X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=c385f05ef2fcc6f291f83283c1ffb04aa7710d26;hp=1772a41931017c2ed1857288ba6a90955deb4b75;hb=8d1c1074d5d85a87e69f75cd13a0f2bf11626666;hpb=55948623e7b8ad1fc6624cd06733b16d295eecb8 diff --git a/src/thread.cpp b/src/thread.cpp index 1772a419..c385f05e 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -83,10 +83,11 @@ void ThreadBase::wait_for(volatile const bool& b) { Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC searching = false; - maxPly = splitPointsSize = 0; + maxPly = splitPointsSize = curPage = 0; activeSplitPoint = NULL; activePosition = NULL; idx = Threads.size(); + movePages.resize(MAX_PLY_PLUS_6 * MAX_MOVES); } @@ -164,7 +165,7 @@ bool Thread::cutoff_occurred() const { // which are busy searching the split point at the top of slaves split point // stack (the "helpful master concept" in YBWC terminology). -bool Thread::is_available_to(Thread* master) const { +bool Thread::is_available_to(const Thread* master) const { if (searching) return false; @@ -217,6 +218,13 @@ void ThreadPool::read_uci_options() { assert(requested > 0); + // Value 0 has a special meaning: We determine the optimal minimum split depth + // automatically. Anyhow the minimumSplitDepth should never be under 4 plies. + if (!minimumSplitDepth) + minimumSplitDepth = (requested < 8 ? 4 : 7) * ONE_PLY; + else + minimumSplitDepth = std::max(4 * ONE_PLY, minimumSplitDepth); + while (size() < requested) push_back(new_thread()); @@ -231,7 +239,7 @@ void ThreadPool::read_uci_options() { // slave_available() tries to find an idle thread which is available as a slave // for the thread 'master'. -Thread* ThreadPool::available_slave(Thread* master) const { +Thread* ThreadPool::available_slave(const Thread* master) const { for (const_iterator it = begin(); it != end(); ++it) if ((*it)->is_available_to(master)) @@ -251,7 +259,7 @@ Thread* ThreadPool::available_slave(Thread* master) const { // search() then split() returns. template -void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue, +void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode) { @@ -341,8 +349,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes } // Explicit template instantiations -template void Thread::split(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); -template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); +template void Thread::split(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); +template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool); // wait_for_think_finished() waits for main thread to go to sleep then returns