X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=bd20361daff658cd31a9e955fe585d3473a1c7e4;hp=62ff37641c7cb013fb3376d795382ca4d1aaae9f;hb=5cbcff55cc3a2ff78dd83e7a3f94c5414946f82c;hpb=6f48367094082ad03526f6ffe24d7c3873ff7386 diff --git a/src/thread.cpp b/src/thread.cpp index 62ff3764..bd20361d 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -23,7 +23,7 @@ #include "movegen.h" #include "search.h" #include "thread.h" -#include "ucioption.h" +#include "uci.h" using namespace Search; @@ -255,7 +255,6 @@ Thread* ThreadPool::available_slave(const Thread* master) const { // leave their idle loops and call search(). When all threads have returned from // search() then split() returns. -template void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode) { @@ -297,14 +296,13 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu activeSplitPoint = &sp; activePosition = NULL; - if (!Fake) - for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; ) - { - sp.slavesMask.set(slave->idx); - slave->activeSplitPoint = &sp; - slave->searching = true; // Slave leaves idle_loop() - slave->notify_one(); // Could be sleeping - } + for (Thread* slave; (slave = Threads.available_slave(this)) != NULL; ) + { + sp.slavesMask.set(slave->idx); + slave->activeSplitPoint = &sp; + slave->searching = true; // Slave leaves idle_loop() + slave->notify_one(); // Could be sleeping + } // Everything is set up. The master thread enters the idle loop, from which // it will instantly launch a search, because its 'searching' flag is set. @@ -339,11 +337,6 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu Threads.mutex.unlock(); } -// Explicit template instantiations -template void Thread::split(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool); -template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, int, MovePicker*, int, bool); - - // wait_for_think_finished() waits for main thread to go to sleep then returns void ThreadPool::wait_for_think_finished() {