X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=bc26d4df3462ffe354085bc6c2fe00688b2739a6;hp=cf35c28857305b68c7b17ff768836b51d27956c1;hb=67338e6f322b8f8ec0d897815e16a87937efc9b0;hpb=5b8ca1eee77b736c35b418b1cb11da9fc66f83e0 diff --git a/src/thread.cpp b/src/thread.cpp index cf35c288..bc26d4df 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -112,11 +112,11 @@ bool Thread::is_available_to(int master) const { void ThreadsManager::read_uci_options() { - maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value(); - minimumSplitDepth = Options["Minimum Split Depth"].value() * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"].value(); + maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; + minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; + useSleepingThreads = Options["Use Sleeping Threads"]; - set_size(Options["Threads"].value()); + set_size(Options["Threads"]); } @@ -176,10 +176,10 @@ void ThreadsManager::init() { threads[i].threadID = i; #if defined(_MSC_VER) - threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i], 0, NULL); + threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL); bool ok = (threads[i].handle != NULL); #else - bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i]); + bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]); #endif if (!ok) @@ -197,7 +197,7 @@ void ThreadsManager::exit() { for (int i = 0; i <= MAX_THREADS; i++) { - threads[i].do_terminate = true; + threads[i].do_terminate = true; // Search must be already finished threads[i].wake_up(); // Wait for thread termination @@ -263,7 +263,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType) { assert(pos.pos_is_ok()); - assert(bestValue >= -VALUE_INFINITE); + assert(bestValue > -VALUE_INFINITE); assert(bestValue <= alpha); assert(alpha < beta); assert(beta <= VALUE_INFINITE); @@ -443,7 +443,7 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit // Copy input arguments to initialize the search RootPosition.copy(pos, 0); Limits = limits; - RootMoves = searchMoves; + SearchMoves = searchMoves; // Reset signals before to start the new search memset((void*)&Signals, 0, sizeof(Signals)); @@ -458,6 +458,27 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit } +// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request +// and to wait for the main thread finishing the search. Needed to wait exiting +// and terminate the threads after a 'quit' command. + +void ThreadsManager::stop_thinking() { + + Thread& main = threads[0]; + + Search::Signals.stop = true; + + lock_grab(&main.sleepLock); + + cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit + + while (!main.do_sleep) + cond_wait(&sleepCond, &main.sleepLock); + + lock_release(&main.sleepLock); +} + + // ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth // is reached while the program is pondering. The point is to work around a wrinkle // in the UCI protocol: When pondering, the engine is not allowed to give a