X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=087ed3820fd217fd0af42eed4fdf62545d0df5ff;hp=341bb9afe1120d7ebd369f15e12fcaec1616a3d4;hb=9f312c80d918c6f669dcf83df3d4332e02bfa1d9;hpb=a0486ecb40513db8141fa27c026f64771b8ebb55 diff --git a/src/thread.h b/src/thread.h index 341bb9af..087ed382 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,7 +32,7 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" /// Thread class keeps together all the thread-related stuff. We use @@ -42,11 +42,11 @@ class Thread { - Mutex mutex; - ConditionVariable cv; + std::mutex mutex; + std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); @@ -56,14 +56,14 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); + int best_move_count(Move move); Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; size_t pvIdx, pvLast; int selDepth, nmpMinPly; Color nmpColor; - std::atomic nodes, tbHits; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; Search::RootMoves rootMoves; @@ -71,7 +71,7 @@ public: CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; - ContinuationHistory contHistory; + ContinuationHistory continuationHistory[2][2]; Score contempt; }; @@ -85,10 +85,11 @@ struct MainThread : public Thread { void search() override; void check_time(); - bool failedLow; - double bestMoveChanges, previousTimeReduction; + double previousTimeReduction; Value previousScore; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -106,7 +107,7 @@ struct ThreadPool : public std::vector { uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, ponder, stopOnPonderhit; + std::atomic_bool stop; private: StateListPtr setupStates;