X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=cb3f8223aacf26a93199c7c2ed6cef1b8a02916c;hp=f2a2c821151aa0219d525be1779e83d86c9dd2d1;hb=676b2c8435502409145491f2f86454f11f99dae8;hpb=32d3a07c6710e84d78999cb69c6a866b0bfff482 diff --git a/src/thread.cpp b/src/thread.cpp index f2a2c821..cb3f8223 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -48,9 +48,9 @@ Thread::Thread(Fn fn) { maxPly = splitPointsCnt = 0; curSplitPoint = NULL; start_fn = fn; - threadID = Threads.size(); + idx = Threads.size(); - do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_thinking() + do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() lock_init(sleepLock); cond_init(sleepCond); @@ -60,7 +60,7 @@ Thread::Thread(Fn fn) { if (!thread_create(handle, start_routine, this)) { - std::cerr << "Failed to create thread number " << threadID << std::endl; + std::cerr << "Failed to create thread number " << idx << std::endl; ::exit(EXIT_FAILURE); } } @@ -154,10 +154,7 @@ void Thread::wait_for_stop_or_ponderhit() { Signals.stopOnPonderhit = true; lock_grab(sleepLock); - - while (!Signals.stop) - cond_wait(sleepCond, sleepLock); - + while (!Signals.stop) cond_wait(sleepCond, sleepLock); lock_release(sleepLock); } @@ -176,13 +173,13 @@ bool Thread::cutoff_occurred() const { // Thread::is_available_to() checks whether the thread is available to help the -// thread with threadID "master" at a split point. An obvious requirement is that -// thread must be idle. With more than two threads, this is not sufficient: If -// the thread is the master of some active split point, it is only available as a -// slave to the threads which are busy searching the split point at the top of -// "slave"'s split point stack (the "helpful master concept" in YBWC terminology). +// thread 'master' at a split point. An obvious requirement is that thread must +// be idle. With more than two threads, this is not sufficient: If the thread is +// the master of some active split point, it is only available as a slave to the +// slaves which are busy searching the split point at the top of slaves split +// point stack (the "helpful master concept" in YBWC terminology). -bool Thread::is_available_to(int master) const { +bool Thread::is_available_to(Thread* master) const { if (is_searching) return false; @@ -193,7 +190,7 @@ bool Thread::is_available_to(int master) const { // No active split points means that the thread is available as a slave for any // other thread otherwise apply the "helpful master" concept if possible. - return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master)); + return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx)); } @@ -258,8 +255,8 @@ void ThreadsManager::wake_up() const { for (int i = 0; i < size(); i++) { - threads[i]->do_sleep = false; threads[i]->maxPly = 0; + threads[i]->do_sleep = false; if (!useSleepingThreads) threads[i]->wake_up(); @@ -273,16 +270,14 @@ void ThreadsManager::wake_up() const { void ThreadsManager::sleep() const { for (int i = 1; i < size(); i++) // Main thread will go to sleep by itself - threads[i]->do_sleep = true; // to avoid a race with start_thinking() + threads[i]->do_sleep = true; // to avoid a race with start_searching() } // available_slave_exists() tries to find an idle thread which is available as -// a slave for the thread with threadID 'master'. - -bool ThreadsManager::available_slave_exists(int master) const { +// a slave for the thread 'master'. - assert(master >= 0 && master < size()); +bool ThreadsManager::available_slave_exists(Thread* master) const { for (int i = 0; i < size(); i++) if (threads[i]->is_available_to(master)) @@ -312,19 +307,18 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, assert(beta <= VALUE_INFINITE); assert(depth > DEPTH_ZERO); - int master = pos.thread(); - Thread& masterThread = *threads[master]; + Thread* master = pos.this_thread(); - if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) + if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) return bestValue; // Pick the next available split point from the split point stack - SplitPoint* sp = &masterThread.splitPoints[masterThread.splitPointsCnt++]; + SplitPoint* sp = &master->splitPoints[master->splitPointsCnt++]; - sp->parent = masterThread.curSplitPoint; + sp->parent = master->curSplitPoint; sp->master = master; sp->cutoff = false; - sp->slavesMask = 1ULL << master; + sp->slavesMask = 1ULL << master->idx; sp->depth = depth; sp->bestMove = *bestMove; sp->threatMove = threatMove; @@ -338,9 +332,9 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, sp->nodes = 0; sp->ss = ss; - assert(masterThread.is_searching); + assert(master->is_searching); - masterThread.curSplitPoint = sp; + master->curSplitPoint = sp; int slavesCnt = 0; // Try to allocate available threads and ask them to start searching setting @@ -373,11 +367,11 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, // their work at this split point. if (slavesCnt || Fake) { - masterThread.idle_loop(sp); + master->idle_loop(sp); // In helpful master concept a master can help only a sub-tree of its split // point, and because here is all finished is not possible master is booked. - assert(!masterThread.is_searching); + assert(!master->is_searching); } // We have returned from the idle loop, which means that all threads are @@ -386,9 +380,9 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta, lock_grab(sp->lock); // To protect sp->nodes lock_grab(splitLock); - masterThread.is_searching = true; - masterThread.splitPointsCnt--; - masterThread.curSplitPoint = sp->parent; + master->is_searching = true; + master->splitPointsCnt--; + master->curSplitPoint = sp->parent; pos.set_nodes_searched(pos.nodes_searched() + sp->nodes); *bestMove = sp->bestMove; @@ -415,58 +409,39 @@ void ThreadsManager::set_timer(int msec) { } -// ThreadsManager::start_thinking() is used by UI thread to wake up the main -// thread parked in main_loop() and starting a new search. If async is true -// then function returns immediately, otherwise caller is blocked waiting for -// the search to finish. +// ThreadsManager::wait_for_search_finished() waits for main thread to go to +// sleep, this means search is finished. Then returns. -void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits, - const std::set& searchMoves, bool async) { - Thread& main = *threads.front(); +void ThreadsManager::wait_for_search_finished() { - lock_grab(main.sleepLock); + Thread* t = main_thread(); + lock_grab(t->sleepLock); + cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit + while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock); + lock_release(t->sleepLock); +} - while (!main.do_sleep) - cond_wait(sleepCond, main.sleepLock); // Wait main thread has finished + +// ThreadsManager::start_searching() wakes up the main thread sleeping in +// main_loop() so to start a new search, then returns immediately. + +void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits, + const std::vector& searchMoves) { + wait_for_search_finished(); + + SearchTime.restart(); // As early as possible Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; - RootPosition.copy(pos, 0); + RootPosition = pos; Limits = limits; RootMoves.clear(); for (MoveList ml(pos); !ml.end(); ++ml) - if (searchMoves.empty() || searchMoves.count(ml.move())) + if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) RootMoves.push_back(RootMove(ml.move())); - main.do_sleep = false; - cond_signal(main.sleepCond); // Wake up main thread and start searching - - if (!async) - while (!main.do_sleep) - cond_wait(sleepCond, main.sleepLock); - - lock_release(main.sleepLock); -} - - -// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request -// and to wait for the main thread finishing the search. We cannot return before -// main has finished to avoid a crash in case of a 'quit' command. - -void ThreadsManager::stop_thinking() { - - Thread& main = *threads.front(); - - Search::Signals.stop = true; - - lock_grab(main.sleepLock); - - cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit - - while (!main.do_sleep) - cond_wait(sleepCond, main.sleepLock); - - lock_release(main.sleepLock); + main_thread()->do_sleep = false; + main_thread()->wake_up(); }