X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=b38bdd6ed51e2848fd60770c936d7a80793e427c;hp=1f5dc82350e50bdfbcbf0bc578a239d3314b7ea4;hb=ca14345ba26fc40e1039029659f57028f510502f;hpb=99ae47716ac605286e60634632cb5eccac9a63ce diff --git a/src/thread.cpp b/src/thread.cpp index 1f5dc823..b38bdd6e 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,373 +18,192 @@ along with this program. If not, see . */ +#include // For std::count #include -#include #include "movegen.h" #include "search.h" #include "thread.h" -#include "ucioption.h" - -using namespace Search; +#include "uci.h" +#include "syzygy/tbprobe.h" ThreadPool Threads; // Global object -namespace { extern "C" { - - // start_routine() is the C function which is called when a new thread - // is launched. It is a wrapper to member function pointed by start_fn. - - long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; } - -} } - +/// Thread constructor launches the thread and then waits until it goes to sleep +/// in idle_loop(). -// Thread c'tor starts a newly-created thread of execution that will call -// the idle loop function pointed by start_fn going immediately to sleep. +Thread::Thread() { -Thread::Thread(Fn fn) : splitPoints() { + resetCalls = exit = false; + maxPly = callsCnt = 0; + history.clear(); + counterMoves.clear(); + idx = Threads.size(); // Start from 0 - is_searching = do_exit = false; - maxPly = splitPointsCnt = 0; - curSplitPoint = NULL; - start_fn = fn; - idx = Threads.size(); - - do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() - - if (!thread_create(handle, start_routine, this)) - { - std::cerr << "Failed to create thread number " << idx << std::endl; - ::exit(EXIT_FAILURE); - } + std::unique_lock lk(mutex); + searching = true; + nativeThread = std::thread(&Thread::idle_loop, this); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// Thread d'tor waits for thread termination before to return. +/// Thread destructor waits for thread termination before returning Thread::~Thread() { - assert(do_sleep); - - do_exit = true; // Search must be already finished - notify_one(); - thread_join(handle); // Wait for thread termination + mutex.lock(); + exit = true; + sleepCondition.notify_one(); + mutex.unlock(); + nativeThread.join(); } -// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and -// then calls check_time(). If maxPly is 0 thread sleeps until is woken up. -extern void check_time(); +/// Thread::wait_for_search_finished() waits on sleep condition +/// until not searching -void Thread::timer_loop() { +void Thread::wait_for_search_finished() { - while (!do_exit) - { - mutex.lock(); - while (!maxPly && !do_exit) - sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX); - mutex.unlock(); - check_time(); - } + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// Thread::main_loop() is where the main thread is parked waiting to be started -// when there is a new search. Main thread will launch all the slave threads. - -void Thread::main_loop() { - - while (true) - { - mutex.lock(); - - do_sleep = true; // Always return to sleep after a search - is_searching = false; - - while (do_sleep && !do_exit) - { - Threads.sleepCondition.notify_one(); // Wake up UI thread if needed - sleepCondition.wait(mutex); - } - - mutex.unlock(); +/// Thread::wait() waits on sleep condition until condition is true - if (do_exit) - return; +void Thread::wait(std::atomic_bool& condition) { - is_searching = true; - - Search::think(); - - assert(is_searching); - } + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return bool(condition); }); } -// Thread::notify_one() wakes up the thread, normally at the beginning of the -// search or, if "sleeping threads" is used at split time. - -void Thread::notify_one() { - - mutex.lock(); - sleepCondition.notify_one(); - mutex.unlock(); -} +/// Thread::start_searching() wakes up the thread that will start the search +void Thread::start_searching(bool resume) { -// Thread::wait_for() set the thread to sleep until condition 'b' turns true + std::unique_lock lk(mutex); -void Thread::wait_for(volatile const bool& b) { + if (!resume) + searching = true; - mutex.lock(); - while (!b) sleepCondition.wait(mutex); - mutex.unlock(); + sleepCondition.notify_one(); } -// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the -// current active split point, or in some ancestor of the split point. - -bool Thread::cutoff_occurred() const { +/// Thread::idle_loop() is where the thread is parked when it has no work to do - for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent) - if (sp->cutoff) - return true; +void Thread::idle_loop() { - return false; -} - - -// Thread::is_available_to() checks whether the thread is available to help the -// thread 'master' at a split point. An obvious requirement is that thread must -// be idle. With more than two threads, this is not sufficient: If the thread is -// the master of some active split point, it is only available as a slave to the -// slaves which are busy searching the split point at the top of slaves split -// point stack (the "helpful master concept" in YBWC terminology). + while (!exit) + { + std::unique_lock lk(mutex); -bool Thread::is_available_to(Thread* master) const { + searching = false; - if (is_searching) - return false; + while (!searching && !exit) + { + sleepCondition.notify_one(); // Wake up any waiting thread + sleepCondition.wait(lk); + } - // Make a local copy to be sure doesn't become zero under our feet while - // testing next condition and so leading to an out of bound access. - int spCnt = splitPointsCnt; + lk.unlock(); - // No active split points means that the thread is available as a slave for any - // other thread otherwise apply the "helpful master" concept if possible. - return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx)); + if (!exit) + search(); + } } -// init() is called at startup. Initializes lock and condition variable and -// launches requested threads sending them immediately to sleep. We cannot use -// a c'tor becuase Threads is a static object and we need a fully initialized -// engine at this point due to allocation of endgames in Thread c'tor. +/// ThreadPool::init() creates and launches requested threads that will go +/// immediately to sleep. We cannot use a constructor because Threads is a +/// static object and we need a fully initialized engine at this point due to +/// allocation of Endgames in the Thread constructor. void ThreadPool::init() { - timer = new Thread(&Thread::timer_loop); - threads.push_back(new Thread(&Thread::main_loop)); + push_back(new MainThread); read_uci_options(); } -// exit() cleanly terminates the threads before the program exits. +/// ThreadPool::exit() terminates threads before the program exits. Cannot be +/// done in destructor because threads must be terminated before deleting any +/// static objects while still in main(). void ThreadPool::exit() { - delete timer; // As first becuase check_time() accesses threads data - - for (size_t i = 0; i < threads.size(); i++) - delete threads[i]; + while (size()) + delete back(), pop_back(); } -// read_uci_options() updates internal threads parameters from the corresponding -// UCI options and creates/destroys threads to match the requested number. Thread -// objects are dynamically allocated to avoid creating in advance all possible -// threads, with included pawns and material tables, if only few are used. +/// ThreadPool::read_uci_options() updates internal threads parameters from the +/// corresponding UCI options and creates/destroys threads to match requested +/// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { - maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; - minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"]; - size_t requested = Options["Threads"]; + size_t requested = Options["Threads"]; assert(requested > 0); - while (threads.size() < requested) - threads.push_back(new Thread(&Thread::idle_loop)); - - while (threads.size() > requested) - { - delete threads.back(); - threads.pop_back(); - } -} - - -// available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread 'master'. + while (size() < requested) + push_back(new Thread); -bool ThreadPool::available_slave_exists(Thread* master) const { - - for (size_t i = 0; i < threads.size(); i++) - if (threads[i]->is_available_to(master)) - return true; - - return false; + while (size() > requested) + delete back(), pop_back(); } -// split() does the actual work of distributing the work at a node between -// several available threads. If it does not succeed in splitting the node -// (because no idle threads are available, or because we have no unused split -// point objects), the function immediately returns. If splitting is possible, a -// SplitPoint object is initialized with all the data that must be copied to the -// helper threads and then helper threads are told that they have been assigned -// work. This will cause them to instantly leave their idle loops and call -// search(). When all threads have returned from search() then split() returns. - -template -Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, Move threatMove, - int moveCount, MovePicker& mp, int nodeType) { - - assert(pos.pos_is_ok()); - assert(bestValue > -VALUE_INFINITE); - assert(bestValue <= alpha); - assert(alpha < beta); - assert(beta <= VALUE_INFINITE); - assert(depth > DEPTH_ZERO); - - Thread* master = pos.this_thread(); - - if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) - return bestValue; - - // Pick the next available split point from the split point stack - SplitPoint& sp = master->splitPoints[master->splitPointsCnt]; - - sp.parent = master->curSplitPoint; - sp.master = master; - sp.cutoff = false; - sp.slavesMask = 1ULL << master->idx; - sp.depth = depth; - sp.bestMove = *bestMove; - sp.threatMove = threatMove; - sp.alpha = alpha; - sp.beta = beta; - sp.nodeType = nodeType; - sp.bestValue = bestValue; - sp.mp = ∓ - sp.moveCount = moveCount; - sp.pos = &pos; - sp.nodes = 0; - sp.ss = ss; - - assert(master->is_searching); - - master->curSplitPoint = &sp; - int slavesCnt = 0; - - // Try to allocate available threads and ask them to start searching setting - // is_searching flag. This must be done under lock protection to avoid concurrent - // allocation of the same slave by another master. - mutex.lock(); - sp.mutex.lock(); - - for (size_t i = 0; i < threads.size() && !Fake; ++i) - if (threads[i]->is_available_to(master)) - { - sp.slavesMask |= 1ULL << i; - threads[i]->curSplitPoint = &sp; - threads[i]->is_searching = true; // Slave leaves idle_loop() - - if (useSleepingThreads) - threads[i]->notify_one(); - - if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included - break; - } - - master->splitPointsCnt++; - - sp.mutex.unlock(); - mutex.unlock(); - - // Everything is set up. The master thread enters the idle loop, from which - // it will instantly launch a search, because its is_searching flag is set. - // The thread will return from the idle loop when all slaves have finished - // their work at this split point. - if (slavesCnt || Fake) - { - master->idle_loop(); - - // In helpful master concept a master can help only a sub-tree of its split - // point, and because here is all finished is not possible master is booked. - assert(!master->is_searching); - } +/// ThreadPool::nodes_searched() returns the number of nodes searched - // We have returned from the idle loop, which means that all threads are - // finished. Note that setting is_searching and decreasing splitPointsCnt is - // done under lock protection to avoid a race with Thread::is_available_to(). - mutex.lock(); - sp.mutex.lock(); +int64_t ThreadPool::nodes_searched() { - master->is_searching = true; - master->splitPointsCnt--; - master->curSplitPoint = sp.parent; - pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); - *bestMove = sp.bestMove; - - sp.mutex.unlock(); - mutex.unlock(); - - return sp.bestValue; + int64_t nodes = 0; + for (Thread* th : *this) + nodes += th->rootPos.nodes_searched(); + return nodes; } -// Explicit template instantiations -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); +/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() +/// and starts a new search, then returns immediately. -// wait_for_search_finished() waits for main thread to go to sleep, this means -// search is finished. Then returns. +void ThreadPool::start_thinking(Position& pos, StateListPtr& states, + const Search::LimitsType& limits) { -void ThreadPool::wait_for_search_finished() { + main()->wait_for_search_finished(); - Thread* t = main_thread(); - t->mutex.lock(); - while (!t->do_sleep) sleepCondition.wait(t->mutex); - t->mutex.unlock(); -} + Search::Signals.stopOnPonderhit = Search::Signals.stop = false; + Search::Limits = limits; + Search::RootMoves rootMoves; + for (const auto& m : MoveList(pos)) + if ( limits.searchmoves.empty() + || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) + rootMoves.push_back(Search::RootMove(m)); -// start_searching() wakes up the main thread sleeping in main_loop() so to start -// a new search, then returns immediately. + Tablebases::filter_root_moves(pos, rootMoves); -void ThreadPool::start_searching(const Position& pos, const LimitsType& limits, - const std::vector& searchMoves, StateStackPtr& states) { - wait_for_search_finished(); + // After ownership transfer 'states' becomes empty, so if we stop the search + // and call 'go' again without setting a new position states.get() == NULL. + assert(states.get() || setupStates.get()); - SearchTime = Time::now(); // As early as possible + if (states.get()) + setupStates = std::move(states); // Ownership transfer, states is now empty - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; + StateInfo tmp = setupStates->back(); - RootPos = pos; - Limits = limits; - SetupStates = states; // Ownership transfer here - RootMoves.clear(); + for (Thread* th : Threads) + { + th->maxPly = 0; + th->rootDepth = DEPTH_ZERO; + th->rootMoves = rootMoves; + th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); + } - for (MoveList ml(pos); !ml.end(); ++ml) - if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) - RootMoves.push_back(RootMove(ml.move())); + setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() - main_thread()->do_sleep = false; - main_thread()->notify_one(); + main()->start_searching(); }