is_ok()); assert(bestValue > -VALUE_INFINITE); assert(bestValue <= alpha); assert(alpha < beta); assert(beta <= VALUE_INFINITE); assert(depth > DEPTH_ZERO); - assert(pos.thread() >= 0 && pos.thread() < activeThreads); - assert(activeThreads > 1); - int master = pos.thread(); - Thread& masterThread = *threads[master]; + Thread* master = pos.this_thread(); - if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) + if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) return bestValue; // Pick the next available split point from the split point stack - SplitPoint* sp = &masterThread.splitPoints[masterThread.splitPointsCnt++]; - - sp->parent = masterThread.curSplitPoint; - sp->master = master; - sp->cutoff = false; - sp->slavesMask = 1ULL << master; - sp->depth = depth; - sp->bestMove = *bestMove; - sp->threatMove = threatMove; - sp->alpha = alpha; - sp->beta = beta; - sp->nodeType = nodeType; - sp->bestValue = bestValue; - sp->mp = mp; - sp->moveCount = moveCount; - sp->pos = &pos; - sp->nodes = 0; - sp->ss = ss; - - assert(masterThread.is_searching); - - masterThread.curSplitPoint = sp; + SplitPoint& sp = master->splitPoints[master->splitPointsCnt]; + + sp.parent = master->curSplitPoint; + sp.master = master; + sp.cutoff = false; + sp.slavesMask = 1ULL << master->idx; + sp.depth = depth; + sp.bestMove = *bestMove; + sp.threatMove = threatMove; + sp.alpha = alpha; + sp.beta = beta; + sp.nodeType = nodeType; + sp.bestValue = bestValue; + sp.mp = ∓ + sp.moveCount = moveCount; + sp.pos = &pos; + sp.nodes = 0; + sp.ss = ss; + + assert(master->is_searching); + + master->curSplitPoint = &sp; int slavesCnt = 0; // Try to allocate available threads and ask them to start searching setting // is_searching flag. This must be done under lock protection to avoid concurrent // allocation of the same slave by another master. - lock_grab(sp->lock); - lock_grab(splitLock); + mutex.lock(); + sp.mutex.lock(); - for (int i = 0; i < activeThreads && !Fake; i++) + for (size_t i = 0; i < threads.size() && !Fake; ++i) if (threads[i]->is_available_to(master)) { - sp->slavesMask |= 1ULL << i; - threads[i]->curSplitPoint = sp; + sp.slavesMask |= 1ULL << i; + threads[i]->curSplitPoint = &sp; threads[i]->is_searching = true; // Slave leaves idle_loop() if (useSleepingThreads) - threads[i]->wake_up(); + threads[i]->notify_one(); if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included break; } - lock_release(splitLock); - lock_release(sp->lock); + master->splitPointsCnt++; + + sp.mutex.unlock(); + mutex.unlock(); // Everything is set up. The master thread enters the idle loop, from which // it will instantly launch a search, because its is_searching flag is set. - // We pass the split point as a parameter to the idle loop, which means that - // the thread will return from the idle loop when all slaves have finished + // The thread will return from the idle loop when all slaves have finished // their work at this split point. if (slavesCnt || Fake) { - masterThread.idle_loop(sp); + master->idle_loop(); // In helpful master concept a master can help only a sub-tree of its split // point, and because here is all finished is not possible master is booked. - assert(!masterThread.is_searching); + assert(!master->is_searching); } // We have returned from the idle loop, which means that all threads are // finished. Note that setting is_searching and decreasing splitPointsCnt is // done under lock protection to avoid a race with Thread::is_available_to(). - lock_grab(sp->lock); // To protect sp->nodes - lock_grab(splitLock); + mutex.lock(); + sp.mutex.lock(); - masterThread.is_searching = true; - masterThread.splitPointsCnt--; - masterThread.curSplitPoint = sp->parent; - pos.set_nodes_searched(pos.nodes_searched() + sp->nodes); - *bestMove = sp->bestMove; + master->is_searching = true; + master->splitPointsCnt--; + master->curSplitPoint = sp.parent; + pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); + *bestMove = sp.bestMove; - lock_release(splitLock); - lock_release(sp->lock); + sp.mutex.unlock(); + mutex.unlock(); - return sp->bestValue; + return sp.bestValue; } // Explicit template instantiations -template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); -template Value ThreadsManager::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker*, int); +template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); +template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); -// ThreadsManager::set_timer() is used to set the timer to trigger after msec -// milliseconds. If msec is 0 then timer is stopped. +// wait_for_search_finished() waits for main thread to go to sleep, this means +// search is finished. Then returns. -void ThreadsManager::set_timer(int msec) { +void ThreadPool::wait_for_search_finished() { - lock_grab(timer->sleepLock); - timer->maxPly = msec; - cond_signal(timer->sleepCond); // Wake up and restart the timer - lock_release(timer->sleepLock); + Thread* t = main_thread(); + t->mutex.lock(); + while (!t->do_sleep) sleepCondition.wait(t->mutex); + t->mutex.unlock(); } -// ThreadsManager::start_thinking() is used by UI thread to wake up the main -// thread parked in main_loop() and starting a new search. If asyncMode is true -// then function returns immediately, otherwise caller is blocked waiting for -// the search to finish. +// start_searching() wakes up the main thread sleeping in main_loop() so to start +// a new search, then returns immediately. -void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits, - const std::set& searchMoves, bool async) { - Thread& main = *threads[0]; +void ThreadPool::start_searching(const Position& pos, const LimitsType& limits, + const std::vector& searchMoves, StateStackPtr& states) { + wait_for_search_finished(); - lock_grab(main.sleepLock); + SearchTime = Time::now(); // As early as possible - // Wait main thread has finished before to launch a new search - while (!main.do_sleep) - cond_wait(sleepCond, main.sleepLock); + Signals.stopOnPonderhit = Signals.firstRootMove = false; + Signals.stop = Signals.failedLowAtRoot = false; - // Copy input arguments to initialize the search - RootPosition.copy(pos, 0); + RootPos = pos; Limits = limits; + SetupStates = states; // Ownership transfer here RootMoves.clear(); - // Populate RootMoves with all the legal moves (default) or, if a searchMoves - // set is given, with the subset of legal moves to search. - for (MoveList ml(pos); !ml.end(); ++ml) - if (searchMoves.empty() || searchMoves.count(ml.move())) + for (MoveList ml(pos); !ml.end(); ++ml) + if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) RootMoves.push_back(RootMove(ml.move())); - // Reset signals before to start the new search - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; - - main.do_sleep = false; - cond_signal(main.sleepCond); // Wake up main thread and start searching - - if (!async) - while (!main.do_sleep) - cond_wait(sleepCond, main.sleepLock); - - lock_release(main.sleepLock); -} - - -// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request -// and to wait for the main thread finishing the search. Needed to wait exiting -// and terminate the threads after a 'quit' command. - -void ThreadsManager::stop_thinking() { - - Thread& main = *threads[0]; - - Search::Signals.stop = true; - - lock_grab(main.sleepLock); - - cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit - - while (!main.do_sleep) - cond_wait(sleepCond, main.sleepLock); - - lock_release(main.sleepLock); + main_thread()->do_sleep = false; + main_thread()->notify_one(); }