X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fthread.h;h=087ed3820fd217fd0af42eed4fdf62545d0df5ff;hp=c1b635b7ea4db61dfca33ed0ee3423e3eeefb862;hb=9f312c80d918c6f669dcf83df3d4332e02bfa1d9;hpb=b40e45c1cc51bd228898314264d6d241478b23d8 diff --git a/src/thread.h b/src/thread.h index c1b635b7..087ed382 100644 --- a/src/thread.h +++ b/src/thread.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,79 +32,93 @@ #include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" -/// Thread struct keeps together all the thread-related stuff. We also use -/// per-thread pawn and material hash tables so that once we get a pointer to an -/// entry its life time is unlimited and we don't have to care about someone -/// changing the entry under our feet. +/// Thread class keeps together all the thread-related stuff. We use +/// per-thread pawn and material hash tables so that once we get a +/// pointer to an entry its life time is unlimited and we don't have +/// to care about someone changing the entry under our feet. class Thread { - std::thread nativeThread; - Mutex mutex; - ConditionVariable sleepCondition; - bool exit, searching; + std::mutex mutex; + std::condition_variable cv; + size_t idx; + bool exit = false, searching = true; // Set before starting std::thread + NativeThread stdThread; public: - Thread(); + explicit Thread(size_t); virtual ~Thread(); virtual void search(); + void clear(); void idle_loop(); - void start_searching(bool resume = false); + void start_searching(); void wait_for_search_finished(); - void wait(std::atomic_bool& condition); + int best_move_count(Move move); Pawns::Table pawnsTable; Material::Table materialTable; - Endgames endgames; - size_t idx, PVIdx; - int selDepth; - std::atomic nodes, tbHits; + size_t pvIdx, pvLast; + int selDepth, nmpMinPly; + Color nmpColor; + std::atomic nodes, tbHits, bestMoveChanges; Position rootPos; Search::RootMoves rootMoves; - Depth rootDepth; - Depth completedDepth; + Depth rootDepth, completedDepth; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; - ContinuationHistory contHistory; + CapturePieceToHistory captureHistory; + ContinuationHistory continuationHistory[2][2]; + Score contempt; }; -/// MainThread is a derived class with a specific overload for the main thread +/// MainThread is a derived class specific for main thread struct MainThread : public Thread { - virtual void search(); + + using Thread::Thread; + + void search() override; void check_time(); - bool easyMovePlayed, failedLow; - double bestMoveChanges; + double previousTimeReduction; Value previousScore; - int callsCnt = 0; + int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; /// ThreadPool struct handles all the threads-related stuff like init, starting, /// parking and, most importantly, launching a thread. All the access to threads -/// data is done through this class. +/// is done through this class. struct ThreadPool : public std::vector { - void init(); // No constructor and destructor, threads rely on globals that should - void exit(); // be initialized and valid during the whole thread lifetime. + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); + void clear(); + void set(size_t); - MainThread* main() { return static_cast(at(0)); } - void start_thinking(Position&, StateListPtr&, const Search::LimitsType&); - void read_uci_options(); - uint64_t nodes_searched() const; - uint64_t tb_hits() const; + MainThread* main() const { return static_cast(front()); } + uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } + uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } - std::atomic_bool stop, stopOnPonderhit; + std::atomic_bool stop; private: StateListPtr setupStates; + + uint64_t accumulate(std::atomic Thread::* member) const { + + uint64_t sum = 0; + for (Thread* th : *this) + sum += (th->*member).load(std::memory_order_relaxed); + return sum; + } }; extern ThreadPool Threads;