X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=d056d2a9fd5883aa3d021a2a667bc99b6dc45789;hp=858a09d9c011bbe57a5b80feef21fe1c1d2eb670;hb=dcd8ce70941e9b8d5180eb43865bb9819e424c19;hpb=76ed0ab5015f41715453a7efcedd57a7a5c962da diff --git a/src/thread.cpp b/src/thread.cpp index 858a09d9..d056d2a9 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -29,61 +30,68 @@ using namespace Search; ThreadPool Threads; // Global object -// Thread constructor makes some init and launches the thread that will go to -// sleep in idle_loop(). +/// Thread constructor launch the thread and then wait until it goes to sleep +/// in idle_loop(). Thread::Thread() { - searching = true; // Avoid a race with start_thinking() - exit = resetCalls = false; + resetCalls = exit = false; maxPly = callsCnt = 0; history.clear(); counterMoves.clear(); - idx = Threads.size(); // Starts from 0 - std::thread::operator=(std::thread(&Thread::idle_loop, this)); + idx = Threads.size(); // Start from 0 + + std::unique_lock lk(mutex); + searching = true; + nativeThread = std::thread(&Thread::idle_loop, this); + sleepCondition.wait(lk, [&]{ return !searching; }); } -// Thread destructor waits for thread termination before deleting +/// Thread destructor wait for thread termination before returning Thread::~Thread() { mutex.lock(); - exit = true; // Search must be already finished + exit = true; + sleepCondition.notify_one(); mutex.unlock(); - - notify_one(); - std::thread::join(); // Wait for thread termination + nativeThread.join(); } -// Thread::join() waits for the thread to finish searching -void Thread::join() { +/// Thread::wait_for_search_finished() wait on sleep condition until not searching + +void Thread::wait_for_search_finished() { std::unique_lock lk(mutex); sleepCondition.wait(lk, [&]{ return !searching; }); } -// Thread::notify_one() wakes up the thread when there is some work to do +/// Thread::wait() wait on sleep condition until condition is true -void Thread::notify_one() { +void Thread::wait(std::atomic_bool& condition) { std::unique_lock lk(mutex); - sleepCondition.notify_one(); + sleepCondition.wait(lk, [&]{ return bool(condition); }); } -// Thread::wait() set the thread to sleep until 'condition' turns true +/// Thread::start_searching() wake up the thread that will start the search -void Thread::wait(std::atomic_bool& condition) { +void Thread::start_searching(bool resume) { std::unique_lock lk(mutex); - sleepCondition.wait(lk, [&]{ return bool(condition); }); + + if (!resume) + searching = true; + + sleepCondition.notify_one(); } -// Thread::idle_loop() is where the thread is parked when it has no work to do +/// Thread::idle_loop() is where the thread is parked when it has no work to do void Thread::idle_loop() { @@ -95,22 +103,22 @@ void Thread::idle_loop() { while (!searching && !exit) { - sleepCondition.notify_one(); // Wake up main thread if needed + sleepCondition.notify_one(); // Wake up any waiting thread sleepCondition.wait(lk); } lk.unlock(); - if (!exit && searching) + if (!exit) search(); } } -// ThreadPool::init() is called at startup to create and launch requested threads, -// that will go immediately to sleep. We cannot use a constructor because Threads -// is a static object and we need a fully initialized engine at this point due to -// allocation of Endgames in the Thread constructor. +/// ThreadPool::init() create and launch requested threads, that will go +/// immediately to sleep. We cannot use a constructor because Threads is a +/// static object and we need a fully initialized engine at this point due to +/// allocation of Endgames in the Thread constructor. void ThreadPool::init() { @@ -119,27 +127,24 @@ void ThreadPool::init() { } -// ThreadPool::exit() terminates the threads before the program exits. Cannot be -// done in destructor because threads must be terminated before freeing us. +/// ThreadPool::exit() terminate threads before the program exits. Cannot be +/// done in destructor because threads must be terminated before deleting any +/// static objects, so while still in main(). void ThreadPool::exit() { - for (Thread* th : *this) - delete th; - - clear(); // Get rid of stale pointers + while (size()) + delete back(), pop_back(); } -// ThreadPool::read_uci_options() updates internal threads parameters from the -// corresponding UCI options and creates/destroys threads to match the requested -// number. Thread objects are dynamically allocated to avoid creating all possible -// threads in advance (which include pawns and material tables), even if only a -// few are to be used. +/// ThreadPool::read_uci_options() updates internal threads parameters from the +/// corresponding UCI options and creates/destroys threads to match requested +/// number. Thread objects are dynamically allocated. void ThreadPool::read_uci_options() { - size_t requested = Options["Threads"]; + size_t requested = Options["Threads"]; assert(requested > 0); @@ -147,34 +152,30 @@ void ThreadPool::read_uci_options() { push_back(new Thread); while (size() > requested) - { - delete back(); - pop_back(); - } + delete back(), pop_back(); } -// ThreadPool::nodes_searched() returns the number of nodes searched +/// ThreadPool::nodes_searched() return the number of nodes searched int64_t ThreadPool::nodes_searched() { int64_t nodes = 0; - for (Thread *th : *this) + for (Thread* th : *this) nodes += th->rootPos.nodes_searched(); return nodes; } -// ThreadPool::start_thinking() wakes up the main thread sleeping in -// MainThread::idle_loop() and starts a new search, then returns immediately. +/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop() +/// and start a new search, then return immediately. void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, StateStackPtr& states) { - for (Thread* th : Threads) - th->join(); - Signals.stopOnPonderhit = Signals.firstRootMove = false; - Signals.stop = Signals.failedLowAtRoot = false; + main()->wait_for_search_finished(); + + Signals.stopOnPonderhit = Signals.stop = false; main()->rootMoves.clear(); main()->rootPos = pos; @@ -190,6 +191,5 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) main()->rootMoves.push_back(RootMove(m)); - main()->searching = true; - main()->notify_one(); // Wake up main thread: 'searching' must be already set + main()->start_searching(); }