X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.cpp;h=ff52576b062785c49f8eae6bfa360b0380dbae71;hp=229c6beb365154b9c0ec8bc8eb5ebcc1f64c8ebe;hb=63a5fc2366ba215365f8ab246f4a910fcf31c38e;hpb=62b32a47378fa84108bb8aee2192ba66c87c3280 diff --git a/src/thread.cpp b/src/thread.cpp index 229c6beb..ff52576b 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,369 +17,360 @@ along with this program. If not, see . */ +#include // For std::count #include -#include #include "movegen.h" #include "search.h" #include "thread.h" -#include "ucioption.h" +#include "uci.h" using namespace Search; ThreadPool Threads; // Global object -namespace { extern "C" { +extern void check_time(); - // start_routine() is the C function which is called when a new thread - // is launched. It is a wrapper to the virtual function idle_loop(). +namespace { - long start_routine(Thread* th) { th->idle_loop(); return 0; } + // Helpers to launch a thread after creation and joining before delete. Must be + // outside Thread c'tor and d'tor because the object must be fully initialized + // when start_routine (and hence virtual idle_loop) is called and when joining. -} } + template T* new_thread() { + T* th = new T(); + th->nativeThread = std::thread(&ThreadBase::idle_loop, th); // Will go to sleep + return th; + } + void delete_thread(ThreadBase* th) { -// Thread c'tor starts a newly-created thread of execution that will call -// the the virtual function idle_loop(), going immediately to sleep. + th->mutex.lock(); + th->exit = true; // Search must be already finished + th->mutex.unlock(); -Thread::Thread() : splitPoints() { + th->notify_one(); + th->nativeThread.join(); // Wait for thread termination + delete th; + } - searching = exit = false; - maxPly = splitPointsSize = 0; - activeSplitPoint = NULL; - idx = Threads.size(); +} - if (!thread_create(handle, start_routine, this)) - { - std::cerr << "Failed to create thread number " << idx << std::endl; - ::exit(EXIT_FAILURE); - } + +// ThreadBase::notify_one() wakes up the thread when there is some work to do + +void ThreadBase::notify_one() { + + std::unique_lock(this->mutex); + sleepCondition.notify_one(); } -// Thread d'tor waits for thread termination before to return +// ThreadBase::wait_for() set the thread to sleep until 'condition' turns true -Thread::~Thread() { +void ThreadBase::wait_for(volatile const bool& condition) { - exit = true; // Search must be already finished - notify_one(); - thread_join(handle); // Wait for thread termination + std::unique_lock lk(mutex); + sleepCondition.wait(lk, [&]{ return condition; }); } -// TimerThread::idle_loop() is where the timer thread waits msec milliseconds -// and then calls check_time(). If msec is 0 thread sleeps until is woken up. -extern void check_time(); +// Thread c'tor makes some init but does not launch any execution thread that +// will be started only when c'tor returns. -void TimerThread::idle_loop() { +Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC - while (!exit) - { - mutex.lock(); + searching = false; + maxPly = 0; + splitPointsSize = 0; + activeSplitPoint = nullptr; + activePosition = nullptr; + idx = Threads.size(); // Starts from 0 +} - if (!exit) - sleepCondition.wait_for(mutex, msec ? msec : INT_MAX); - mutex.unlock(); +// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the +// current active split point, or in some ancestor of the split point. - if (msec) - check_time(); - } +bool Thread::cutoff_occurred() const { + + for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint) + if (sp->cutoff) + return true; + + return false; } -// MainThread::idle_loop() is where the main thread is parked waiting to be started -// when there is a new search. Main thread will launch all the slave threads. +// Thread::can_join() checks whether the thread is available to join the split +// point 'sp'. An obvious requirement is that thread must be idle. With more than +// two threads, this is not sufficient: If the thread is the master of some split +// point, it is only available as a slave for the split points below his active +// one (the "helpful master" concept in YBWC terminology). -void MainThread::idle_loop() { +bool Thread::can_join(const SplitPoint* sp) const { - while (true) - { - mutex.lock(); + if (searching) + return false; - thinking = false; + // Make a local copy to be sure it doesn't become zero under our feet while + // testing next condition and so leading to an out of bounds access. + const size_t size = splitPointsSize; - while (!thinking && !exit) - { - Threads.sleepCondition.notify_one(); // Wake up UI thread if needed - sleepCondition.wait(mutex); - } + // No split points means that the thread is available as a slave for any + // other thread otherwise apply the "helpful master" concept if possible. + return !size || splitPoints[size - 1].slavesMask.test(sp->master->idx); +} - mutex.unlock(); - if (exit) - return; +// Thread::split() does the actual work of distributing the work at a node between +// several available threads. If it does not succeed in splitting the node +// (because no idle threads are available), the function immediately returns. +// If splitting is possible, a SplitPoint object is initialized with all the +// data that must be copied to the helper threads and then helper threads are +// informed that they have been assigned work. This will cause them to instantly +// leave their idle loops and call search(). When all threads have returned from +// search() then split() returns. + +void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue, + Move* bestMove, Depth depth, int moveCount, + MovePicker* movePicker, int nodeType, bool cutNode) { + + assert(searching); + assert(-VALUE_INFINITE < *bestValue && *bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE); + assert(depth >= Threads.minimumSplitDepth); + assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD); + + // Pick and init the next available split point + SplitPoint& sp = splitPoints[splitPointsSize]; + + sp.master = this; + sp.parentSplitPoint = activeSplitPoint; + sp.slavesMask = 0, sp.slavesMask.set(idx); + sp.depth = depth; + sp.bestValue = *bestValue; + sp.bestMove = *bestMove; + sp.alpha = alpha; + sp.beta = beta; + sp.nodeType = nodeType; + sp.cutNode = cutNode; + sp.movePicker = movePicker; + sp.moveCount = moveCount; + sp.pos = &pos; + sp.nodes = 0; + sp.cutoff = false; + sp.ss = ss; - searching = true; + // Try to allocate available threads and ask them to start searching setting + // 'searching' flag. This must be done under lock protection to avoid concurrent + // allocation of the same slave by another master. + Threads.spinlock.acquire(); + sp.spinlock.acquire(); - Search::think(); + sp.allSlavesSearching = true; // Must be set under lock protection + ++splitPointsSize; + activeSplitPoint = &sp; + activePosition = nullptr; - assert(searching); + Thread* slave; - searching = false; + while ( sp.slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT + && (slave = Threads.available_slave(activeSplitPoint)) != nullptr) + { + sp.slavesMask.set(slave->idx); + slave->activeSplitPoint = activeSplitPoint; + slave->searching = true; // Slave leaves idle_loop() + slave->notify_one(); // Could be sleeping } -} + // Everything is set up. The master thread enters the idle loop, from which + // it will instantly launch a search, because its 'searching' flag is set. + // The thread will return from the idle loop when all slaves have finished + // their work at this split point. + sp.spinlock.release(); + Threads.spinlock.release(); -// Thread::notify_one() wakes up the thread when there is some search to do + Thread::idle_loop(); // Force a call to base class idle_loop() -void Thread::notify_one() { + // In the helpful master concept, a master can help only a sub-tree of its + // split point and because everything is finished here, it's not possible + // for the master to be booked. + assert(!searching); + assert(!activePosition); - mutex.lock(); - sleepCondition.notify_one(); - mutex.unlock(); + // We have returned from the idle loop, which means that all threads are + // finished. Note that setting 'searching' and decreasing splitPointsSize must + // be done under lock protection to avoid a race with Thread::available_to(). + Threads.spinlock.acquire(); + sp.spinlock.acquire(); + + searching = true; + --splitPointsSize; + activeSplitPoint = sp.parentSplitPoint; + activePosition = &pos; + pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); + *bestMove = sp.bestMove; + *bestValue = sp.bestValue; + + sp.spinlock.release(); + Threads.spinlock.release(); } -// Thread::wait_for() set the thread to sleep until condition 'b' turns true +// TimerThread::idle_loop() is where the timer thread waits Resolution milliseconds +// and then calls check_time(). When not searching, thread sleeps until it's woken up. -void Thread::wait_for(volatile const bool& b) { +void TimerThread::idle_loop() { - mutex.lock(); - while (!b) sleepCondition.wait(mutex); - mutex.unlock(); + while (!exit) + { + std::unique_lock lk(mutex); + + if (!exit) + sleepCondition.wait_for(lk, std::chrono::milliseconds(run ? Resolution : INT_MAX)); + + lk.unlock(); + + if (run) + check_time(); + } } -// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the -// current active split point, or in some ancestor of the split point. +// MainThread::idle_loop() is where the main thread is parked waiting to be started +// when there is a new search. The main thread will launch all the slave threads. -bool Thread::cutoff_occurred() const { +void MainThread::idle_loop() { - for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parent) - if (sp->cutoff) - return true; + while (!exit) + { + std::unique_lock lk(mutex); - return false; -} + thinking = false; + while (!thinking && !exit) + { + Threads.sleepCondition.notify_one(); // Wake up the UI thread if needed + sleepCondition.wait(lk); + } -// Thread::is_available_to() checks whether the thread is available to help the -// thread 'master' at a split point. An obvious requirement is that thread must -// be idle. With more than two threads, this is not sufficient: If the thread is -// the master of some split point, it is only available as a slave to the slaves -// which are busy searching the split point at the top of slaves split point -// stack (the "helpful master concept" in YBWC terminology). + lk.unlock(); -bool Thread::is_available_to(Thread* master) const { + if (!exit) + { + searching = true; - if (searching) - return false; + Search::think(); - // Make a local copy to be sure doesn't become zero under our feet while - // testing next condition and so leading to an out of bound access. - int size = splitPointsSize; + assert(searching); - // No split points means that the thread is available as a slave for any - // other thread otherwise apply the "helpful master" concept if possible. - return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx)); + searching = false; + } + } } -// init() is called at startup. Initializes lock and condition variable and -// launches requested threads sending them immediately to sleep. We cannot use -// a c'tor becuase Threads is a static object and we need a fully initialized -// engine at this point due to allocation of endgames in Thread c'tor. +// ThreadPool::init() is called at startup to create and launch requested threads, +// that will go immediately to sleep. We cannot use a c'tor because Threads is a +// static object and we need a fully initialized engine at this point due to +// allocation of Endgames in Thread c'tor. void ThreadPool::init() { - sleepWhileIdle = true; - timer = new TimerThread(); - threads.push_back(new MainThread()); + timer = new_thread(); + push_back(new_thread()); read_uci_options(); } -// exit() cleanly terminates the threads before the program exits. +// ThreadPool::exit() terminates the threads before the program exits. Cannot be +// done in d'tor because threads must be terminated before freeing us. void ThreadPool::exit() { - delete timer; // As first becuase check_time() accesses threads data + delete_thread(timer); // As first because check_time() accesses threads data - for (size_t i = 0; i < threads.size(); i++) - delete threads[i]; + for (Thread* th : *this) + delete_thread(th); } -// read_uci_options() updates internal threads parameters from the corresponding -// UCI options and creates/destroys threads to match the requested number. Thread -// objects are dynamically allocated to avoid creating in advance all possible -// threads, with included pawns and material tables, if only few are used. +// ThreadPool::read_uci_options() updates internal threads parameters from the +// corresponding UCI options and creates/destroys threads to match the requested +// number. Thread objects are dynamically allocated to avoid creating all possible +// threads in advance (which include pawns and material tables), even if only a +// few are to be used. void ThreadPool::read_uci_options() { - maxThreadsPerSplitPoint = Options["Max Threads per Split Point"]; - minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; - size_t requested = Options["Threads"]; + minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY; + size_t requested = Options["Threads"]; assert(requested > 0); - while (threads.size() < requested) - threads.push_back(new Thread()); + // If zero (default) then set best minimum split depth automatically + if (!minimumSplitDepth) + minimumSplitDepth = requested < 8 ? 4 * ONE_PLY : 7 * ONE_PLY; + + while (size() < requested) + push_back(new_thread()); - while (threads.size() > requested) + while (size() > requested) { - delete threads.back(); - threads.pop_back(); + delete_thread(back()); + pop_back(); } } -// slave_available() tries to find an idle thread which is available as a slave -// for the thread 'master'. - -bool ThreadPool::slave_available(Thread* master) const { - - for (size_t i = 0; i < threads.size(); i++) - if (threads[i]->is_available_to(master)) - return true; - - return false; -} - - -// split() does the actual work of distributing the work at a node between -// several available threads. If it does not succeed in splitting the node -// (because no idle threads are available, or because we have no unused split -// point objects), the function immediately returns. If splitting is possible, a -// SplitPoint object is initialized with all the data that must be copied to the -// helper threads and then helper threads are told that they have been assigned -// work. This will cause them to instantly leave their idle loops and call -// search(). When all threads have returned from search() then split() returns. - -template -Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta, - Value bestValue, Move* bestMove, Depth depth, Move threatMove, - int moveCount, MovePicker& mp, int nodeType) { - - assert(pos.pos_is_ok()); - assert(bestValue > -VALUE_INFINITE); - assert(bestValue <= alpha); - assert(alpha < beta); - assert(beta <= VALUE_INFINITE); - assert(depth > DEPTH_ZERO); - - Thread* master = pos.this_thread(); - - if (master->splitPointsSize >= MAX_SPLITPOINTS_PER_THREAD) - return bestValue; - - // Pick the next available split point from the split point stack - SplitPoint& sp = master->splitPoints[master->splitPointsSize]; - - sp.master = master; - sp.parent = master->activeSplitPoint; - sp.slavesMask = 1ULL << master->idx; - sp.depth = depth; - sp.bestMove = *bestMove; - sp.threatMove = threatMove; - sp.alpha = alpha; - sp.beta = beta; - sp.nodeType = nodeType; - sp.bestValue = bestValue; - sp.mp = ∓ - sp.moveCount = moveCount; - sp.pos = &pos; - sp.nodes = 0; - sp.cutoff = false; - sp.ss = ss; - - master->activeSplitPoint = &sp; - int slavesCnt = 0; - - assert(master->searching); +// ThreadPool::available_slave() tries to find an idle thread which is available +// to join SplitPoint 'sp'. - // Try to allocate available threads and ask them to start searching setting - // 'searching' flag. This must be done under lock protection to avoid concurrent - // allocation of the same slave by another master. - mutex.lock(); - sp.mutex.lock(); +Thread* ThreadPool::available_slave(const SplitPoint* sp) const { - for (size_t i = 0; i < threads.size() && !Fake; ++i) - if (threads[i]->is_available_to(master)) - { - sp.slavesMask |= 1ULL << i; - threads[i]->activeSplitPoint = &sp; - threads[i]->searching = true; // Slave leaves idle_loop() - threads[i]->notify_one(); // Could be sleeping + for (Thread* th : *this) + if (th->can_join(sp)) + return th; - if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Include master - break; - } - - master->splitPointsSize++; - - sp.mutex.unlock(); - mutex.unlock(); - - // Everything is set up. The master thread enters the idle loop, from which - // it will instantly launch a search, because its 'searching' flag is set. - // The thread will return from the idle loop when all slaves have finished - // their work at this split point. - if (slavesCnt || Fake) - { - master->Thread::idle_loop(); // Force a call to base class idle_loop() - - // In helpful master concept a master can help only a sub-tree of its split - // point, and because here is all finished is not possible master is booked. - assert(!master->searching); - } - - // We have returned from the idle loop, which means that all threads are - // finished. Note that setting 'searching' and decreasing splitPointsSize is - // done under lock protection to avoid a race with Thread::is_available_to(). - mutex.lock(); - sp.mutex.lock(); - - master->searching = true; - master->splitPointsSize--; - master->activeSplitPoint = sp.parent; - pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); - *bestMove = sp.bestMove; - - sp.mutex.unlock(); - mutex.unlock(); - - return sp.bestValue; + return nullptr; } -// Explicit template instantiations -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); -template Value ThreadPool::split(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int); - -// wait_for_think_finished() waits for main thread to go to sleep then returns +// ThreadPool::wait_for_think_finished() waits for main thread to finish the search void ThreadPool::wait_for_think_finished() { - MainThread* t = main_thread(); - t->mutex.lock(); - while (t->thinking) sleepCondition.wait(t->mutex); - t->mutex.unlock(); + std::unique_lock lk(main()->mutex); + sleepCondition.wait(lk, [&]{ return !main()->thinking; }); } -// start_thinking() wakes up the main thread sleeping in main_loop() so to start -// a new search, then returns immediately. +// ThreadPool::start_thinking() wakes up the main thread sleeping in +// MainThread::idle_loop() and starts a new search, then returns immediately. void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, - const std::vector& searchMoves, StateStackPtr& states) { + StateStackPtr& states) { wait_for_think_finished(); - SearchTime = Time::now(); // As early as possible + SearchTime = now(); // As early as possible Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stop = Signals.failedLowAtRoot = false; + RootMoves.clear(); RootPos = pos; Limits = limits; - SetupStates = states; // Ownership transfer here - RootMoves.clear(); + if (states.get()) // If we don't set a new position, preserve current state + { + SetupStates = std::move(states); // Ownership transfer here + assert(!states.get()); + } - for (MoveList ml(pos); !ml.end(); ++ml) - if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) - RootMoves.push_back(RootMove(ml.move())); + for (const auto& m : MoveList(pos)) + if ( limits.searchmoves.empty() + || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) + RootMoves.push_back(RootMove(m)); - main_thread()->thinking = true; - main_thread()->notify_one(); // Starts main thread + main()->thinking = true; + main()->notify_one(); // Starts main thread }