X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=04e9a370cb9a5604ef7afa4a586263a3d594e28c;hp=26aed392fd34bf1977eb7f1edf7366ffbad67787;hb=950c8436edc50857b83eb3e0cbaca06407764655;hpb=eb50793cffd8ac059450a76760e2c3f8ae9cc931 diff --git a/src/thread.h b/src/thread.h index 26aed392..04e9a370 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -29,8 +29,14 @@ #include "position.h" #include "search.h" -const int MAX_THREADS = 128; -const int MAX_SPLITPOINTS_PER_THREAD = 8; +struct Thread; + +const size_t MAX_THREADS = 128; +const size_t MAX_SPLITPOINTS_PER_THREAD = 8; +const size_t MAX_SLAVES_PER_SPLITPOINT = 4; + +/// Mutex and ConditionVariable struct are wrappers of the low level locking +/// machinery and are modeled after the corresponding C++11 classes. struct Mutex { Mutex() { lock_init(l); } @@ -57,13 +63,15 @@ private: WaitCondition c; }; -struct Thread; + +/// SplitPoint struct stores information shared by the threads searching in +/// parallel below the same split point. It is populated at splitting time. struct SplitPoint { // Const data after split point has been setup const Position* pos; - const Search::Stack* ss; + Search::Stack* ss; Thread* masterThread; Depth depth; Value beta; @@ -74,7 +82,7 @@ struct SplitPoint { MovePicker* movePicker; SplitPoint* parentSplitPoint; - // Shared data + // Shared variable data Mutex mutex; std::bitset slavesMask; volatile bool allSlavesSearching; @@ -117,18 +125,18 @@ struct Thread : public ThreadBase { bool cutoff_occurred() const; bool available_to(const Thread* master) const; - void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, + void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove, Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode); SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; + Pawns::Table pawnsTable; Material::Table materialTable; Endgames endgames; - Pawns::Table pawnsTable; Position* activePosition; size_t idx; int maxPly; SplitPoint* volatile activeSplitPoint; - volatile int splitPointsSize; + volatile size_t splitPointsSize; volatile bool searching; }; @@ -143,10 +151,13 @@ struct MainThread : public Thread { }; struct TimerThread : public ThreadBase { + + static const int Resolution = 5; // Millisec between two check_time() calls + TimerThread() : run(false) {} virtual void idle_loop(); + bool run; - static const int Resolution = 5; // msec between two check_time() calls }; @@ -156,10 +167,10 @@ struct TimerThread : public ThreadBase { struct ThreadPool : public std::vector { - void init(); // No c'tor and d'tor, threads rely on globals that should - void exit(); // be initialized and are valid during the whole thread lifetime. + void init(); // No c'tor and d'tor, threads rely on globals that should be + void exit(); // initialized and are valid during the whole thread lifetime. - MainThread* main() { return static_cast((*this)[0]); } + MainThread* main() { return static_cast(at(0)); } void read_uci_options(); Thread* available_slave(const Thread* master) const; void wait_for_think_finished();