X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=cb0ab5e9c258eea998fe9c5892e77e88562308c2;hp=18e35fb062ca9e11919cd6bab60148d2c13a3e7a;hb=f80c50bcddfd02c1b93dcde067d6a7362dda53a2;hpb=87b483f99922c493d20b40d9dd16beeb9ee443c1 diff --git a/src/thread.cpp b/src/thread.cpp index 18e35fb0..cb0ab5e9 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -112,11 +112,11 @@ bool Thread::is_available_to(int master) const { void ThreadsManager::read_uci_options() { - maxThreadsPerSplitPoint = Options["Max Threads per Split Point"].value(); - minimumSplitDepth = Options["Min Split Depth"].value() * ONE_PLY; - useSleepingThreads = Options["Use Sleeping Threads"].value(); + maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; + minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; + useSleepingThreads = Options["Use Sleeping Threads"]; - set_size(Options["Threads"].value()); + set_size(Options["Threads"]); } @@ -172,14 +172,14 @@ void ThreadsManager::init() { for (int i = 0; i <= MAX_THREADS; i++) { threads[i].is_searching = false; - threads[i].do_sleep = true; + threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking() threads[i].threadID = i; #if defined(_MSC_VER) - threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i], 0, NULL); + threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL); bool ok = (threads[i].handle != NULL); #else - bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i]); + bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]); #endif if (!ok) @@ -197,12 +197,12 @@ void ThreadsManager::exit() { for (int i = 0; i <= MAX_THREADS; i++) { - threads[i].do_terminate = true; + threads[i].do_terminate = true; // Search must be already finished threads[i].wake_up(); // Wait for thread termination #if defined(_MSC_VER) - WaitForSingleObject(threads[i].handle, 0); + WaitForSingleObject(threads[i].handle, INFINITE); CloseHandle(threads[i].handle); #else pthread_join(threads[i].handle, NULL); @@ -367,7 +367,7 @@ template Value ThreadsManager::split(Position&, Stack*, Value, Value, Valu // Thread::timer_loop() is where the timer thread waits maxPly milliseconds and // then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up. -extern void do_timer_event(); +extern void check_time(); void Thread::timer_loop() { @@ -376,7 +376,7 @@ void Thread::timer_loop() { lock_grab(&sleepLock); timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX); lock_release(&sleepLock); - do_timer_event(); + check_time(); } } @@ -452,6 +452,28 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit cond_signal(&main.sleepCond); // Wake up main thread and start searching if (!asyncMode) + while (!main.do_sleep) + cond_wait(&sleepCond, &main.sleepLock); + + lock_release(&main.sleepLock); +} + + +// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request +// and to wait for the main thread finishing the search. Needed to wait exiting +// and terminate the threads after a 'quit' command. + +void ThreadsManager::stop_thinking() { + + Thread& main = threads[0]; + + Search::Signals.stop = true; + + lock_grab(&main.sleepLock); + + cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit + + while (!main.do_sleep) cond_wait(&sleepCond, &main.sleepLock); lock_release(&main.sleepLock);