X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=f5b8b5e275aff3313b74ae061fd8b4455d98dab8;hp=b04b8adbb1719e586e818e366b2077fdc01053ab;hb=db322e6a63459bc3dfdf7fd537d42234b854fb76;hpb=bf706c4a4ff06e91edf8c24685d24130146f88d4 diff --git a/src/thread.cpp b/src/thread.cpp index b04b8adb..f5b8b5e2 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -43,11 +43,12 @@ namespace { extern "C" { // Thread c'tor starts a newly-created thread of execution that will call // the the virtual function idle_loop(), going immediately to sleep. -Thread::Thread() : splitPoints() { +Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC searching = exit = false; maxPly = splitPointsSize = 0; activeSplitPoint = NULL; + activePosition = NULL; idx = Threads.size(); if (!thread_create(handle, start_routine, this)) @@ -229,13 +230,13 @@ void ThreadPool::read_uci_options() { // slave_available() tries to find an idle thread which is available as a slave // for the thread 'master'. -bool ThreadPool::slave_available(Thread* master) const { +Thread* ThreadPool::available_slave(Thread* master) const { for (const_iterator it = begin(); it != end(); ++it) if ((*it)->is_available_to(master)) - return true; + return *it; - return false; + return NULL; } @@ -288,47 +289,47 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes splitPointsSize++; activeSplitPoint = &sp; + activePosition = NULL; size_t slavesCnt = 1; // This thread is always included + Thread* slave; - for (ThreadPool::iterator it = Threads.begin(); it != Threads.end() && !Fake; ++it) + while ( (slave = Threads.available_slave(this)) != NULL + && ++slavesCnt <= Threads.maxThreadsPerSplitPoint && !Fake) { - Thread* slave = *it; - - if (slave->is_available_to(this) && ++slavesCnt <= Threads.maxThreadsPerSplitPoint) - { - sp.slavesMask |= 1ULL << slave->idx; - slave->activeSplitPoint = &sp; - slave->searching = true; // Slave leaves idle_loop() - slave->notify_one(); // Could be sleeping - } + sp.slavesMask |= 1ULL << slave->idx; + slave->activeSplitPoint = &sp; + slave->searching = true; // Slave leaves idle_loop() + slave->notify_one(); // Could be sleeping } - sp.mutex.unlock(); - Threads.mutex.unlock(); - // Everything is set up. The master thread enters the idle loop, from which // it will instantly launch a search, because its 'searching' flag is set. // The thread will return from the idle loop when all slaves have finished // their work at this split point. if (slavesCnt > 1 || Fake) { + sp.mutex.unlock(); + Threads.mutex.unlock(); + Thread::idle_loop(); // Force a call to base class idle_loop() // In helpful master concept a master can help only a sub-tree of its split // point, and because here is all finished is not possible master is booked. assert(!searching); - } + assert(!activePosition); - // We have returned from the idle loop, which means that all threads are - // finished. Note that setting 'searching' and decreasing splitPointsSize is - // done under lock protection to avoid a race with Thread::is_available_to(). - Threads.mutex.lock(); - sp.mutex.lock(); + // We have returned from the idle loop, which means that all threads are + // finished. Note that setting 'searching' and decreasing splitPointsSize is + // done under lock protection to avoid a race with Thread::is_available_to(). + Threads.mutex.lock(); + sp.mutex.lock(); + } searching = true; splitPointsSize--; activeSplitPoint = sp.parentSplitPoint; + activePosition = &pos; pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); *bestMove = sp.bestMove; *bestValue = sp.bestValue;