X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=d845fdf2e4183f2fdaa10bb656b66d1ab6439749;hp=6044d0aa0df5777bdc0f89d72ccc6999d5caf662;hb=83d8fe2d59bad718de70b00ac2c8fddfadda76b5;hpb=7d5b8fcf7724a66f191cae45d858a1b3d63c2bce diff --git a/src/thread.cpp b/src/thread.cpp index 6044d0aa..d845fdf2 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -27,7 +27,7 @@ ThreadsManager Threads; // Global object definition namespace { extern "C" { // start_routine() is the C function which is called when a new thread - // is launched. It simply calls idle_loop() of the supplied threadID. + // is launched. It simply calls idle_loop() of the supplied thread. // There are two versions of this function; one for POSIX threads and // one for Windows threads. @@ -63,9 +63,8 @@ void Thread::wake_up() { } -// cutoff_occurred() checks whether a beta cutoff has occurred in -// the thread's currently active split point, or in some ancestor of -// the current split point. +// cutoff_occurred() checks whether a beta cutoff has occurred in the current +// active split point, or in some ancestor of the split point. bool Thread::cutoff_occurred() const { @@ -85,7 +84,7 @@ bool Thread::cutoff_occurred() const { bool Thread::is_available_to(int master) const { - if (state != AVAILABLE) + if (is_searching) return false; // Make a local copy to be sure doesn't become zero under our feet while @@ -148,11 +147,6 @@ void ThreadsManager::set_size(int cnt) { void ThreadsManager::init() { - // Threads will go to sleep as soon as created, only main thread is kept alive - set_size(1); - threads[0].state = Thread::SEARCHING; - threads[0].threadID = 0; - // Initialize threads lock, used when allocating slaves during splitting lock_init(&threadsLock); @@ -166,10 +160,16 @@ void ThreadsManager::init() { lock_init(&(threads[i].splitPoints[j].lock)); } - // Create and startup all the threads but the main that is already running + // Initialize main thread's associated data + threads[0].is_searching = true; + threads[0].threadID = 0; + set_size(1); // This makes all the threads but the main to go to sleep + + // Create and launch all the threads but the main that is already running, + // threads will go immediately to sleep. for (int i = 1; i < MAX_THREADS; i++) { - threads[i].state = Thread::AVAILABLE; + threads[i].is_searching = false; threads[i].threadID = i; #if defined(_MSC_VER) @@ -192,20 +192,24 @@ void ThreadsManager::init() { void ThreadsManager::exit() { + // Wake up all the slave threads at once. This is faster than "wake and wait" + // for each thread and avoids a rare crash once every 10K games under Linux. + for (int i = 1; i < MAX_THREADS; i++) + { + threads[i].do_terminate = true; + threads[i].wake_up(); + } + for (int i = 0; i < MAX_THREADS; i++) { - // Wake up all the slave threads and wait for termination if (i != 0) { - threads[i].do_terminate = true; - threads[i].wake_up(); - + // Wait for slave termination #if defined(_MSC_VER) WaitForSingleObject(threads[i].handle, 0); CloseHandle(threads[i].handle); #else pthread_join(threads[i].handle, NULL); - pthread_detach(threads[i].handle); #endif } @@ -287,7 +291,7 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b sp->is_slave[i] = false; // If we are here it means we are not available - assert(masterThread.state == Thread::SEARCHING); + assert(masterThread.is_searching); int workersCnt = 1; // At least the master is included @@ -304,7 +308,7 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b threads[i].splitPoint = sp; // This makes the slave to exit from idle_loop() - threads[i].state = Thread::WORKISWAITING; + threads[i].is_searching = true; if (useSleepingThreads) threads[i].wake_up(); @@ -318,25 +322,24 @@ Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value b masterThread.splitPoint = sp; masterThread.activeSplitPoints++; - masterThread.state = Thread::WORKISWAITING; - // Everything is set up. The master thread enters the idle loop, from - // which it will instantly launch a search, because its state is - // Thread::WORKISWAITING. We send the split point as a second parameter to - // the idle loop, which means that the main thread will return from the idle - // loop when all threads have finished their work at this split point. + // Everything is set up. The master thread enters the idle loop, from which + // it will instantly launch a search, because its is_searching flag is set. + // We pass the split point as a parameter to the idle loop, which means that + // the thread will return from the idle loop when all slaves have finished + // their work at this split point. masterThread.idle_loop(sp); // In helpful master concept a master can help only a sub-tree, and // because here is all finished is not possible master is booked. - assert(masterThread.state == Thread::AVAILABLE); + assert(!masterThread.is_searching); // We have returned from the idle loop, which means that all threads are // finished. Note that changing state and decreasing activeSplitPoints is done // under lock protection to avoid a race with Thread::is_available_to(). lock_grab(&threadsLock); - masterThread.state = Thread::SEARCHING; + masterThread.is_searching = true; masterThread.activeSplitPoints--; lock_release(&threadsLock);